classes

SWTOR: Commanding Legacy and Mirror Classes

Eric Musco took on the official forums and provided some clarification regarding the Commanding Legacy perk for mirror classes: Hey folks, I verified with the team and the current implementation is intended, but I am seeing some confusion around the perk so let me explain how it works. Every time you hit Command Rank 300 on one of the mirrored base Classes (more on that in a sec) you get a 25% bonus to the base value for CXP gains. Since there are four sets of mirrors, you can gain four stacks of this buff, up to a total of 100%. It looks like this: Any Knight or Warrior to 300 adds +25% Any Consular or Inquisitor to 300 adds +25% Any Smuggler or Agent to 300 adds +25% Any Trooper or Bounty Hunter to 300 adds +25% Separately, I know there are questions about how we communicated (or didn’t) around…

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STAR WARS: The Old Republic – Class Changes: Concealment Operative / Scrapper Scoundrel

Eric Musco just updated the community about the upcoming changes for Carnage and Combat coming in Game Update 5.4. Note: All changes below are currently in development and are subject to change before being released. Operative Concealment Acid Blade’s damage has been reduced by 27.78% Collateral Strike’s damage has been reduced by 27.68% Scoundrel Scrapper Flechette Round’s damage has been reduced by 27.78% Flying Fists’ damage has been reduced by 27.68% DevNotes: The Concealment / Scrapper discipline was dealing more DPS than intended, so we made a couple changes to shrink it down a bit. These changes allow the Concealment Operative / Scrapper Scoundrel to still deal decent burst damage while having their sustained damage output brought in line with the DPS target.

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SWTOR: Class changes: Nerf vs. Buff

Our bellowed community manager for Star Wars The Old Republic Eric Musco, took on the forums today answering an old question on nerfs vs. buffs off classes. Check it out: Any time that nerfs happen during Class balance, there is a common question we receive “Instead of nerfing , why not buff all of the other Classes up to their performance?” This is a really good question and we want to try to explain to you why we handle balance this way. From that thread, the main point you need to understand is that we balance Classes/Disciplines based on specific DPS, HPS, and DTPS targets. Now, those balance targets not only dictate Class/Discipline balance, but they dictate balance across all combat in the entire game. Every Mission, Operation boss, piece of gear, and more is all factored around those balance targets. Let’s say that our hypothetical target for Ranged Burst…

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SWTOR Class Changes Coming with Patch 4.5

BioWare will be making a long list of class changes in SWTOR with Game update 4.5 coming in next month. Hey folks, Below you will find the current list of Class changes which are coming with Game Update 4.5. These changes will not be going on PTS so we wanted to give you a heads up on what was coming. Please feel free to read over the changes and provide your feedback in this thread, I will pass it on to the Combat team. Sith Inquisitor Sorcerer Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%). Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.). Static Barrier now has a base cost of 45 Force (up from…

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Curious How BioWare Created SWTOR Classes?

If you’ve ever wanted to know how BioWare created the SWTOR classes, you’re in luck. There is a special guest post series on StarWars.com from SWTOR lead designer, Michael Backus that tells you all about it. You can see Part 1 here, which talks about the Republic. Blakus has been on the SWTOR team for seven years now and if you’ve ever had any interaction with him, you know that he is really passionate about what he does and it shows. So it’s great to see that he is the one doing this guest post series because I’m sure it’s going to be good. Here’s a snippet from part 1: “So I’m going to do just that. I’m going to talk about the different classes in Star Wars: The Old Republic, but more importantly, about each class’s story arc. And by this, I don’t mean spoilers about their plots, but really, what…

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Class Changes Coming in Game Update 2.7

BioWare is putting massive amount of energy in balancing out the classes in the next patch. The forums are actively discussing and most people are happy. Smash will get nerfed, snipers get a boost to shield probe and and evasion will resists everything for three seconds and the list goes on. Below you can find all the yellow posts that have been made on the subject on the forums today. What do you think? Is this good or bad news? Let us know in the comments below. Hey folks! As you may have seen me mention yesterday, our goal today was to post some of the class changes that are coming in Game Update 2.7. Below you will find links to individual threads for each class that is currently receiving changes in 2.7. I want to stress that this is not a comprehensive list of all of the class changes…

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Game Update 2.5 Class Changes

BioWare just released a lengthy news post explaining all the upcoming class changes players can expect with Game update 2.5. You can check out the full post here, or read out copy pate below: Game Update 2.5 Class Changes -10.17.2013 Hello there! We here on the Classes & Combat team wanted to take some time to keep players up-to-date on the changes we have planned for the upcoming Game Update 2.5. As always, these are subject to change, and we welcome your feedback. There are quite a few changes to go over, so with no further introduction, let’s dig in! Sith Inquisitor Madness In addition to previous effects, Devour now makes your damage-over-time effects uncleansable. This affects Creeping Terror, Discharge, Crushing Darkness, and Affliction. Jedi Consular Balance & In addition to previous effects, Psychic Absorption now makes your damage-over-time effects uncleansable. This affects Sever Force, Force Breach, Mind Crush, and…

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Class Representatives Update!

Eric Musco Has taken on the forums, to update the community regarding the future of  the Class Representatives. Since BioWare have not yet made any actual class changes since the initiative began, the dev team have chosen to put the class Rep initiative on hiatus after the Assassin/Merc answers. This will go on until their next set of class changes that apparently comes with game update 2.5. Does this mean that Game update 2.5 will be a mini update? Who knows. The Forums are going mad about how this is the end of the game and all – You know how it always goes. Personally don’t care one bit about this. Always thought the Class Reps system wasn’t much more than a way to placate the uber-whiners on the forums with a “yes, we’re listening to you!” bone tossed to them. Eric and the rest of the CM team always will…

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SWTOR 2.0 level 55 Class Abilities Video

The guys from the-old-republic.ru mailed us a bad ass movie showing off the new level 55 class abilities. There is no denying that the Russian guys have been quick capturing this video, so kudos for their work! Electro Net, Force Barrier and Double Saber throw look pretty awesome, and its great that agents and smugglers finally get real mobility. The sith sorcerer defensive bubble animation is also exactly how I’d imagine it–as the sith sorcerer uses all their energy to repel all attacks. Good stuff! Check it out below:

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