The Star Wars franchise is an undeniable cultural force, having captivated the imaginations of generations since the original film’s debut in 1977. Central to the series’ appeal are its epic lightsaber battles, which have been meticulously recreated and expanded upon in numerous Star Wars games. This article will examine the different approaches to lightsaber combat in various Star Wars games, discussing the strengths and weaknesses of each system and their impact on player experiences. Section 1: Early Beginnings and the Evolution of Lightsaber Combat Mechanics 1.1 Star Wars (1983) and The Empire Strikes Back (1985) In the early days of Star Wars games, lightsaber combat was a simple affair. In the Atari 2600’s Star Wars (1983) and The Empire Strikes Back (1985), players controlled Luke Skywalker, who could only swing his lightsaber left and right to deflect blaster fire from enemies. These rudimentary mechanics were the foundation of future lightsaber…
SWTOR 2.0 level 55 Class Abilities Video
The guys from the-old-republic.ru mailed us a bad ass movie showing off the new level 55 class abilities. There is no denying that the Russian guys have been quick capturing this video, so kudos for their work! Electro Net, Force Barrier and Double Saber throw look pretty awesome, and its great that agents and smugglers finally get real mobility. The sith sorcerer defensive bubble animation is also exactly how I’d imagine it–as the sith sorcerer uses all their energy to repel all attacks. Good stuff! Check it out below:
Friday Update: Animation Blog, Flashpoint Q&A
The latest batch of updates on the Star Wars: The Old Republic site include a dev blog on animations, a community Q&A on Flashpoints, and a fan site spotlight on our good friends TORWars. Also, there’s some concept art and fan art thrown in for good measure. In the cinematic animation blog, Animator Andrew Lauretta explains how animations are created for in-game cinematics. He shows step by step how the team worked on a scene in which characters need to Force Push some guards away and slay a couple of Hutts. The latest Fan Friday segment contains the usual artwork and avatars, and this one also includes an interview with Jeff Hollis, the creator of TORWars. Community Q&A on Flashpoints Today, World Designer Jesse Sky has answers to some of your questions about Flashpoints: Q: Will Flashpoint for Republic and Empire ever meet? – Sirious_Nora A: Certain Flashpoints, especially at…
SWTOR – A Fun look at Run/Walk Animations
Logun has made yet another SWTOR fan video. This time he takes look at the Run/Walk animations in Star Wars: The old republic that have been heavily criticised since the first ingame videos hit the world. Because I had a lot of people requesting this here is a fun look at the Run / Walk animations in SWTOR. Although the early footage from Pax 2009 had some wonky Run/Walk animations I really didn’t see that much to be critical about in the more recent videos. I guess its true about first impressions being hard to shake. Check out his YouTube channel here and make sure you subscribe. You can watch his latest video bellow:
SWTOR Combat Animations Compilation … so far!
Youtuber logun24x7 has created a awesome compilation video of all the combat animations we have seen in Star Wars: The old republic so far. It’s interesting to see how the animations have developed over the last few years – as Logun also points out: We often see people criticize the animations in SWTOR and true, some of the earlier animation still needed work however I think we have seen a continued improvement over the last year’n a half. What seems to fly under the radar is the sheer amount of animations in this game. Never mind the cinematics, and just looking at the combat Bioware has shown we have seen a huge number of animations, and I mean real animations not just a reused generic sword swings with a different colored particle effect attached. For my own amusement I pieced together every combat animation I could find into one video….