Star Wars Outlaws has a lot going for it: great environments, solid stealth-action rhythm… and wildlife that mostly exists to be decorative.
Which is fine. Until your brain goes full open-world gamer and asks:
“Why can I shoot stormtroopers, but not that space-goat standing five feet away?”
That’s the core idea behind Killable Wildlife — a simple mod that makes friendly/neutral wildlife killable, like hostile creatures already are.
It also includes a small bonus tweak: slightly more realistic droid resistances, so the ion blaster doesn’t turn every droid into a two-shot joke.

Quick Facts
Mod name: Killable Wildlife
Game: Star Wars Outlaws
Mod type: Gameplay tweak / combat rules adjustment
Main features:
- Neutral wildlife can be killed
- Droid resistances rebalanced (minor tweak)
NSFW: No
Installation method: Helix folder + mod loader
Download: Nexus Mods
What This Mod Does (And Doesn’t)
This one is refreshingly straightforward.
What it does
- Allows you to kill friendly or neutral wildlife
- Makes wildlife follow the same logic as hostile animals
- Slightly adjusts droid resistances, so ion blaster kills aren’t ridiculous
What it doesn’t do
- Doesn’t add new animal models or animations
- Doesn’t add hunting systems (yet)
- Doesn’t change story, quests, or reputation
- Doesn’t add loot drops by default (author may add leather/fur later)
So it’s not “turn Outlaws into Red Dead.”
It’s “give Outlaws consistent rules.”
Install TL;DR
- Install your Star Wars Outlaws mod loader
- Download the mod and extract it
- Drop the included helix folder into your main Star Wars Outlaws game directory
- Launch the game and test wildlife behavior in an open area
- If it doesn’t work: your mod loader / directory path is the problem 99% of the time
Installation Guide (Step-by-Step)
Mod author instructions are the correct ones here.
1) Make sure mod loading works first
Before installing anything:
- verify your mod loader is installed correctly
- confirm another known mod works (if you have one)
This prevents the classic “mod doesn’t work” spiral that’s actually just a loader issue.
2) Extract the download
Use 7-Zip / WinRAR.
3) Copy files into your game directory
Drop the included:
helix folder → into the main game directory
That’s it.
4) Launch and test
Find an area with neutral animals and verify that they can now be damaged/killed.

Compatibility Notes
This mod touches wildlife behavior rules and droid resistances.
That means it should generally work fine with:
✅ cosmetics
✅ reshades
✅ UI changes
✅ performance tweaks
Potential conflicts:
⚠️ mods that also edit wildlife behavior/AI/flags
⚠️ mods that edit combat balance, resistances, or weapon damage values
Rule of thumb: If another mod touches resistances, damage, or creature settings, load order and file priority will matter.
Common Problems (And Fixes)
Wildlife still can’t be killed
Most likely cause: mod loader not functioning or wrong install path.
Fix:
- confirm mod loader is installed
- confirm the helix folder is in the correct directory
- test with ONLY this mod installed
Wildlife can be killed, but quests feel weird
This mod shouldn’t break quests directly, but open-world games love edge cases.
Fix:
- avoid killing animals in scripted scenes
- if something feels off, disable the mod temporarily and re-test
Droid resistance tweak feels inconsistent
The author notes this is subtle.
Fix:
- compare droid fights with and without the mod enabled
- avoid stacking multiple balance mods unless you know which values override

Why This Mod Is Actually Useful (Not Just Chaos)
Yes, this mod gives players more freedom.
But it also quietly fixes something that often annoys open-world players: world consistency.
If the game has hostile animals you can fight, then neutral wildlife being “invincible background props” starts to feel artificial — like the world has invisible rules.
This mod removes that feeling.
It also makes Outlaws slightly more immersive for:
- hardcore stealth/combat players
- sandbox “I want full agency” players
- immersion playthroughs
FAQ
Can you kill any animal in the game with this mod?
The author says “pretty sure… most likely.” In practice, most wildlife should now behave like killable entities.
Does it add animal loot drops?
Not currently. The author mentions possibly adding leather/fur drops later.
Does this change the ion blaster?
Not directly — it changes droid resistances so droids are slightly less weak to ion damage.
Will this break my save?
Highly unlikely, but always smart to back up saves when modding.

Conclusion: Small Mod, Big Sandbox Energy
Killable Wildlife is one of those mods that sounds minor… until you play with it and realize the world feels more natural.
Outlaws becomes less “theme park ride” and more “open world where rules apply equally.”
And the droid resistance tweak is a nice bonus — not because it makes the game harder, but because it makes the ion blaster feel less like an instant win button.
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