Star Wars gaming

Star Wars: Unlimited Ashes of the Empire Preview Guide: Endor, Support, Advantage Tokens, and Mandalorian Units

Star Wars Unlimited Ashes of the Empire booster box

Star Wars: Unlimited is heading into the wreckage of the Empire, which is usually where Star Wars gets interesting. Ashes of the Empire is the eighth set for Star Wars: Unlimited, releasing July 17, 2026, with prerelease events already giving players an early look at the cards. The set focuses on the Battle of Endor and the unstable years after the Galactic Empire’s fall, which means this is not just another nostalgia lap around Return of the Jedi. It is about what happens after the throne room burns, the Death Star explodes, and everyone realizes the galaxy still has a very large mess to clean up. That is a strong theme for a trading card game set. Endor gives Ashes of the Empire familiar icons, but the post-Empire angle gives it room for chaos: broken command chains, desperate Imperial remnants, Rebel leaders trying to build something better, Mandalorians entering the…

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SWTOR’s First Testers Logged In 16 Years Ago, and the Old Republic MMO Dream Became Real

SWTOR first testers logged in 16 years ago as BioWare’s Old Republic MMO entered early testing

On July 9, 2010, Star Wars: The Old Republic stopped feeling like a giant BioWare promise and started becoming an actual game people could touch. That was the day BioWare opened the doors to the first wave of SWTOR game testing, inviting selected North American players into the early testing process. It was not a full public beta. It was not the glorious mass stampede everyone wanted. It was a smaller, focused rollout, with more regions and players expected later. Still, for anyone watching the game at the time, it mattered. Because before that moment, The Old Republic was mostly trailers, developer interviews, forum speculation, class reveals, and the impossible weight of being “the Star Wars MMO from BioWare.” No pressure, then. The KOTOR MMO Dream Was Finally Taking Shape The reason SWTOR carried so much hype was simple: people did not just want another MMO. They wanted the impossible…

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On This Day: Knights of the Old Republic Went Gold, and Star Wars RPGs Were Never the Same

Star Wars Knights of the Old Republic went gold article header about KOTOR changing Star Wars RPG history

On July 9, 2003, Star Wars: Knights of the Old Republic went gold. That sounds like a small production milestone now, especially in an era where games “launch” and then spend six months being patched into the shape everyone hoped for on day one. But back in 2003, going gold meant something very specific. The game was done. The master was ready. The discs were coming. And in this case, one of the most important Star Wars games ever made was about to leave BioWare’s hands and land in players’ homes. At the time, GameSpot reported that LucasArts had confirmed the Xbox version of Knights of the Old Republic was ready to ship, with release expected shortly after. Looking back more than two decades later, that little “gone gold” announcement feels less like routine publishing news and more like the moment Star Wars RPGs crossed a line. Because KOTOR did…

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Monopoly: Star Wars Heroes vs. Villains Review: Monopoly Finally Gets a Lightsaber, and a Few New Problems

Monopoly Star Wars Heroes vs Villains review header showing a glowing Star Wars board game with review title text

Monopoly has always been less of a board game and more of a slow social experiment. How long can a group of people pretend to be friendly while rent, bad dice, and suspicious trade offers gradually turn the room into the Galactic Senate? That is why Monopoly: Star Wars Heroes vs. Villains makes more sense than it probably should. Star Wars is full of betrayals, power grabs, doomed alliances, and people dramatically overcommitting to terrible plans. Monopoly just adds property values. Ubisoft and Behaviour Interactive have not simply reskinned the old board with Darth Vader and called it a day. This is a much bigger remix of the format: team-based play, hero and villain squads, character abilities, dice battles, Dynamic GO Events, unlockable cosmetics, and 2v2 or 3v3 competitive modes through online play or couch co-op. The official pitch is very clear that this is Monopoly with a bolder Star…

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Star Wars Zero Company Pre-Order Bonuses Guide: Is the Crystalline Astromech Pack Worth It?

