EA Motive

Star Wars: Squadrons Released 5 Years Ago Today – Looking Back at the Dogfights

Five years ago, Star Wars: Squadrons launched on October 2, 2020, giving fans the starfighter combat game they’d been craving. Developed by Motive Studios and published by Electronic Arts, Squadrons put players right into the cockpit of iconic ships from both the New Republic and the Galactic Empire. It was pitched as a focused, skill-based experience, and for many, it delivered some of the best space dogfights the Star Wars gaming galaxy has ever seen. TL;DR – 5 Years of Squadrons Five years later, Star Wars: Squadrons remains one of the most underrated gems in the galaxy far, far away. A True Starfighter Experience Unlike some modern live-service titles, Star Wars: Squadrons went in the opposite direction. The devs promised no microtransactions and no loot boxes, focusing instead on tight 5v5 battles and a single-player campaign. Players could: The campaign took players through a post-Return of the Jedi storyline, alternating…

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5 Years Since Star Wars: Squadrons Gameplay Was Unveiled — Let’s Talk Cockpit Nostalgia

Five years ago today—June 18, 2020—Star Wars: Squadrons gameplay was officially revealed to the galaxy. And for a moment, every flight sim junkie, X-Wing enthusiast, and keyboard ace with a joystick in storage collectively lost their minds. It wasn’t just nostalgia. It was rebellion with a targeting computer, chaos in full 5v5 glory, and cockpits so detailed you could practically smell the Y-Wing fuel cells. The Reveal That Rocked the Holo-Net The gameplay premiere showed us more than just ships blasting each other to bits. It gave us: In short: it wasn’t Battlefront. It was a laser-focused experience for players who always wanted to pilot their own TIE Fighter without the arcade noise. It was X-Wing vs. TIE Fighter reborn for the modern age—minus the 90s pixel blur. A New Kind of Star Wars Combat While most Star Wars titles rely on saber duels or blaster spam, Squadrons aimed at…

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