Millennium Falcon Smugglers Run Mandalorian and Grogu ride update header image

Disney Just Turned Smugglers Run Into a Mando and Grogu Ride

The Millennium Falcon just got a new job, and naturally, Grogu is involved.

A new Mandalorian and Grogu mission has officially arrived for Millennium Falcon: Smugglers Run at Star Wars: Galaxy’s Edge, launching at both Disneyland Resort and Walt Disney World Resort alongside The Mandalorian and Grogu hitting theaters.

That timing is not exactly subtle. But honestly, neither is putting Din Djarin, Grogu, Hondo Ohnaka, multiple planets, branching destinations, and the Millennium Falcon into the same attraction update.

This is Star Wars synergy with the hyperdrive fully repaired.

The Falcon Has a New Mission

The updated Smugglers Run mission sends crews after ex-Imperial officers, with Hondo Ohnaka once again turning your vacation into unpaid space labor.

The adventure begins on Tatooine, because apparently every Star Wars mission is legally required to touch sand at some point. From there, the ride can branch toward several major locations, including Bespin, Coruscant, and the wreckage of the second Death Star near Endor.

That is the interesting part.

This is not just “Mando appears on a screen and waves.” The new mission adds more variation, more destination choice, and more replay value. According to StarWars.com, flight engineers can help decide which bounty to chase, while the final cargo haul can vary depending on how well the crew performs.

In other words, Smugglers Run is leaning even harder into being a Star Wars video game disguised as a theme park ride.

Grogu Gets More Than a Cameo

The engineers also get one of the biggest upgrades.

On top of helping choose the destination, they can operate a new tractor beam and even interact more directly with Grogu through calls during the mission. That is either adorable, dangerous, or both, which is basically Grogu’s entire brand.

The ride update was developed with Walt Disney Imagineering, Jon Favreau, Dave Filoni, and ILM involved, which explains why this feels less like a random overlay and more like a proper extension of the film’s world.

For a franchise that now stretches across movies, Disney+, games, parks, comics, and collectible shelves, this is exactly where Star Wars gets weirdly interesting.

Star Wars Gaming Without the Console

No, Smugglers Run is not a traditional video game. But it absolutely belongs in the same conversation as modern interactive Star Wars.

Branching paths, crew roles, scoring, mission performance, repeatable objectives, and Grogu popping up like the galaxy’s cutest quest marker? That is game design language wearing theme park clothes.

It also fits neatly beside the broader history we track in our complete Star Wars games archive, where the franchise has spent decades trying to make players feel like they are inside the galaxy rather than simply watching it.

The new Smugglers Run mission may not require a controller.

But if Disney’s goal was to make the Falcon feel more alive, more flexible, and more Mando-shaped, this looks like a pretty strong pull on the right lever.

Author

  • Bearded man wearing Star Wars T-shirt portrait

    Gingetattoo is a lifelong Star Wars fan and retro gaming specialist with decades of experience covering Star Wars games, collectibles, and franchise history. His work combines deep knowledge of classic titles, modern releases, and gaming culture across the Star Wars universe.

gingetattoo

Gingetattoo is a lifelong Star Wars fan and retro gaming specialist with decades of experience covering Star Wars games, collectibles, and franchise history. His work combines deep knowledge of classic titles, modern releases, and gaming culture across the Star Wars universe.