Lots of interesting news is coming out this week about SWTOR, much of it from SDCC. When it comes to the latest TOR news, we have got you covered. However, every now and then there is a post that someone else has just already covered better or that is exclusive to another fansite or news source but we have to bring it to you here because it’s interesting.
Today, Ask A Jedi had one such post. This one comes from Momus, long-time reader and first time author. He talks economics- something that makes the MMO world go ‘round and tells us about two interesting interviews with Damion Schubert, Lead Systems Designer for The Old Republic.
Important points made in the post:
- “Cost of sending companions on missions exceeds the vendor cost of materials returned
- Anticipating supply/demand economies (not a huge reveal there, I’m afraid)
- Won’t be able to just gather with all companions all the time; will run into money problems
- More economic to do it by hand (i.e., traditional farming)
- May or may not have a mission to gather it anyway
- HOWEVER, certain rare materials come only from companion gathering”
This is good info for anyone interested in TOR but especially for those who love playing MMORPGs for the economics. Playing, farming and earning currency is part of the fun for many players. You can bet there will be TOR players who are interested in the economy and how credits will work as well. For others, “gold-farming” and exploitation of the in-game economy is a concern. This all provides more info into that potential problem as well.