SWTOR has updated its Galactic Seasons 10: Secrets of the Syndicate objectives for July 7–27, which means it is time for the usual weekly calculation: What is actually worth doing, and what should be left alone unless you enjoy pain? Broadsword’s latest objective list covers Week 18, Week 19, and Week 20, with each week asking players to complete any 7 out of 11 weekly objectives. The daily objective remains familiar: earn 25,000 Personal Conquest Points across your Legacy. The bigger question is how to spend your time without turning Galactic Seasons into a second job. Week 18: July 7–13 Week 18 is a decent week if you like straightforward activity. The easy picks are Venture Across the Galaxy, which asks for 200,000 Personal Conquest Points with PH4-LNX as your companion, and Know When to Hold Em, which has you defeat enemies with PH4-LNX in a Tank role. Just remember…
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When SWTOR Needed Players Back: The July 2012 Come Back and Play Campaign
On July 10, 2012, Star Wars: The Old Republic did something every young MMO eventually has to do. It asked people to come back. Not dramatically. Not desperately. Not with a funeral violin playing over the character select screen. But clearly enough. BioWare and LucasArts launched the “Come Back and Play at No Charge” campaign, giving eligible former players up to seven days of free access from July 10 to July 17 so they could check out Game Update 1.3: Allies. The official promotion pointed returning players toward the update’s biggest new systems: Group Finder, Ranked Warzones, Legacy Perks, and Adaptive Gear. That may sound like a standard MMO promotion now. In 2012, it said a lot. SWTOR Was Still Young, But the MMO Pressure Was Already Real SWTOR had only launched in late 2011, but the honeymoon period for big-budget MMOs is brutally short. One month, everyone is calling…
SWTOR’s First Testers Logged In 16 Years Ago, and the Old Republic MMO Dream Became Real
On July 9, 2010, Star Wars: The Old Republic stopped feeling like a giant BioWare promise and started becoming an actual game people could touch. That was the day BioWare opened the doors to the first wave of SWTOR game testing, inviting selected North American players into the early testing process. It was not a full public beta. It was not the glorious mass stampede everyone wanted. It was a smaller, focused rollout, with more regions and players expected later. Still, for anyone watching the game at the time, it mattered. Because before that moment, The Old Republic was mostly trailers, developer interviews, forum speculation, class reveals, and the impossible weight of being “the Star Wars MMO from BioWare.” No pressure, then. The KOTOR MMO Dream Was Finally Taking Shape The reason SWTOR carried so much hype was simple: people did not just want another MMO. They wanted the impossible…
SWTOR’s 8.0 Era Is Starting to Take Shape After Legacy Reborn
SWTOR has finally turned the page on Legacy of the Sith, and now we’re getting the first real hints of what comes next. In the latest Executive Producer Letter for Q2 2026, Keith Kanneg confirmed that Broadsword is now “fully focused” on developing content for Game Update 8.0, with the first Public Test Server phase planned to begin in the coming weeks. That first PTS phase will include the opening boss of the new Operation, plus level 85 testing for select Classes, including Sentinel, Vanguard, Sage, and their Imperial mirrors. That is the important bit. Not because “PTS soon” is the flashiest sentence ever written. It isn’t. But because SWTOR has now moved out of the long, messy shadow of Legacy of the Sith and into the build-up for its 15th anniversary update. Legacy of the Sith Is Finally Done The letter looks back at the recent run of story…
SWTOR July 2026 Events Bring Back Gree Weirdness and Dantooine Pirates
