flashpoint

Flashpoint Guide: Hammer Station

Flashpoint Guide: Hammer Station

The second Flashpoint to open up in Star Wars: The Old Republic is Hammer Station. You only have to be a level 15 to go through this Flashpoint and for the most part, it’s rather easy. You’ll encounter 3 bosses with the last one being the most challenging. The main thing that you need to know before getting started is that you will face lots of droids. For this reason, you must have someone on your team that can CC droids are you’ll run into a lot of problems. When you first begin your mission, you have the option of going into the room at the end of the first long hallway you come to, if a member of your team has Bioanalysis. Otherwise, it would be pointless to go here because you’ll need to use Bioanalysis on the barrels to acquire the Detoxifying Fiber. If you do acquire this…

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Flashpoint Guide: Maelstrom Prison

Flashpoint Guide: Maelstrom Prison

Maelstrom Prison is a Flashpoint for Republic only and it’s a continuation of Taral V but expect the battles to be harder than the ones you fought in that one. This Flashpoint is the equivalent to the Imperial Flashpoint The Foundry. Maelstrom is an enormous green cloud, which is made of raw energy and charged space dust that interferes with navigation computers and coordinates. This was a very important place during the Great Galactic War because this is where the Sith Empire hid a space station where Revan was held prisoner. To be a part of this Flashpoint, you don’t need to complete the quest Jedi Prisoner but you do need to be on it. You’ll encounter 3 bosses, a couple of mini-bosses and you’ll have the opportunity to fight a bonus boss. First Boss: X-37 Oppressor Droid The first boss you come across is the X-37 Oppressor Droid. He’s…

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Flashpoint Guide: Mandalorian Raiders

Flashpoint Guide: Mandalorian Raiders

Allusis, the Republic warship was stolen by a rogue faction of Mandalorian Raiders under the Clan Varad banner. They are attacking and inflicting mayhem on the defenseless Outer Rim worlds. Strike teams have been assembled and sent out to seize control of the Allusis and end these brutal and senseless attacks. It’s recommended that each member of your team, whether Empire or Republic, be at least a level 25 before undertaking this mission. After choosing your team, prepare to face off with 3 bosses and gain control of that warship. Upon Arrival When you first arrive on board the Allusis, you’ll be greeted by a challenge from Mavrix Varad. He will make this announcement using the ships loudspeaker system. “This is the chieftain of Clan Varad. Whoever you are, you’ve challenged the wrong ship.” For now, just ignore him and move on to the first room of the ship. You’ll…

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