You can’t help but wonder whether BioWare’s upcoming MMOG, Star Wars The Old Republic, will be able to port the same roleplaying aspect their successful single player games are known for to a new platform. Tentonhammer Have an excellent editorial about this:
With story based MMOGs, I had hoped games would give us direction and purpose without losing the ability to make choices. Alas this was not to be–most current quest-based games give you little more than a choice between taking a quest or not taking a quest. I want to take a quest to kill a target and then be faced with the decision whether to actually kill them or let them go. Either way, there could be consequences for my actions. Let me piss off an NPC and have to face him or his minions later. Let me refuse to take a quest from an NPC vendor and then be forced to pay higher prices from then on. I want the quests I do to have some impact. It doesn’t have to be some world shattering impact like in single player games, but let me make a choice that affects me. In most MMOGs right now, nothing I do affects anything other than my XP bar.
You can read the full article here.