Star Wars Zero Company pre-order bonuses guide showing Clone Wars tactical squad gameplay and Crystalline Astromech cosmetic rewards

Star Wars Zero Company already has one of the cleaner pitches in the current Star Wars gaming lineup. Clone Wars tactics. Former XCOM talent. A squad of specialists. A focused single-player campaign. And, thankfully, a standard edition that isn’t trying to mug your wallet in a dark alley. Now that pre-orders are live, the next question is obvious: what do you actually get for buying early? The answer is pretty simple. You get cosmetic content. No bonus mission. No exclusive class. No “sorry, the best droid was locked behind a pre-order button” nonsense. That’s good. For a tactics game, harmless cosmetics are exactly where pre-order bonuses should live. What Do You Get for Pre-Ordering Star Wars Zero Company? Pre-ordering any edition of Star Wars Zero Company gets you the Crystalline Astromech Cosmetic Pack. According to EA, the pack includes the R3 droid, translucent “crystalline” astromech heads for the R4 and…

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Star Wars Battlefront II’s New Kyber Update Sounds Like the Biggest One Yet

Star Wars Battlefront II Kyber update header image showing a dark character roster screen with heroes, villains, and community mod update text.

The community-run Kyber project is preparing a major Battlefront II update with parties, network improvements, server tools, modifiers, and more reasons this 2017 shooter refuses to stay buried. Star Wars Battlefront II is having a very strange year. It is almost nine years old. Official live-service support ended long ago. It already survived one of the most radioactive launches in modern Star Wars gaming. And yet, somehow, the game keeps climbing back into the conversation like a snow-covered trooper refusing to leave Hoth. Now the community-run Kyber project is preparing what may be its biggest update since Kyber V2. And for Battlefront II players on PC, that matters. Kyber Is Becoming Battlefront II’s Second Life Kyber is a community launcher and server platform for Star Wars Battlefront II on PC. It adds custom servers, mod support, server browsing, private games, dedicated servers, proximity voice chat, stats, and a much more…

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Star Wars Battlefront II Is Back in the PS4 Charts, Because This Game Refuses to Die

Star Wars Battlefront II header image showing a snowy battlefield with an AT-ST walker and text about the game returning to the PS4 charts.

Nearly nine years after launch, EA and DICE’s Star Wars shooter is still one of the most downloaded PS4 games. At this point, Battlefront II is less a game and more a very stubborn Force ghost. Star Wars Battlefront II is back in the PlayStation Store charts. Again. According to PlayStation’s latest June 2026 top downloads, the 2017 shooter was the 4th most downloaded PS4 game in the US and Canada last month. In Europe, it landed at number 9. That is not bad for a game that launched in 2017, ended live-service development years ago, and has spent most of its afterlife being used as evidence in the eternal argument for Battlefront III. And yet here we are. Battlefront II is still being downloaded, still being played, and still refusing to quietly shuffle off into the great bargain bin in the sky. Why Is Battlefront II Still Pulling Players…

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Star Wars Battlefront II’s Hero Starfighters Update Still Deserves a Small Victory Lap

Star Wars Battlefront II Hero Starfighters Update anniversary header showing hero ships, Sullustan Rebel skin, and starfighter combat

Some Star Wars Battlefront II updates were loud because they added giant headline content. Others were quieter, but did a lot of the dirty work that made the game better to actually play. The Hero Starfighters Update, released on this day in 2018, sits somewhere in the middle. It added a new hero ship mode, brought in Sullustan appearances for Rebel and Resistance Assault troopers, and pushed through a bundle of quality-of-life changes that helped smooth out some of the rough edges around the game. Not the flashiest update in Battlefront II history. Still important. Hero Starfighters Was the Big Addition The headline feature was Hero Starfighters, an 8-player mode focused on hero ships battling each other in elimination-style rounds. It was a neat idea, especially because Battlefront II always had some excellent starfighter work hiding in plain sight. Criterion’s space combat felt fast, heavy, and cinematic in the right…

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Star Wars Eclipse Is Apparently Still Alive, and Quantic Dream Says the Team Is “Fully Committed”

Star Wars Eclipse cinematic scene representing Quantic Dream’s continued development of the High Republic game

Star Wars Eclipse has become one of those games where even a basic development update feels like someone spotted a rare creature in the woods. Not gameplay. Not a release date. Not a new trailer. Just confirmation that the thing is still being worked on. Quantic Dream has now pushed back against recent concerns around the project, saying development on Star Wars Eclipse is still “continuing as planned” and that the team has the resources needed to finish the game. The statement comes after reports that staff at the studio had gone on strike over planned layoffs, with some workers arguing that the game needs more people, not fewer, to actually make it across the finish line. Quantic Dream Says Eclipse Is Still Moving In a statement issued to IGN and reported by Video Games Chronicle, Quantic Dream said the development of Star Wars Eclipse remains unaffected by the recent…

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Star Wars Games on PlayStation Are Going Digital-Only After January 2028

Star Wars Grand Collection game lineup on screen

The next big shift for Star Wars games on PlayStation is not about lightsabers, open worlds, tactics, or whether the KOTOR remake is still lurking in a production meeting somewhere. It is about discs. Sony has announced that physical game disc production for all new PlayStation games will end starting January 2028. After that, new PlayStation releases will be available through the PlayStation Store and through retailers in digital formats only. Games already released, or games arriving before that cutoff with planned disc versions, are not affected. So yes, any new Star Wars game launching on PlayStation after January 2028 is now looking at a digital-only future on that platform. This Does Not Kill Existing Star Wars Discs First, the useful bit of calm. This does not mean your current PlayStation Star Wars discs suddenly become coasters with better branding. Existing physical releases are not being erased by the announcement….

