Hey folks,
Here are some updated planed changes for Carnage and Combat coming with game update 5.6:
Marauder
Carnage
- Ferocity is now stack-based with 2 stacks lasting up to 10 seconds; affecting Devastating Blast, Gore, Vicious Throw, Massacre, Ravage, Smash, and Sweeping Slash; and consuming a stack each time one of those abilities is used
- Ferocity grants an additional 3rd stack if used while Berserk is active
- The triggered effect for Slaughter now lasts up to 18 seconds, up from 15
Sentinel
Combat
- Precision is now stack-based with 2 stacks lasting up to 10 seconds; affecting Clashing Blast, Lance, Dispatch, Blade Rush, Blade Barrage, Force Sweep, and Cyclone Slash; and consuming a stack each time one of those abilities is used
- Precision grants an additional 3rd stack if used while Zen is active
- The triggered effect for Hand of Justice now lasts up to 18 seconds, up from 15
DevNotes: After taking a deeper look at the Carnage / Combat discipline, based on player feedback, we made some improvements to our original changes.