Star Wars: Galactic Racer is already looking like one of the stranger Star Wars games on the calendar, and now Fuse Games has quietly made the post-launch picture a little clearer. In a new Shacknews interview, Fuse Games CEO Matt Webster was asked whether the racer could get extra pilots after launch, with Ewoks thrown out as the obvious chaos option. Webster’s answer was short, but useful: “yes, there will be things to come post launch.” That is not a full roadmap. It is not a DLC reveal. It is definitely not confirmation that an Ewok will be screaming through the Outer Rim in a repulsorcraft on day two. But it does mean Galactic Racer is not being treated as a one-and-done launch with no future additions planned. Post-Launch Content, Not a Season Pass Machine The important bit here is the distinction. Fuse Games has already been pretty clear that…
Arcade Racing
Star Wars: Galactic Racer’s “Trillions” of Vehicle Builds Sound Completely Unhinged
Star Wars: Galactic Racer already sounded like Fuse Games was trying to make something messier than a normal arcade racer. Now the garage is starting to look like the real danger. In a new TechRadar interview, Fuse Games talked about the scale of the game’s vehicle customization, including more than 300 vehicle parts and possible combinations described as being “in the trillions.” Creative director Kieran Crimmins also called the game’s mechanical depth “unbelievable,” arguing there may not have been an arcade racer with this much depth before. That is a ridiculous sentence. It is also exactly the kind of ridiculous sentence that makes Galactic Racer more interesting. Because if this is just a Star Wars racer with fast vehicles and a few pretty planets, fine. Nice enough. We’ve been there before. But if it’s a game where your vehicle build actually changes how you survive each run, each track, and…