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Star Wars: Galactic Racer’s “Trillions” of Vehicle Builds Sound Completely Unhinged

Star Wars Galactic Racer vehicles speeding through a canyon as the article title highlights trillions of possible vehicle builds

Star Wars: Galactic Racer already sounded like Fuse Games was trying to make something messier than a normal arcade racer. Now the garage is starting to look like the real danger. In a new TechRadar interview, Fuse Games talked about the scale of the game’s vehicle customization, including more than 300 vehicle parts and possible combinations described as being “in the trillions.” Creative director Kieran Crimmins also called the game’s mechanical depth “unbelievable,” arguing there may not have been an arcade racer with this much depth before. That is a ridiculous sentence. It is also exactly the kind of ridiculous sentence that makes Galactic Racer more interesting. Because if this is just a Star Wars racer with fast vehicles and a few pretty planets, fine. Nice enough. We’ve been there before. But if it’s a game where your vehicle build actually changes how you survive each run, each track, and…

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Star Wars: Zero Company Might Be the Clone Wars Game We Didn’t Know We Needed

Star Wars Zero Company header image showing a turn-based Clone Wars tactics battle with squad units, cover, targeting arcs, and battlefield UI.

Star Wars: Zero Company suddenly looks like one of the most interesting Star Wars games on the 2026 calendar. The new gameplay trailer, revealed at Summer Game Fest, shows Bit Reactor’s upcoming single-player turn-based tactics game in action ahead of its August 27, 2026 release. It is coming to PC, PlayStation 5, and Xbox Series X|S, with Electronic Arts, Lucasfilm Games, and Bit Reactor finally giving players a clearer look at how this Clone Wars squad story actually plays. And honestly? This might be exactly the kind of Star Wars game the Clone Wars era needed. This Is Clone Wars, But Not the Usual Clone Wars Zero Company is set during the twilight of the Clone Wars, but it is not just another front-line battlefield story with Jedi generals, clone battalions, and heroic speeches over explosions. The official setup puts players in command of Hawks, a former Republic officer leading…

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Star Wars: Galactic Racer’s Planet Hazards Sound Like Pure Racing Chaos

Star Wars Galactic Racer header image showing a racer speeding through a lava-filled cave with text about planet hazards and racing chaos.

Star Wars: Galactic Racer keeps sounding less like “podracing, but new” and more like a racing game that actively wants you to suffer in interesting ways. In a new TechRadar interview from Summer Game Fest, Fuse Games creative director Kieran Crimmins explained that planets in Galactic Racer will have status effects that can directly impact your vehicle. That means Ando Prime can freeze you, Lantaana’s lava can overheat your racer, and water can help cool the vehicle back down. So yes. The track is now part of the enemy. Beautiful. Horrible. Very Star Wars. The Planets Are Not Just Pretty Backgrounds This is the kind of detail that could make Galactic Racer stand out. A lot of arcade racers treat environments as scenery. Sand track. Snow track. Lava track. Jungle track. Drive fast, don’t hit wall, pretend the crash was tactical. Galactic Racer seems to be going further. If each…

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Star Wars Eclipse Developers Are Reportedly Striking to Save the Game

Star Wars Eclipse devs reportedly strike to save the game. Dramatic space scene with dark planet and fiery sun showing the headline about the High Republic game returning to headlines.

Star Wars Eclipse has returned to the news in the most uncomfortable way possible. Not with gameplay. Not with a release window. Not with a glossy new trailer full of High Republic drama and mysterious drum circles. Instead, Quantic Dream developers are reportedly striking as the studio faces possible layoffs affecting up to 115 employees connected to Spellcasters Chronicles, the studio’s recently shuttered multiplayer project. According to reporting picked up by PC Gamer and Vice, some workers argue those employees are needed on Star Wars Eclipse, not removed from the studio. That is the twist. This is not being framed by developers as an attempt to sabotage the game. It is being framed as an attempt to save it. Star Wars Eclipse Still Has No Release Window Star Wars Eclipse was revealed back in 2021 as the first video game set in the High Republic era. The official pitch describes…

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The Cancelled Darth Maul Game Still Hurts 15 Years Later

Darth Maul in a dark red Sith-themed header image for an article about the cancelled Star Wars game that never released.

