outfit designer

SWTOR Outfit Designer Restrictions

  Tait Watson posted an update on the offocial forums regarding Outfit Designer restrictions. BioWaer is still mproving the Outfit Designer and will add in some of the requested features after 3.2 Outfit designer still obeys class/armor restrictions | 03.25.2015, 04:02 PM Hey everyone, We think having the Outfit Designer ignore armor weight restrictions is a great idea! We are actively exploring changing this now, and I’ll let you know as soon as I know anything else. I’ve also seen the mention of weapons and Companions being included in the Outfit Designer. Even though it may not seem like it, adding an Outfit Designer tab for Companions would effectively be creating a new system. Due to this we won’t be implementing one for 3.2, but will look into the option for a future release. Similarly, adding the ability to stamp weapons would require a lot of changes to the backend…

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SWTOR 3.2: Rise of the Emperor – Outfit Designer Overview

In this video Vulkk takes a first look and an overview of the new tool coming to SWTOR with Game Update 3.2 – The Outfit Designer. There are still a couple of bugs and one of two features appear to be broken or not working as intended. It offers upto 16 Outfit slots, which can be unlocked with Credits or Cartel coins. Prices are likely to change for the Live version of this update. Modifying any part of an outfit will cost credits too. The few restrictions in relations to what items we may slot are as follows: If our class uses light armour, we can slot light armour items or adaptive ones, but not medium and heavy. If our class is can wear Medium armour, such items will also be available to be sloted into the designer tool for outfits. Heavy armour classes can outfit any and all armours. Legacy…

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