Star Wars: The Old Republic just dropped its clearest DirectX 12 progress update in months, and the good news is that the project sounds very real. The less-good news is that players still are not testing it yet. In a new official spring 2026 check-in, the SWTOR technical team says the migration has come a long way, with all major rendering features now working except the user interface, which has become the biggest remaining challenge before public testing can begin. (Examples of Korriban in the earliest stages of migrating to DirectX 12) This Is Not a Simple Engine Upgrade One of the more interesting details in the update is how messy the job actually sounds. SWTOR says the game may have started in HeroEngine, but after years of changes and upgrades, very little of that original code remains. The team says it is now effectively the “SWTOR Engine,” which meant…
DirectX 12
SWTOR 7.7.1 Dev Stream Analysis – Flashpoints, FOMO, and Finally Some Progress
If you’ve been wondering what’s next for Star Wars: The Old Republic—and you’ve been quietly pacing like a Sith Lord waiting for story content—you’re not alone. BioWare dropped the full 7.7.1 Dev Stream, and we’ve got thoughts. Let’s break it down the way we always do: sharp, honest, and with just a little snark. Story Content: We Wait… Again Let’s rip off the band-aid first. The big headline? No new story content in 7.7.1. Instead, the real narrative meat—Galactic Threads and Master’s Enigma—is pushed to Update 7.8 (Holiday 2025) and 7.8.1 (Spring 2026). That means we’ll hit 18 months without a single story chapter. Yes, the voice actor strike played a role. But even with that resolved, BioWare’s chosen not to rush out a “catch-up” patch. Instead, we’re getting a slow drip. That’s fine if you’re patient… or already in carbonite. The takeaway: If you were hoping to see the…