Battlefront

Battlefront II’s Battle Point Event Is Live — Reinforcements Are Cheap Today

Battlefront II Battle Point Event header image showing a desert battlefield with wreckage and title text about cheap reinforcements.

Star Wars Battlefront II is having another very convenient “wait, why is everyone suddenly a commando?” day. The game’s Battle Point Event: Reinforcements is live, lowering the cost of reinforcements in assault modes and allowing more special units onto the battlefield at once. According to the official EA Community Events Calendar, the Friday Battle Point Event reduces reinforcement costs and increases the number of reinforcements available in Galactic Assault, Capital Supremacy, Extraction, and Strike. So yes, if your match suddenly feels like half the enemy team has evolved into Death Troopers, ARC Troopers, Commandos, B2s, or some other heavily armed problem, that is probably why. Cheap Reinforcements Means Louder Matches The Battle Point system is one of the things that gives Battlefront II its particular rhythm. Regular troopers earn points by playing objectives, getting eliminations, supporting teammates, and generally trying not to become background scenery. Those points can then be…

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Battlefront II Is Back in the PS4 Download Charts — and the Player Surge Is Real

Star Wars Battlefront II header image featuring a helmeted trooper with text reading Battlefront II Back in the Charts, Player Surge Continues.

Star Wars Battlefront II continues to behave like a game that absolutely refuses to stay in the archive. According to PlayStation’s official April 2026 PlayStation Store download charts, Star Wars Battlefront II was the 8th most downloaded PS4 game in the US/Canada and the 10th most downloaded PS4 game in Europe last month. That would be notable for any older multiplayer shooter. For Battlefront II, it is even louder because the game has not had a major official content update since EA and DICE wrapped up the live content roadmap with The Battle on Scarif back in 2020. EA’s own Battlefront page still points to the April 2020 update as the moment the game’s “vision” was completed after more than two years of free content. In other words: no new official expansion. No new season. No big publisher comeback campaign. Just players coming back anyway. The Numbers Are Moving Again…

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Battlefront II Fans Are Mobilizing Again — Resurgence Day 2026 Is Set

Stormtroopers battle with walkers and starfighters overhead

Star Wars Battlefront II is getting another community rally day, because apparently this game has looked at “dead multiplayer shooter” status and politely declined. The Battlefront II Resurgence Day 2026 event is officially set for Saturday, May 23, with players encouraged to jump back into the game across PC, PlayStation, and Xbox for one full day of matches, nostalgia, chaos, and a very loud reminder that the Battlefront community is still here. According to KYBER’s official Resurgence Day announcement, the event runs all day and is designed as a global celebration of Star Wars Battlefront II across all platforms. One Day, All Platforms, One Very Loud Message The idea is simple: on May 23, players log into Star Wars Battlefront II and play. No complicated sign-up ritual. No sacred Holocron password. Just show up, squad up, and fill the servers. KYBER describes Resurgence Day as more than just a day…

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On This Day: EA’s Star Wars Deal Changed a Decade of Games

EA and Disney logos with Star Wars headline

On May 6, 2013, Star Wars gaming changed overnight. Disney and Lucasfilm announced a major multi-year agreement with Electronic Arts, giving EA the keys to Star Wars games for the “core gaming audience.” At the time, the official Lucasfilm announcement framed it as an exciting new phase, with DICE, Visceral Games, and BioWare all attached to future Star Wars projects. In hindsight, it was not just a licensing deal. It was the beginning of an era — messy, controversial, occasionally brilliant, and impossible to ignore. The Deal That Replaced LucasArts The timing mattered. Disney had acquired Lucasfilm in 2012, and LucasArts’ days as a major internal game studio were effectively over. As WIRED reported at the time, EA would become the exclusive provider of Star Wars games for the core gaming market, while Disney kept certain rights for mobile, social, tablet, and online categories. That distinction would shape everything that…

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Star Wars Games (2000–2005): The Golden Age of a Gaming Empire

Teenagers playing Star Wars PC games during the golden age of Star Wars gaming between 2000 and 2005

The early 2000s represent the single most important era in the history of Star Wars gaming. Between 2000 and 2005, the franchise delivered an unprecedented run of critically acclaimed and commercially successful titles across PC, console, and handheld platforms. From genre-defining role-playing games like Knights of the Old Republic to large-scale multiplayer experiences such as Battlefront and the ambitious Star Wars Galaxies MMO, this five-year period reshaped what licensed games could achieve. It was a time when nearly every major Star Wars release felt significant. Developers experimented with new genres, pushed emerging hardware to its limits, and expanded the universe beyond the films in ways that continue to influence modern Star Wars titles. Many of the mechanics, storytelling approaches, and gameplay systems introduced during these years remain central to Star Wars gaming today. This article documents the complete era of Star Wars games released between 2000 and 2005 — widely…

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Star Wars Battlefront: Elite Squadron Released 16 Years Ago Today – A Portable Classic Worth Remembering

Star Wars Battlefront: Elite Squadron 16th Anniversary banner with logo and galactic blue and red lighting.

Sixteen years ago today, Star Wars Battlefront: Elite Squadron launched on PSP and Nintendo DS — delivering one of the most ambitious handheld Star Wars shooters ever made. Yep, before Battlefront II stole our hearts (and hours of our sleep), Elite Squadron was busy proving that you didn’t need a console to wage a galactic war. And honestly? It still deserves more love. A Battlefront Experience Built for Players on the Move Released on November 3, 2009, Elite Squadron let fans jump into massive Star Wars battles from their handhelds — at a time when most portable shooters could barely handle a laser pointer, let alone the Battle of Hoth. The game delivered: The PSP version especially felt like a full-scale Battlefront game squeezed into your backpack — and for a generation of fans, it was their Battlefront. X2, Clone Lore, and a Surprisingly Strong Story Long before Clone Wars…

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On This Day in Battlefront History: The Death Star Expansion Was Unleashed at Gamescom

Star Wars Battlefront Rogue One X-Wing VR Mission title logo on starry background

Nine years ago today, Star Wars Battlefront fans got hit with one of the biggest announcements of the game’s era—EA and DICE unveiled the long-rumored Death Star Expansion Pack at Gamescom 2016, along with the now-legendary Battlefront X-Wing VR Mission for PlayStation VR. And suddenly, players everywhere were asking the same thing: “Wait… we can do what in space?” The Expansion That Took Us Inside the Ultimate Battle Station Up until that point, Star Wars Battlefront (2015) had done a fine job scratching that galactic war itch. But ground battles only got you so far—especially when the biggest moon-shaped gun in the galaxy was still off-limits. Enter the Death Star. The Death Star DLC delivered: It was Star Wars video game fantasy turned reality. Every element of the expansion leaned into cinematic drama, fan service, and fast-paced chaos in all the right ways. The VR Mission That Made You Feel…

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