July is not the loudest month Star Wars: The Old Republic has ever had, but it is at least giving players two reliable reasons to log in: strange ancient alien tech on Ilum and another round of pirate trouble on Dantooine. Broadsword has posted the official SWTOR in-game events for July 2026, and the month is built around two returning events: Relics of the Gree and Pirate Incursion. Both are familiar, both are still useful if you’re chasing reputation or cosmetics, and both are very SWTOR in the sense that one involves a mysterious super-advanced alien vessel and the other involves pirates making everyone’s day worse. Very on brand. Relics of the Gree Returns July 7 Relics of the Gree runs from July 7 to July 14, beginning and ending at 12:00 PM GMT. The event requires Level 50+ characters. This is the Ilum event, which means players are heading…
SWTOR’s Nar Shaddaa Nightlife Returns June 30 With New Casino Rewards
SWTOR is opening the casino doors again. Nar Shaddaa Nightlife returns to Star Wars: The Old Republic on June 30 and runs until August 11, giving players another chance to test their luck at the Star Cluster and Club Vertica Casinos. The event begins and ends at 12:00 PM GMT, so do not blame Lady Luck if you show up late. The event is also returning to Mek-Sha, which is still one of the better ideas SWTOR has had for Nightlife. Nar Shaddaa has the classic casino energy, but Mek-Sha adds exactly the right amount of “this establishment may not be legally inspected” flavor. Perfect. New Rewards Are Coming to Nar Shaddaa Nightlife The big new rewards this year are two decorations: the Hazard Toss Table Decoration and the Card Shark Table Decoration. Both can be earned from the Emperor’s Grace and Emperor’s Grace Max Bet machines. That means stronghold…
Which Star Wars Game Should You Play Next? Take the Quiz
There are a lot of Star Wars games. That sounds obvious until you actually start looking at the full list and realize the franchise has tried almost everything. Space sims. RPGs. shooters. MMOs. mobile squad builders. podracing. Jedi action games. tactical commandos. open-world scoundrel adventures. Even the occasional game that feels like it was designed during a very long meeting with three lightsabers and no adult supervision. So which Star Wars game should you play next? That depends on what kind of chaos you want. Do you want moral choices and ancient Sith problems? Do you want to spend 90 hours in an MMO and call it “just checking my character”? Do you want to parry stormtroopers with dignity? Do you want to crash into a wall at podracing speed and pretend it was strategy? Good news. There is probably a Star Wars game for that. Before you start, you…
Before SWTOR, Evil Never Dies Made Sith History Feel Ancient and Dangerous
On June 22, 2006, Star Wars published Evil Never Dies: The Sith Dynasties. That title is doing a lot of work. It sounds less like a lore article and more like something carved into a tomb wall by a Sith historian who absolutely should not be trusted near a holocron. But that was the point. Before Star Wars: The Old Republic let players walk through Sith temples, argue with ancient ghosts, and make terrible career choices on Korriban, Star Wars was already building the feeling that Sith history was not just old. It was ancient. Poisoned. Layered. A dynasty of ambition, betrayal, survival, collapse, and extremely dramatic people refusing to learn from each other. The Sith Needed to Feel Older Than the Movies For casual movie viewers, the Sith were mostly Darth Vader, Emperor Palpatine, Darth Maul, Count Dooku, and the vague sense that red lightsabers usually mean bad workplace…
Star Wars Galaxies and SWTOR Solved the Same Fantasy in Completely Different Ways
Every Star Wars MMO is secretly trying to answer one impossible question: How do you let players live in Star Wars? Not just visit it. Not just swing a lightsaber through a hallway while someone shouts about destiny. Actually live there. Star Wars Galaxies and Star Wars: The Old Republic both tried to solve that fantasy. They just came at it from completely different directions. One gave players a sandbox and said, “Go make a life.” The other gave players a story and said, “Go become someone.” Both answers worked. Both answers failed in places. And together, they explain why Star Wars MMOs still fascinate people years later. Star Wars Galaxies Made the Galaxy Feel Like a Place Star Wars Galaxies was not built around making every player feel like the main character. That was part of the magic. You could be a crafter. A dancer. A doctor. A scout….
