Star Wars: Galactic Racer just got a fresh gameplay push — and the PC version is shaping up to be a full “RTX flex” on launch. Alongside the new gameplay trailer from Lucasfilm Games, NVIDIA has now confirmed that the game will ship day-one with DLSS 4.5 and a stack of modern rendering features, including hardware-accelerated, ray-traced Lumen lighting. The new gameplay trailer is official The gameplay trailer was revealed through Sony’s State of Play coverage and reposted by StarWars.com, which confirms the game is coming in 2026 to PS5, Xbox Series X|S, and PC. If you’re tracking the vibe: the game is still being pitched as a high-stakes Outer Rim racing circuit (speeders/swoops/podracing energy), leaning into “illegal league” adrenaline rather than clean sports racing. NVIDIA’s “Day One” PC feature list In NVIDIA’s GDC 2026 DLSS 4.5 announcement post, STAR WARS: Galactic Racer is listed as launching with DLSS 4.5…
NVIDIA
Announcing Star Wars™: The Old Republic™ “Build Your Alliance” NVIDIA Contest Winners!
Back in January, BioWare launched a contest, were players should upload SWTOR Movies to Youtube. 3 winners would each win a powerful gaming PC plus valuable in-game rewards from BioWare. Ten runner ups will receive a GeForce GTX 960. Here is the verdict: BioWare and NVIDIA are excited to announce the winning video entries from the Star Wars™: The Old Republic™ – Knights of the Fallen Empire “Build Your Alliance” contest! Thanks to you, our players, for sharing your fight against the Eternal Empire – from intense lightsaber battles to dramatic story moments. Check out the winners below and watch the full playlist of videos here: YouTube Playlist A big congratulations to these top three winners: 1st Place: Jonathan Winkler 2nd Place: Инга Куклина 3rd Place: Danilo Wachsmuth Plus, a round of applause to these runner ups: Дмитрий Ялама Alex Thomas Julien Hélias Joel Argersinger Holly Montgomery Natthaphon Phonyiam Cristian Ceoroiu Rodrigo…
NVIDIA adds native Ambient Occlusion support for SWTOR in 306.02 BETA driver release
NVIDIA is showing some love for Star Wars: The old republic in there upcoming driver release. In the new beta release NVIDIA is adds native Ambient Occlusion witch is a visual effect that was originally developed by Industrial Light and Magic (ILM) and used in the 2001 film Pearl Harbor. Hardware support has been available since 2003 with NVIDIA’s GeForce FX. One of the first games to use ambient occlusion was Crysis, which was developed by Crytek and released in late 2007. In 2009, NVIDIA added Ambient Occlusion as a Control Panel feature in its v185 drivers. An up-to-date list of games that support ambient occlusion through the Control Panel is given at the end of this article. What It Is and How It Works: One of the most difficult challenges in 3D game design is realistically modeling the behavior of light and its effects on various textures and surfaces without compromising frame rate….