Eric Musco from Bioware has posted a list of the planned changes for Corruption Sorcerer and Seer Consular coming in Patch 5.3. Class Changes: Corruption Sorcerer / Seer Consular | 06.22.2017, 08:21 PM These changes will undoubtedly look and feel harsh to players who have been healing on their Sorcerers / Sages for a long time. The healing changes for Sorcerers / Sages pull the Corruption / Seer discipline down to the target HPS. We say the target HPS instead of their target HPS because all three healers have the same target HPS. In future balance patches, the other healers can expect to see changes to their healing capabilities as well to ensure they are in line with the target. Note: All changes below are currently in development and are subject to change before being released. Sorcerer Reduced the amount of healing done by Dark Heal by 4.86% Increased the…
Jedi Consular
Sith Inquisitor and Jedi Consular Class Changes in SWTOR KOTET
Here are the Class Changes in KOTET for the Inquisitor / Consular Classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Sith Inquisitor and Jedi Consular. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Sith Inquisitor Sorcerer Coming from Knights of the Fallen Empire, we felt the that the Sorcerer was in a really good place and so they aren’t receiving a whole lot of changes this Update. One big change that we made with Fallen Empire was to work on increasing the overall mobility and survivability of the Sorcerer. Additionally, we really wanted to separate the Sorcerer as a ranged class from that of the Assassin. To accomplish that goal, we are making the following changes:…
Class Changes for Inquisitors and Consulars
Here are the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, BioWare wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, BioWare wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to change: Game Update 4.0 Class Changes: Jedi Consular + Sith Inquisitor Welcome to the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way…
SWTOR Jedi Consular Class Story Summary
BioWare posted a Developer Blog named “Emissary Of The Rift Alliance”. What you are about to read is an excerpt from the official Star Wars: The Old Republic Encyclopedia. It will describe an overview of all 3 Acts of the Jedi Consular Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue In a time of great turmoil across the galaxy, a gifted Padawan travels to the Jedi’s ancient homeworld of Tython to complete the final trials and become a fully fledged Jedi. Under the tutelage of Master Yuon Par, an unorthodox but experienced teacher and historian, a sinister plot is uncovered that could bring about the destruction of the Jedi Order. Embodying the true skill and dedication, the Padawan confronts the spirit of an ancient Jedi known as Rajivari, and defeats a vengeful young man who had…
Update on 3.3 PTS Sorc/Sage Healing Changes
Due to player feedback, the SWTOR Combat Team has a few changes comming up for Sorcerer and Sage on the public test servers. Check it out below: Update on 3.3 PTS Sorc/Sage Healing Changes | 06.08.2015, 10:48 PM Hey everyone, Thank you all for the continued feedback over the weekend. We wanted to take a moment to give you all a preview of Sorcerer/Sage changes that we have planned for the next PTS patch based on your feedback. Below are our intended changes. Sith Inquisitor Sorcerer Consuming Darkness now activates instantly, restoring 50 Force (up from 30). The healing component has been removed. The original design of the ability was never intended to provide significant healing, and by removing the healing component entirely, we are able to restore a greater amount of Force (which helps us address concerns over low Force return). We also hope that removing the healing component from this…
Patch notes for 3.1.2a
Servers are back online after today’s Maintenance. Below are the patch notes: Classes + Combat Jedi Consular Shadow Low Slash is no longer repeatedly activated after its initial use. I think we all saw this one coming 😉
Inquisitor/Consular SWTOR 3.0 Changes – Livestream Notes
What changes will we see to Inquisitor/Consular with Game Update 3.0? Well, now we have some information to help us answer this question. Most of the livestream went over utilities and disciplines and Dulfy has a great breakdown of the whole thing for us. You can see SWTOR Disciplines Calculator built by swtor_miner. This calculator currently only displays Classes and Disciplines that have been shown on Official Livestreams. See it here. Utilities Overload now heals a max of 8 targets. It is a smart heal (picks the lowest HP % targets to heal). There is a trait now to allow Cloud Mind to increase your damage reduction by 25% for 6 seconds. Bubble stun is now an utility and available to all sorcs. Lighting Barrier – increases your Force Barrier amount by 10% only (down from 20%). Corruption Roaming Mend is the new Corruption ability and grant 3% internal and elemental damage reduction…
Star Wars Facts: The Three Branches of the Jedi Order
The Jedi Order was an ancient and noble monastic peacekeeping organization unified by its belief and observance of the Force. The Jedi were the guardians of peace and justice in the Galactic Republic, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia despite facing many trials, most often threats from the Sith, wielders of the dark side of the Force. For a full reading about the Jedi order check out our article about them here. Below is a walk through of the Three Branches of the Jedi Order: The Sentinels Jedi Sentinels were often considered a blend between the Consulars and the Guardians. However they were more than that. Whilst the other branches focused on what they could achieve with Force powers or Lightsabers Sentinels realised that the Force…