Dead Cells

Dead Cells Review: Death Has Never Been So Addictively Fun

There are games that hold your hand, whisper words of encouragement, and gently teach you how to play. Dead Cells is not that game. Instead, it throws you into a procedurally generated dungeon with a sword, a scowl, and a sarcastic shrug like, “Good luck, you’ll need it.”

This side-scrolling action-platformer roguelite (say that five times fast) delivers a brutal, fast-paced, and surprisingly elegant experience. If the idea of dying repeatedly while slowly learning from your mistakes sounds like your kind of Friday night, then buckle up—it’s about to get beautifully chaotic.


A Roguelite That Actually Likes You… Sort Of

Let’s talk genre for a second. Dead Cells fits squarely into that delightful little box labeled Metroidvania Roguelite. Translation? Expect a lot of running, slashing, jumping, backtracking, dying, muttering things under your breath, and then doing it all over again—but slightly better this time.

Each run is procedurally generated, meaning no two sessions are exactly the same. Enemies, loot, and level layouts change with every respawn. Think of it like Groundhog Day, if Bill Murray were a headless mutant wielding twin daggers and throwing fire grenades at skeletons. So, yeah, basically the same thing.


Combat That Feels Like Jedi Training… But With More Explosions

The real star here is the combat system. It’s crisp, fast, and addictively satisfying. Weapons range from the traditional (swords, bows) to the wonderfully bizarre (giant boots, electric whips, turrets that throw biting mushrooms). It feels like the Force is strong with this one—except it’s less about destiny and more about rolling out of the way at the perfect moment.

Timing your dodges and attacks is crucial, and there’s a learning curve that feels more like a sharp incline at first. But when it clicks? Oh, it clicks. You’ll find yourself chaining together moves, freezing enemies mid-air, and launching across levels like a pixelated ballet of destruction.


A Story That’s There—If You Squint a Bit

If you’re looking for cinematic cutscenes and deep character arcs à la Star Wars or Mass Effect, slow your lightsaber. Dead Cells tells its story through environmental details, cryptic notes, and the occasional grumpy NPC. It’s minimalist—but in a good way.

You play as a blob of goo that possesses corpses to fight your way out of a prison island. That’s it. That’s the plot. And honestly, it works. The lack of hand-holding and exposition gives the game an air of mystery that fits its grim-yet-gorgeous atmosphere.


Graphics That Punch Above Their Pixel Weight

Yes, Dead Cells uses pixel art. But this isn’t your cousin’s Minecraft mod. The visuals are richly detailed, fluidly animated, and full of atmosphere. Each biome has its own distinct vibe, from decaying castle halls to creepy sewers to lava-filled forges that would give Mustafar a run for its money.

Lighting effects, smooth transitions, and a fantastic frame rate (even on the Nintendo Switch) make it a pleasure to look at—even if you’re on your fiftieth death in a row.


Progression That Feeds the Obsession

What makes Dead Cells so dangerously addictive is its clever progression system. Every run earns you cells (hence the name), which you can invest into permanent upgrades. Unlock new weapons, abilities, and mutagens to make future runs slightly easier—or at least slightly less humiliating.

It’s the kind of loop that sneaks up on you. One minute you’re just doing a quick run before bed. Three hours later, you’re arguing with yourself about whether you really need sleep. You don’t. Not when you’re this close to unlocking a flamethrower turret.


DLC and Post-Launch Support: A Galaxy of Content

Motion Twin has shown serious love to this game post-launch. Multiple DLC packs have been released, adding new biomes, weapons, bosses, and even crossovers with games like Hollow Knight and Castlevania. It’s like if Star Wars: The Old Republic kept releasing new expansions every few months—and they were all good.

The Return to Castlevania DLC in particular is a chef’s kiss moment. It blends classic horror vibes with Dead Cells’ signature brutality, and yes, it lets you use Alucard’s sword. Enough said.


Final Verdict: A Brutal Beauty Worth Every Death

Dead Cells isn’t easy. It doesn’t pretend to be. But it rewards persistence, creativity, and just the right amount of masochism. If you’re into games that challenge you, grow with you, and surprise you on every run, this one deserves a place in your digital library.

It’s not just a game—it’s a workout for your reflexes, a test of your patience, and a crash course in tactical thinking. Whether you’re into lightsaber duels, fantasy lore, or just love a good underdog survival story, Dead Cells scratches the itch in all the best ways.

And when you finally beat that boss who wrecked you for days? Pure. Pixel. Euphoria.


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Novara Skuara

When I was 7, I saw Star Wars: A New Hope in theaters a week after it opened. My parents were nice enough to take me and I have been a fan of Star Wars and almost all science fiction in general. I am an amateur writer who has been published for contributing flavor text to a RP game. I also have a copyright on a novel I hope to be able to publish sometime soon.