Script Changes That Could Have Saved The Star Wars Prequels

Those purveyors of finest Geek humour at Dorkly have published a hilarious list of seven script changes that could have made the Star Wars prequels trilogy.

And I have to say I agree with pretty much all of them, especially the Darth Maul line below: I’ve always thought a spin-off or prequel dedicated to Maul’s story would be the best approach to extending the franchise again. But then, sometimes, it becomes clear that logic and intellectual progression aren’t always the driving forces behind the Star Wars universe.
Anyway, here are the images in question…

Head over to Dorkly for the other four suggested changes.

Remember to follow me on Twitter @SiTheMovieGuy for further ramblings on everything geek related (or head over to ObsessedWithFilm.com to read my movie based writings).

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.