Darth Maul almost got the Star Wars game he deserved. Not a cameo. Not a bonus skin. Not another appearance where he shows up, looks furious, ignites the double-bladed lightsaber, and leaves before the game remembers what to do with him. A full game. And 15 years after Red Fly Studio’s Darth Maul project was cancelled, it still feels like one of the most painful missed opportunities in Star Wars gaming. The project, often discussed under the working title Battle of the Sith Lords, was in development at Red Fly Studio before being cancelled in 2011. Over the years, reported details and prototype footage have painted a picture of a game that could have been a darker, sharper, more aggressive kind of Star Wars action title. Maul was not just a villain with a cool design. He was a perfect video game character hiding in plain sight. Fast. Violent. Silent….

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Star Wars: Galactic Racer Is Turning Racing Into a Buildcraft Problem

Star Wars: Galactic Racer racing across an icy track with title text about buildcraft-focused racing gameplay.

Star Wars: Galactic Racer could have taken the easy route. Give players fast vehicles, dusty Outer Rim tracks, a few nods to Sebulba, and let nostalgia do the heavy lifting. Honestly, that would probably work for about five minutes. Star Wars racing still has a very loud corner of the fandom that hears “podracing” and immediately starts remembering the Nintendo 64 like it was sacred scripture with rumble pack support. But the more we see of Galactic Racer, the clearer it becomes that Fuse Games is not just building a modern Episode I: Racer tribute. This thing sounds dangerously close to a full-blown Star Wars buildcraft machine with engines. And that might be the hook that makes it matter. This Is Not Just About Going Faster The latest hands-on previews make Galactic Racer sound far deeper than a simple arcade racer with Star Wars paint. TechRadar reports that the game…

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Star Wars in Fortnite Is No Longer Just Skins. It’s Becoming a Game Platform

Cinematic header image showing a Star Wars inspired desert settlement in Fortnite with article text about Star Wars becoming a game platform through creator tools.

For years, Star Wars in Fortnite mostly meant one thing: Someone in a very famous outfit doing something deeply unserious. Darth Vader with a gun. Ahsoka in a squad wipe. Stormtroopers building walls. Kylo Ren emoting in ways the dark side probably did not approve. It was funny. It was weird. It was marketing. But now the Star Wars and Fortnite relationship has moved into a much bigger phase. Epic has opened official Star Wars tools for creators in Fortnite Creative and Unreal Editor for Fortnite, allowing approved developers to build and publish Star Wars-themed islands using licensed characters, weapons, vehicles, templates, and branded assets. In other words, Star Wars in Fortnite is no longer just skins. It is becoming a platform. This Is Bigger Than Another Crossover The usual Star Wars crossover model is simple. Add characters. Sell cosmetics. Drop a few themed weapons. Let social media do the…

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Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia

Star Wars Galactic Racer snow canyon race scene with speeder flying through rocky mountain terrain

At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game…

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Star Wars Zero Company Has No Romance, and That Might Be the Right Call

Star Wars Zero Company header image showing a young woman in a sci-fi setting for an article about the game having no romance system.

Star Wars Zero Company has companions, squad bonds, story characters, base interactions, permadeath, and enough tactical pressure to make every bad decision feel like it should come with paperwork. What it apparently does not have is romance. According to PC Gamer’s latest overview of the game, Zero Company includes BioWare-style companion energy, approval-style relationships, and squad interaction, but no player romance arcs. For some RPG fans, that may sound like a missed opportunity. For this particular Star Wars game, it might actually be smart. Zero Company Is About Bonds, Not Dating The important distinction here is that Zero Company is not ignoring relationships. Quite the opposite. The game seems heavily built around them. Players lead a squad of original and customizable characters through covert Clone Wars missions, building trust, bonds, and tactical synergy along the way. EA has also described the team as an unlikely ensemble of allies who must…

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Star Wars: Droid Tycoon Proves Fortnite Might Be the New Star Wars Arcade

Star Wars: Droid Tycoon promotional image featuring R2-D2, BB-8, and another droid for a Fortnite creator experience article.

