The Era of Andor is almost here in Star Wars: Galaxy of Heroes, and Capital Games is clearly reacting to player feedback from the 10th Anniversary cycle. This time, the focus is on less early pressure, smarter progression, and clearer goals — especially for free-to-play players. Let’s break down the big changes. Early Era Pressure Is Being Reduced One of the biggest complaints last Era was the “Crystal Crunch” — players felt forced to overspend early. So CG is adjusting: Lower Requirements for Early Marquees This slows the early rush and gives players breathing room. Smart Store Management Tier 8 Era Material bundles (EL 80–95) are being temporarily removed until they’re usable. Goal:➡️ Stop players from accidentally overspending➡️ Prevent buying materials gated behind Zerek Ability Modules That’s a rare “we’re protecting players from themselves” move. Coliseum Is Getting a Major Rework Coliseum is shifting from a static grind to a…