Star Wars Galaxies Was the MMO That Let Players Live in the Galaxy Before SWTOR
On June 26, 2003, Star Wars Galaxies: An Empire Divided launched in the United States. It did not arrive like a Death Star blast. It arrived carefully. Quietly, even. For a massive Star Wars MMO from LucasArts and Sony Online Entertainment, that was almost strange. This was not just another licensed game. This was the dream: a living online Star Wars galaxy where players could become smugglers, scouts, entertainers, medics, artisans, bounty hunters, rebels, Imperials, merchants, citizens, weirdos, and eventually, if the galaxy felt especially cruel, Jedi. Before Star Wars: The Old Republic gave players cinematic class stories and fully voiced BioWare drama, Star Wars Galaxies offered something different. A place. Not just a story to follow. A galaxy to live in. Galaxies Was Built on a Different Fantasy Most Star Wars games put the player near the center of history. You are the Jedi. The commando. The pilot. The…
Before SWTOR Launched, Threat of Peace Started Building the Treaty That Broke the Galaxy
On June 19, 2009, Star Wars: The Old Republic was still more than two years away from launch. There were no guild arguments over loot yet. No flashpoint queues. No Sith Warriors dramatically threatening people in dialogue wheels. No one had spent 45 minutes in character creation trying to decide whether their Jedi looked noble or just tired. But SWTOR was already telling its story. That day marked the end of Threat of Peace Act 1: Treaty of Coruscant, the first act of the pre-launch webcomic that helped set the stage for BioWare’s Old Republic MMO. And looking back, it is hard to overstate how important that setup was. Because SWTOR was not built on a clean war. It was built on a bad peace. The Treaty of Coruscant Was SWTOR’s Original Wound The Treaty of Coruscant is one of the most important events in SWTOR’s entire backstory. The Sith…
SWTOR’s Most Important Update Might Not Be Ryloth. It Might Be DirectX 12
Ryloth is exciting. Game Update 8.0 sounds like a proper next step for Star Wars: The Old Republic. A new planet, level 85, Dynamic Encounters, combat updates, and a fresh Operation will always get attention. But SWTOR’s most important future update might not be a planet. It might be DirectX 12. Not as flashy? Sure. Less likely to make a dramatic trailer with Sith staring into fog? Absolutely. But if we are talking about the long-term health of SWTOR, the move away from DirectX 9 could matter more than almost anything else on the roadmap. SWTOR Is Still Modernizing Under the Hood SWTOR’s technical team has explained that modernization remains a major priority for the game. Over the past few years, that has included visual updates, character refreshes, environment improvements, and the move to a 64-bit client. DirectX 12 is the next big technical mountain. And from the sound of…
The Best Star Wars Games to Play With Friends in 2026: Co-Op, Multiplayer, Couch and Online Picks
Some Star Wars games are perfect solo experiences. You sit alone, choose the dark side “just to see what happens,” and suddenly your Jedi has become a walking HR complaint with lightning hands. But Star Wars is also brilliant with friends. Sometimes that means online squads. Sometimes it means couch co-op. Sometimes it means MMO guild nights. Sometimes it means one person flying an X-wing directly into a Star Destroyer while insisting, very loudly, that “the controls are weird.” So if you are looking for the best Star Wars games to play with friends, this guide breaks down the strongest options in 2026. Not just the best Star Wars games overall. The best ones for co-op, multiplayer, couch chaos, online battles, long-term guilds, strategy nights, space dogfights, and friendship-ending hero picks. You can also explore the wider history of playable Star Wars in our Complete List of All Star Wars…
After Legacy Reborn, SWTOR’s Real Future Might Be Ryloth
Legacy Reborn may be the finale, but it is not the end of the road for Star Wars: The Old Republic. In fact, the most interesting thing about SWTOR right now might be what comes after the ancient Sith machinery, Darth Jadus, Darth Nul’s masterworks, Khar Shian, and everyone’s favorite galaxy-ending “please stop touching old Sith things” problem. Because Game Update 8.0 is already being positioned as the next era of SWTOR’s story. And the big headline is Ryloth. Ryloth Is a Smart Choice for SWTOR The official livestream recap for Game Update 7.9 revealed that 8.0 will introduce Ryloth, the Twi’lek homeworld, as a new planet with Dynamic Encounters. That is a very good pick. Ryloth has always had strong Star Wars identity. It is not just another rocky planet with dramatic lighting and a suspicious number of ruins. It carries history, occupation, resistance, culture, clan politics, and one…
