It’s that time again, Star Wars: Galaxy of Heroes (SWGOH) fans! The latest update has arrived, bringing with it new characters to farm, events to tackle, and a healthy dose of bug fixes. Let’s dive into the key highlights of the 10/16 SWGOH update, explore what’s new, what’s fixed, and, of course, a live report from Boss Nass himself. (Yes, that happened.)
Table of Contents
- What’s New in the 10/16 Update?
- Character Updates: Captain Enoch, Shin Hati, and More
- The Punishing One Event: What You Need to Know
- Bug Fixes: Gungans and Other Galactic Mishaps
- Final Thoughts: Worth the Hype?
What’s New in the 10/16 Update?
This update brings a mix of new content and adjustments designed to keep players engaged. From new farmable shards to event announcements, here’s what you can expect:
- Punishing One Event Launches Tomorrow: Get ready for some space battles because the Punishing One event is just around the corner. Time to dust off your best ships and dive into the fray for those sweet rewards.
- Captain Enoch Now Farmable: Captain Enoch’s shards have become farmable on Light Side 8-C Hard, making it easier for you to get your hands on this character. But beware: this means Snowtrooper has been shuffled off to Galactic War Shipments. If you’ve got some extra tokens, it’s time to pay Snowtrooper a visit there.
- Shin Hati in Chromium Packs: If you’re a fan of taking risks and have some extra resources burning a hole in your pocket, Shin Hati is now available in Chromium Packs. Will you get lucky, or will you just end up with a bunch of Jawas? Only time will tell!
Character Updates: Captain Enoch, Shin Hati, and More
Captain Enoch is now more accessible for those grinding away in Light Side battles, which is great news if you’ve been building a squad that could use a little Enochian expertise. However, Snowtrooper fans will need to shift their focus to Galactic War Shipments, so make sure to plan your resources accordingly.
As for Shin Hati, the addition to Chromium Packs means there’s a new high-risk, high-reward option for those looking to power up their rosters quickly. Whether you consider this a win or just a new way to burn through your crystals is up to you!
The Punishing One Event: What You Need to Know
The big event of this update is the Punishing One event, going live tomorrow. Here’s what you should know before diving in:
- Event Focus: As a ship-focused event, this is your chance to earn some valuable resources and bolster your fleet. So, if you’ve been slacking on your ship roster, now’s the time to give those ships some love.
- Rewards: The exact rewards haven’t been detailed, but expect the usual mix of shards, gear, and maybe a rare blueprint or two. And if you’re lucky, you might find something that finally makes those fleet battles a little less stressful.
Bug Fixes: Gungans and Other Galactic Mishaps
What’s an update without some bug fixes? The 10/16 update brings a series of adjustments that range from fixing descriptions to addressing tricky interactions between characters. Here are the highlights:
- Self-Inflicted Breach Bug on Executor: A particularly pesky bug where self-inflicted Breach would lower the cooldown of the Executor’s Ultimate has been zapped out of existence. Your strategy might need a little adjustment, but at least this glitch won’t catch you off guard anymore.
- Marrok’s Description Fix: Some players noticed that Marrok’s ability descriptions weren’t quite right across all tiers. This has been corrected, so you won’t be caught by surprise when using his skills.
- Gungan Fixes Galore: The Gungan Phalanx now suggests the correct mods, and the Gungan Boomadier can finally swap turn-meter with Boss Nass, even if he’s suffering from Daze. It’s a quality-of-life fix that should make Gungan squads a little smoother to play.
Boss Nass Weighs In on Shield Generator Changes
In a move that no one saw coming, we even have a live report from Boss Nass, straight from Naboo, about the changes to his Shield Generator. The issue? The Shield Generator’s mechanics were always a bit of a mystery to players, especially since it had 1 Health but no visible health bar. Now, that’s changed:
“Wesa be thinkin’ da Shield Generator be written too confusin’. We be fixin’ dis so all Gungans be knowing how dis works.”
Translation? The Shield Generator has always had 1 Health, but it was hidden from view. This led to some confusing interactions with abilities like Chewie’s Max Health damage. To clear things up, the health bar is now visible, making interactions more predictable and helping players understand exactly how the Shield Generator operates.
Final Thoughts: Worth the Hype?
So, is the SWGOH 10/16 update a game-changer? Well, if you’ve been eagerly waiting for Captain Enoch’s shards or just needed some bug fixes to smooth out your gameplay, this update is a welcome addition. The Punishing One event is sure to attract the attention of fleet enthusiasts, while the adjustments to the Gungan squad and other bugs should make the game just a little more balanced.
And hey, any update that comes with a live report from Boss Nass is a win in our book. So gear up, adjust your squads, and may the Force be with you on your next battle. Happy grinding, heroes!
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