Star Wars: Galactic Racer could have taken the easy modern route. Procedural tracks. Infinite layouts. Endless chaos. A racing game that says “replayability” and then hands the level generator a lightsaber. But Fuse Games is going the other way. In a new GamesRadar+ interview, creative director Kieran Crimmins explains that the team tried procedural track generation and decided it did not work for the kind of racer they are building. Instead, Galactic Racer is built around learning tracks, mastering shortcuts, understanding racing lines, and figuring out when to risk a boost. Honestly, good. Track Mastery Beats Random Chaos Racing games live on repetition. That is not a flaw. That is the point. The best tracks become familiar in the same way a good boss fight does. At first, you survive. Then you improve. Then you start shaving corners, taking worse ideas seriously, and convincing yourself that boosting through a terrible…