Before SWTOR Launched, Blood of the Empire Made the Sith Empire Feel Dangerous
On June 18, 2010, Star Wars: The Old Republic was still more than a year away from launch. Players had not yet rolled their first Sith Inquisitor. Nobody had rage-quit a flashpoint over loot. Nobody had spent too long choosing between two nearly identical robes because one had slightly better villain energy. But SWTOR was already building its world. That day marked the release of Blood of the Empire Act 2: The Broken World, the second chapter of the pre-launch webcomic that helped define what BioWare’s Old Republic era was going to feel like: political, brutal, ancient, and very comfortable with Sith making everyone’s day worse. This Was SWTOR Before SWTOR Before the MMO arrived, Blood of the Empire gave fans a taste of the Sith Empire from the inside. Not as a vague evil faction. Not as a faceless army of red lightsabers and dramatic robes. But as a…
SWTOR’s Legacy Reborn Trailer Is Late, But It Still Makes the Sith Finale Look Dangerous
SWTOR has released a new launch trailer for Legacy Reborn, and yes, it is a little funny that the “launch trailer” arrived after many players have already launched themselves directly into ancient Sith trouble. But timing jokes aside, the trailer does something useful. It reminds everyone what Legacy Reborn is really about: Darth Jadus, Darth Nul’s masterworks, Khar Shian, Naga Sadow’s forgotten fortress, and the kind of Old Republic Sith nonsense that makes this game still feel uniquely valuable in Star Wars. You can watch the new Legacy Reborn launch trailer below: Jadus Is Back Where He Belongs: Making Everything Worse The trailer’s setup is simple and sharp. Darth Jadus has stolen the key to Darth Nul’s masterworks, and the race to Khar Shian has begun. That is a very SWTOR sentence. Most Star Wars stories would be content with “bad guy stole dangerous thing.” SWTOR, being SWTOR, turns that…
SWTOR Is Finally Turning Darth Nul From Mystery Into Myth
For years, Star Wars: The Old Republic has been at its best when it remembers that Sith lore should feel dangerous, ancient, and slightly like something nobody sane should have opened. Enter Darth Nul. Not just another red-lightsaber problem. Not just another name carved into some old ruin because the Sith apparently never met a wall they did not want to monologue on. Darth Nul has become one of SWTOR’s most interesting mysteries because she sits at the center of several things the game does unusually well: forgotten Sith history, dangerous relics, personal obsession, and the uncomfortable idea that some secrets should probably stay dead. Darth Nul Is More Than a Holocron The recent Legacy Reborn storyline puts Darth Nul’s holocron right at the heart of the chaos. Darth Jadus has stolen it. Heta Kol and the Hidden Chain have reconstructed Darth Nul’s ultimate machine on Khar Shian. Darth Malgus…
SWTOR PvP Season 10 Is Asking Players to Grind for Honor Again
SWTOR PvP players, it is time to return to the arena, pretend this match will be calm, and then immediately watch someone leap into chaos like credits are falling from the ceiling. PvP Season 10, Honor in Battle, is now live in Star Wars: The Old Republic, bringing a new reward track, new armor sets, decorations, titles, flairs, achievements, and vendor items. And because this is SWTOR PvP, the real question is not “are there rewards?” The real question is: how badly do you want them? The Honor in Battle Grind Is Live According to the official SWTOR update, Free-to-Play and Preferred players receive 4 Weekly Objectives, while Subscribers receive 6 Weekly Objectives after the weekly reset. All players can complete up to 4 objectives per week to progress the reward track. That keeps the structure simple enough. Play PvP. Complete objectives. Earn progress. Try not to type anything regrettable…
SWTOR’s Next Galactic Seasons Week Is a Pretty Good Excuse to Log In
Sometimes Star Wars: The Old Republic does not need a massive update, a dramatic Sith prophecy, or a galaxy-shaking betrayal to pull players back in. Sometimes it just needs a weekly checklist that quietly says: “Go on. You know you want the Conquest points.” SWTOR’s Galactic Seasons 10, Secrets of the Syndicate, continues with Week 15 running from June 16 to June 22, and the latest objective list is actually a solid excuse to log in if your character has been parked in a stronghold pretending to be retired. According to the official SWTOR Galactic Seasons objectives post, Week 15 once again asks players to complete any 7 out of 11 weekly objectives, with the usual daily goal of earning 25,000 Personal Conquest Points across your Legacy. Altuur Zok Adon Gets the Spotlight This week’s companion-focused objective is built around Altuur zok Adon. Players can earn 200,000 Personal Conquest Points…
