server Queus

SWToR server issues lead to Patch 2.9.0d

It’s no secret that since yesterday a number of SWToR servers have experienced a series of issues. Lag spikes, dropped connections and queues started with the Harbinger server, and then expanded to Begeren Colony and the Bastion. These issues forced Bioware to take these servers offline for maintenance today. According to an official post by Eric Musco at the SWToR community forums, players in the Harbinger server experienced some “rollback” after the server’s downtime. Musco was also quick to point out that no other servers were going to be affected by this issue. The situation eventually lead to the announcement of Patch 2.9.0d set to be deployed tomorrow.

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BioWare founder updates us on the server Queue issues

Dr. Gren Zeschuk – Co-founder of BioWare – Made a forum post today regarding what’s being done about the queue times on some servers. BioWare is well aware of the problems and doing what ever they can to deal with it: Hey folks, as you may likely have seen in the last 24 hours, we’ve been redoubling our efforts in optimally managing the time it takes to get into Star Wars: The Old Republic. The BioWare Live Team has been carefully watching the influx of players into the game and is addressing with surgical precision the longer wait times on the small number of servers that were having longer wait times previously. We’ve also being doing our best to get every little bit of possible performance on our servers to increase capacity: we’ve “turned them up to 11” to do our very best to get you in and playing as quickly as…

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