opinion

Is The Old Republic a “WoW Clone”?

According to Cowen and Company analyst Doug Creutz, SWTOR is just another “WoW clone”. After the hands-on at E3, Cowen slammed the game, calling it “highly derivative” of World of Warcraft.     Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the BioWare RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations,” he said. BioWare responds to the criticism and Ray Muzyka and Greg Zeschuk insisted the game is shaping up nicely, and its E3 hands-on showing sparked positive feedback.   In an interview with EuroGamer, they counter the accusations that TOR is just another WoW clone and describe how their game is unique, again with a focus on the content. Actually, Eurogamer says they counter it but I don’t actually see any reference at…

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MMO: Heaven or Hell?

I can’t wait anymore! So close and it driving me crazy, I really love reading everyone’s opinion or predictions of what might happen but it’s 2011, YAY! Two years of being in aggravating pain in anticipation for the ultimate game of the next decade or this decade now.  If SWTOR doesn’t release soon I’ll harakiri myself with bothan stunner.  OK, that’s off my chest, I’m ready for my review now 🙂 Will Star Wars: The Old Republic it be the greatest game everyone is waiting for? Yes! I want it to.  No surprise there, but if it doesn’t go well all hell will break loose and I mean that literally I will grab my plastic lightsaber and start seeing everyone else Bantha Fodder.  But of coarse if it does go well you won’t see any mmo lovers or Star Wars enthusiast (which are almost the same category with a few…

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Making SWTOR Not Suck – Ending the MMORPG Launch Curse

Every announcement made for Star Wars: The Old Republic sends the loyal fanbase into a new swarm of debate, concern, and excitement that causes popular opinion to fluctuate faster than the stock market. It isn’t the little things though that will win it or lose it for BioWare’s latest Star Wars game, and we have learned a few important lessons from recent MMOG flops. We will make a dozen characters before settling down with a favorite one or two so if there isn’t variety in early content, compulsive altoholics will be clawing off their faces after playing through the same twenty levels every single time they start a new character. Save us the gore and plastic reconstruction bills and just give us something new to do while we are trying to make up our fickle minds. What features will BioWare have to nail in order to win player support? Ten…

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