Five years ago today, Star Wars fans strapped on VR headsets, ignited their virtual blasters, and stepped foot into one of the most immersive corners of the galaxy far, far away. Star Wars: Tales from the Galaxy’s Edge officially released on this day — and it still stands as one of the most underrated Star Wars gaming experiences of the last decade.
Set on the outskirts of Black Spire Outpost on Batuu, the game expanded Disney Parks lore while giving players a chance to jump straight into the action. And let’s be honest: for those of us who can’t casually fly to Disneyland whenever we feel like it, Tales from the Galaxy’s Edge was the closest thing to actually being in the park without spending a fortune on flights and blue milk.
A VR Game That Actually Felt Like Star Wars
When this title launched, VR was still in its “awkward teenager” phase — cool potential, not always the smoothest execution. But Tales from the Galaxy’s Edge managed to hit that sweet spot of immersion and Star Wars authenticity.
Blaster fights? Fun.
Droid interactions? Adorable.
Hondo Ohnaka being the most charismatic space criminal ever? Priceless.
The sound design, voice acting, and environmental detail were on point, making Batuu feel alive even in VR’s early limitations.
A Love Letter to Batuu — Without the Disney Park Crowds
One of the biggest appeals of the game was how it connected directly to the Galaxy’s Edge theme park in California and Florida. For lore nerds, it was a treat — more stories, more back alleys, more shady deals with Hondo.
Players got to experience the “real” vibe of Batuu without spending 45 minutes in line for a Ronto Wrap or being stuck behind a family of six arguing about where to stand for the Millennium Falcon photo spot.
The Add-On: “Last Call” Made It Even Better
A year later, the game expanded with Last Call, adding fresh characters, new missions, and even more depth to Batuu’s underworld. It gave VR fans the chance to dive deeper into different eras of Star Wars storytelling, including a High Republic tale that many still say is one of the best parts of the whole experience.
If anything, Tales proved that VR was not just a novelty — it could be a legitimate way to tell new stories in the Star Wars universe.
Five Years Later — A Hidden Gem Worth Revisiting
In 2025, with VR tech miles ahead of where it was in 2020, Tales from the Galaxy’s Edge is still a solid recommendation for Star Wars VR newcomers. The game remains a charming, immersive, slightly chaotic journey that blends familiar characters with brand-new corners of the galaxy.
And now that the Star Wars gaming scene is expanding again with Outlaws, future Jedi entries, and fan-favorite mods across multiple platforms, it’s interesting to look back at how Tales from the Galaxy’s Edge quietly helped nudge Star Wars gaming into new territory.
Happy 5th Anniversary, Batuu
Here’s to five years of blasting pirates, fixing droids, mixing drinks in Seezelslak’s Cantina, and dodging trouble with Hondo Ohnaka. Tales from the Galaxy’s Edge might not be the biggest Star Wars game out there, but it’s definitely one of the most heartfelt — and it still deserves more love.
If Disney and Lucasfilm ever decide to explore VR again, this title proves they’ve already laid the groundwork.
Stay connected with the galaxy’s latest updates!
Follow us on X, Facebook, Instagram, or Pinterest for exclusive content, mod guides, Star Wars gaming news, and more. Your support helps keep the Holonet alive—one click at a time.
