The community-run Kyber project is preparing a major Battlefront II update with parties, network improvements, server tools, modifiers, and more reasons this 2017 shooter refuses to stay buried. Star Wars Battlefront II is having a very strange year. It is almost nine years old. Official live-service support ended long ago. It already survived one of the most radioactive launches in modern Star Wars gaming. And yet, somehow, the game keeps climbing back into the conversation like a snow-covered trooper refusing to leave Hoth. Now the community-run Kyber project is preparing what may be its biggest update since Kyber V2. And for Battlefront II players on PC, that matters. Kyber Is Becoming Battlefront II’s Second Life Kyber is a community launcher and server platform for Star Wars Battlefront II on PC. It adds custom servers, mod support, server browsing, private games, dedicated servers, proximity voice chat, stats, and a much more…
Battlefront III
Star Wars Battlefront II Is Back in the PS4 Charts, Because This Game Refuses to Die
Nearly nine years after launch, EA and DICE’s Star Wars shooter is still one of the most downloaded PS4 games. At this point, Battlefront II is less a game and more a very stubborn Force ghost. Star Wars Battlefront II is back in the PlayStation Store charts. Again. According to PlayStation’s latest June 2026 top downloads, the 2017 shooter was the 4th most downloaded PS4 game in the US and Canada last month. In Europe, it landed at number 9. That is not bad for a game that launched in 2017, ended live-service development years ago, and has spent most of its afterlife being used as evidence in the eternal argument for Battlefront III. And yet here we are. Battlefront II is still being downloaded, still being played, and still refusing to quietly shuffle off into the great bargain bin in the sky. Why Is Battlefront II Still Pulling Players…
Every Cancelled Star Wars Game We Still Wish Had Happened
Some Star Wars games became legends because they were brilliant. Others became legends because we never got to play them at all. That is the strange magic of cancelled Star Wars games. They live in the imagination forever, untouched by bad review scores, busted launch builds, or the very real possibility that they might have turned out merely decent. Once a game gets cancelled, it stops being software and starts becoming folklore. Suddenly it is not just a project that died in pre-production or collapsed halfway through development. It is the one that would have been amazing. Sometimes that is probably true. Sometimes it is absolutely coping. Usually, it is a little of both. And few franchises have built up a graveyard of gaming “what ifs” quite like Star Wars. For every KOTOR, Jedi Outcast, or Fallen Order, there is a shadow list of games that never got their shot…