SWTOR’s Swoop Rally Is Back, and the Galaxy Desperately Needs the Stupidity
Not everything in Star Wars: The Old Republic needs to be about ancient Sith threats, galactic war, emotional betrayal, or Darth Malgus standing around like the galaxy’s angriest motivational poster. Sometimes, the game just needs speed, explosions, and people making terrible transportation choices for entertainment. Good news: The All Worlds Ultimate Swoop Rally is back. According to the official SWTOR June 2026 in-game events schedule, the Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00 PM GMT. The event is available for players level 20 and above, and sends swoop fans to Dantooine, Tatooine, and Onderon for one of the galaxy’s loudest excuses to ignore its many problems. What Is the All Worlds Ultimate Swoop Rally? The All Worlds Ultimate Swoop Rally is SWTOR’s big racing event, built around three swoop gangs: Horizon’s Razor, the Pit Screamers, and the Blatant Beks. Each gang brings its…
SWTOR’s Republic Trooper Just Joined The Black Series, and That Actually Matters
The Old Republic refuses to stay buried. Hasbro has opened pre-orders for STAR WARS The Black Series Republic Trooper Gaming Greats, a 6-inch figure inspired by Star Wars: The Old Republic. On paper, it is another collectible. Nice box. Cool armor. Big blaster. Shelf space acquired. But for SWTOR fans, this one hits a little differently. Because every time The Old Republic gets new merchandise, it feels like a tiny reminder that this era of Star Wars still has weight. A Republic Trooper From SWTOR Gets the Gaming Greats Treatment According to the official Hasbro Pulse listing, the figure is part of The Black Series Gaming Greats line and is inspired by Star Wars: The Old Republic. It is listed as a 6-inch scale action figure with multiple points of articulation, a premium game-accurate sculpt, and a gaming-inspired blaster cannon accessory. In other words, this is not just a generic…
Galaxy of Heroes Feels Strangely Quiet While EA Star Wars Gets Loud Again
For years, Star Wars: Galaxy of Heroes has been the indestructible little holotable machine in the corner. New console games came and went. Star Wars movies disappeared from theaters. Disney+ shows rose, argued with the internet, and vanished into season-gap limbo. But Galaxy of Heroes kept doing what it does best: adding characters, feeding collectors, creating squad puzzles, and reminding everyone that mobile Star Wars is not a side note. So why does it feel strangely quiet right now? Not dead. Not abandoned. Not “somebody check the pulse” quiet. Just quieter than the rest of EA’s Star Wars galaxy. Galaxy of Heroes Is Still Active To be clear, Galaxy of Heroes is still moving. The official Galaxy of Heroes news page lists the Era of The New Republic Kit Reveal from May 8, 2026 as its latest major news item, following earlier 2026 updates like the Era of Andor Kit…
SWTOR 7.9a Is Small, But These Are Exactly the Fixes Players Notice
Not every Star Wars: The Old Republic update needs to arrive with a new planet, a cinematic betrayal, and Darth Malgus looking dramatically annoyed in the corner. Sometimes, a good patch is just the one that fixes the weird stuff players have been grumbling about for days. That is basically the story with SWTOR Game Update 7.9a. It is not a huge content drop. It is not trying to reinvent the galaxy. It is a small bug-fix patch following the launch of Game Update 7.9 “Legacy Reborn,” and honestly, those can be some of the most welcome updates in an MMO. Because when a map is broken, a raid interaction refuses to behave, or your character’s feet decide to vanish inside a pair of boots, nobody cares how epic the story is supposed to be. They just want the game to stop acting like a cursed holocron. What SWTOR 7.9a…
EA Star Wars Launches Official Discord, but Battlefront Fans Notice One Big Absence
EA Star Wars has launched an official Discord server, giving players a new central place to follow and discuss the publisher’s current Star Wars games. The server, promoted through EA Star Wars’ official social channels, includes spaces for Star Wars Jedi, Star Wars Zero Company, Star Wars: Galaxy of Heroes, and Star Wars: The Old Republic. That lineup makes sense. It also leaves one very loud absence. Where is Star Wars Battlefront? The Missing Battlefront Channel Is the Story At launch, the official EA Star Wars Discord appears focused on the active and currently supported corners of EA’s Star Wars lineup. Zero Company is the obvious new push, Galaxy of Heroes keeps rolling, The Old Republic is still alive after all these years, and the Jedi series remains one of EA’s biggest modern Star Wars success stories. But Battlefront is different. Official support for Battlefront II ended years ago, yet…