1.1.0a Patch Notes – 1/19/2012

Due to the small “miss happenings” after yesterdays patch updates, BioWare launched an emergancy patch to fix the issues. Check it out below:

Operations

Karagga’s Palace

  • Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats.

PvP

Ilum

  • Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base.
  • Turrets inside faction bases were not intended to be destroyed and are now immune to damage.
  • The population cap for instances of Ilum has been reduced to improve performance.
  • Implemented optimizations to improve performance on Ilum.

Miscellaneous Bug Fixes

  • Loading screens no longer appear when other players spawn nearby.

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.