A Star Wars game just passed 1.5 billion minutes played in its first month. No, not Zero Company. Not Galaxy of Heroes. Not some surprise remake of Knights of the Old Republic that appeared overnight because the Force finally answered everyone’s group chat. It happened in Fortnite. According to GamesBeat, Star Wars: Droid Tycoon has surpassed 1.5 billion total play minutes since launching on May 1. The creator-made Fortnite experience also reportedly peaked at 124,000 concurrent players, with average session lengths over 100 minutes. That is not a cute little side activity. That is a lot of people building droids instead of touching grass. Droid Tycoon Is Not Just a Star Wars Skin The most interesting part is not only the number. It is why the game worked. Future Trash CEO Kevin Marciano told GamesBeat that the team did not simply “port” a Star Wars experience into Fortnite. They built…

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SWTOR’s Last Road to Khar Shian Makes the Legacy Reborn Finale Feel Personal

SWTOR Legacy Reborn loading screen featuring Darth Malgus, Shae Vizla, Nerva, and key characters before the Khar Shian finale

The road to Khar Shian is apparently paved with bad plans, old grudges, and one Sith Lord who absolutely refuses to make things easy. BioWare and Broadsword have released a new official Star Wars: The Old Republic short story, Last Road to Khar Shian, setting the mood for the upcoming Legacy Reborn finale. And while the title points toward Khar Shian, the real focus here is not just the destination. It is the people trapped on the way there. Shae Vizla, Darth Malgus, and Nerva are all moving toward the same nightmare, but this story makes one thing very clear: nobody on this shuttle is comfortable with the arrangement. Which, for SWTOR, usually means something interesting is about to explode. Shae Vizla Is Carrying More Than a Mission Shae Vizla has never been a character built for hesitation. She is a fighter, a leader, and someone who has spent a…

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SWTOR Adds Age Verification for Players in Brazil

SWTOR age verification screen with Brazil-themed holographic interface for Brazilian players

Star Wars: The Old Republic is getting a small but important account change for players in Brazil. According to the official SWTOR update, EA is working to comply with Brazil’s Digital ECA Law, which is affecting features and services across EA titles. That now includes SWTOR. Starting May 28, players located in Brazil who have not yet verified their age will be prompted to log in to their SWTOR account page and complete an age verification process. What Changes for Brazilian Players? The key part is simple: players in Brazil who do not meet the age requirements will not be able to play the game or make purchases through the SWTOR website. This follows a similar compliance pattern we saw with Star Wars: Galaxy of Heroes, where underage players in Brazil recently had chat disabled as part of a server update. SWTOR’s change is broader, because it affects access to…

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Galaxy of Heroes Turns Grogu and the Anzellans Into Tactical Chaos

Grogu facing the Anzellans in a Star Wars-themed header image for the Galaxy of Heroes kit reveal

Grogu is officially back on the Holotables, and this time he brought mechanics, snacks, and what appears to be a small hovercraft full of bad decisions. EA and Capital Games have revealed the kit for Grogu & Anzellans, a new Star Wars: Galaxy of Heroes unit inspired by Grogu’s recent adventures alongside the tiny droidsmiths. According to the official kit reveal on the EA Forums, the unit arrives as a Light Side Healer with Mandalorian, New Republic, and Unaligned Force User tags. So yes, this is not just “cute Grogu in vehicle” content. This is “cute Grogu in vehicle who may quietly ruin your enemy’s turn plan” content. A Healer With Annoying Little Teeth Grogu & Anzellans are built around healing, durability, debuffs, and New Republic synergy. The unit’s basic ability, Good Shot, Baby!, deals only 1 True damage, which sounds hilarious until the rest of the kit starts making…

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Starfield Just Got the Mando and Grogu Crossover Bethesda Never Made

Mandalorian-style armored character with Grogu in Starfield mod header image

At this point, Starfield modders are not just adding Star Wars flavor. They are quietly building the galaxy Bethesda never officially gave us. The latest example is The Mandalorian and Grogu, a new Starfield mod by TheSniper9 that turns Bethesda’s space RPG into a much more familiar kind of sci-fi playground. The pack is built as a tie-in to The Mandalorian and Grogu, but it is not just a quick armor drop or a single cosmetic swap. This thing brings Din Djarin gear, Grogu as a follower, a questline, weapons, and even a new vehicle into Starfield. So yes, the modding community has once again looked at a game and said: “Nice universe. We’ll take it from here.” This Is More Than a Beskar Outfit The mod includes a Din Djarin Beskar Armor set, complete with Grogu hanging onto the left shoulder, plus Din’s Pre-Beskar Armor from the first episode…

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