Because sometimes, size doesn’t matter—strategy does.
In Star Wars: The Old Republic, Conquest is the bread and butter of guild engagement. But if your guild’s population could fit in a Starfighter, you’re probably not racing toward that top ten leaderboard. And that’s okay. Conquest rewards are still very much within reach for smaller groups—you just need to know which weeks to strike.
Not every Conquest event is created equal. Some are geared toward PvPers, some are raid-centric, and others practically beg you to log in and rake in points by just breathing in the general direction of the GTN. So here’s your no-nonsense guide to SWTOR’s best Conquest events for small guilds, broken down by efficiency, effort, and tactical cheesiness.
Total Galactic War: Chaos for the Win
This is Conquest’s version of a galactic free-for-all, where all planets are open for invasion. While it might seem like large guilds would dominate, the truth is Total Galactic War spreads the field so wide that even smaller guilds can snag a planet with minimal competition.
Why It Works for Small Guilds:
- More planets = fewer competitors per objective.
- Even smaller guilds can hit the invasion threshold for a low-tier planet.
- Crafting and Heroics become even more valuable when fewer people are farming them.
Pro tip: Craft early, send your companions out before reset, and focus on high-point objectives like PvE weekly missions or Flashpoints with bonuses.
Relics of the Gree: Bonus Objectives Galore
The Relics of the Gree event isn’t just about icy landscapes and shiny Gree tech. It’s also one of the most Conquest-friendly events in the rotation. Why? Because Ilum becomes a hotspot for bonus objectives, which are often easier to complete and repeat than other weekly content.
Small Guild Advantages:
- Limited map = tight event-specific objectives.
- PvE-focused with minimal group coordination needed.
- Daily area missions that contribute hefty Conquest points.
This is a good week to stack character contributions. Log in multiple alts, do the dailies, and reap the scoreboard.
Rakghoul Resurgence: The Infection is Rewarding
Rakghoul weeks are quiet goldmines for small guilds. Most objectives center around Corellia, Alderaan, or Tatooine, depending on the cycle. Better yet, the missions are soloable, repeatable, and sometimes hilariously over-tuned in your favor.
Why It’s Low-Effort, High-Reward:
- Easy-to-complete solo content with high point yields.
- The tunnel grind feels less painful when you’re doing it for your guild.
- Bonus: You can infect guildmates for a bit of dark-side fun.
Don’t sleep on the infection mission chains—they’re worth thousands of Conquest points when stacked across alts.
Pirate Incursion: Reliable and Repeatable
The Dantooine event doesn’t try to be flashy. It just shows up, does the job, and leaves a tidy pile of Conquest points behind. Perfect for guilds that don’t want to overthink the process.
Small Guild Perks:
- Easy to access for all player levels.
- Objectives include simple dailies and kill counts.
- Bonus missions are low-maintenance and fast.
This is the Conquest equivalent of a guaranteed payout—no RNG, no PvP headaches, just solid daily missions and reliable objectives.
Feast of Prosperity: The Sleeper Hit
If you’re thinking, “This is the food event, right?”—you’re not wrong. But it’s also shockingly effective for Conquest progression, especially for casual players and alt-happy guilds.
Why It’s Surprisingly Good:
- Lots of objectives require zero combat.
- Cooking minigames and event turn-ins reward big points.
- Minimal stress = maximum point farming.
If your guild is the chill, vibing-on-the-farm type, Feast of Prosperity might be your best Conquest week of the year.
Events That Require More Firepower
Not every event is ideal for guilds flying solo in a corvette. Here’s a quick list of Conquest events that are harder to exploit as a small guild:
- Bounty Contract Week – Limited daily/weekly objectives, not very alt-friendly.
- Swoop Rally – Great fun, but low Conquest return unless you grind it.
- All for One / One for All – Often PvP-heavy or grind-dependent.
- Gree without the bonus missions – Can be a waste if the map doesn’t offer enough daily coverage.
These aren’t impossible for small guilds—they just require a lot more effort per point.
Final Thoughts: Conquest is a Mind Game, Not a Numbers Game
When it comes to SWTOR Conquest, you don’t need a 500-member mega-guild to win—you just need timing, coordination, and a pinch of strategy. Small guilds can rack up points like pros during the right event weeks, especially when leveraging soloable objectives, bonus missions, and alt armies.
So don’t stress if your guild hall echoes when you speak. During the right Conquest event, even the smallest team can make a big galactic splash.
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