Crafting

SWTOR: New Augments – Game Update 5.9

Eric Musco have posted more news on game update 5.9. The game developers over at BioWare Austine, will be adding a new tier of augments with Game Update 5.9. Here is the news: New Augments – Game Update 5.9 | 04.04.2018, 12:20 PM Hey folks, One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them. The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). To craft these Augments will require the same materials as those introduced in Game…

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Crafting Ideas: Component Conversion

Those who know me as a gamer will observe that I have this thing about game economics… I like to make currency, save currency, and understand currency. I like to see how the currency will shape a game and its economics. I like comparing it to real-world situations and finances. I like finding ways to make more money so I can hoard it up or buy whatever I want. It’s weird, right? Well, I’m not alone. There are many other players out there like me who find video game economics fascinating and one of those people has a website dedicated completely to SWTOR economics. We’ve linked to it here on the site before but if you’ve missed those posts, you can check it out at swtoreconomics.com. So today, we want to talk about one post in particular. A new one from a couple of weeks ago titled “Crafting Ideas: Component Conversion”….

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Items stack limit raised to 9999 with SWTOR Patch 4.1

Eric Musco just informed us that Game Update 4.1 will increase the stack limit of items from 99 to 9999. Good call if you ask me! Hey folks, One of the issues we have seen brought up quite a bit in this thread is storage space. Although we aren’t adding new bays at this time, one change to help with storage is that any item which previously stacked to 99, will now stack to 9,999. This change is coming in Game Update 4.1 Thanks! -eric

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Fallen Empire Conversion Rate Info

Lot’s of consumables and crafting materials will be converted with tomorrows expansion, Star Was: The Old Republic – Knights of the fallen empire. Here is the rundown: Get Converted! (Fallen Empire Conversion Rate Info) | 10.19.2015, 02:36 PM Hey folks! Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes: All Droid gear will be changed to a “Valuable Droid Part” which you can sell to vendors for credits. All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals. The following list contains the conversions for consumable items which are no longer craftable: Battle Reflex Stim <1:1> Premium Battle Versatile Stim Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim Experimental Reflex Stim <1:1> Premium Bio-Enhanced…

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Clarification on Endgame Crafting in SWTOR Fallen Empire

Assistant Community Coordinator Nick Avola, took on the forums to clarify on the endgame crafting blog Tuesday with regards to operation and conquest mats. Crafting Changes in Fallen Empire | 10.07.2015, 09:27 PM Hey, team! Long time no see A lot of great questions here. I’ll pass along some clarification from the Developers, regarding the endgame crafting portion of this blog: “There will be two new endgame purple mats: Conquest Mat called “Strategic Resource Matrix”. Operation Mat called “Dark Matter Catalyst”. The Conquest Mat can only be acquired by completing your personal conquest goal. The Operation Mat can only be acquired by killing bosses in Operations. The Conquest Mat is used to craft Endgame equivalent gear. This gear is initially trainable from your trainer. You can then reverse engineer it to Storymode-equivalent gear, and again to Hardmode-equivalent gear. This gear is un-moddable, Bind-on-Equip, and slightly better than the gear found…

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Crafting Changes in SWTOR Fallen Empire

BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes: Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal. Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself. Ease the barrier of entry, making Crafting easier to understand for our newer players. Let’s get started. General Crew Skill Changes While leveling in Star Wars: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. We have made a few changes to help streamline your experience…

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Galactic Strongholds – Gathering vs Crafting Prices Spreadsheet

Are you curious what it will cost for gathering and crafting supplies for Galactic Strongholds? You are not alone and as usual, a member of the community has looked for a way to create a tool to help with this. The Gathering vs Crafting Prices Spreadsheet was created with data from just one server at one point in time so it is of course, subject to change, but it gives you a good baseline idea. In time, if it’s worked on a bit more, it could be a very good tool. You can also take the spreadsheet as is and then update it for your server and your own needs so you always have an up to date tool to help you reference costs. The spreadsheet lists the server of the GTN prices being marked, the date and time and detailed info about the item and how much it costs. There…

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GSH Master Artisan Guide Compendium

If you’d like to know more about SWTOR crafting, we have a fantastic guide for you. From Lowku, we have a 3-part guide on 2.9 Galactic Strongholds crafting, as well as some basics in crafting in general. As we have mentioned here, 2.9 is bringing a lot of (hopefully good) changes to crafting. Some items that were once considered useful junk will now be highly sought after. Gathering lists, items and other crafting supplies now might be a good idea if you plan to do any 2.9 crafting. He tells us a little of what you can expect in these guides: “To help myself prepare, I’ve compiled my old gathering list, my credit guide, and all the new crafting information for the Fabrication Kits traded for decorations and War Supplies. What’s left is an absolutely massive amount of information that I had to break up into different parts just to get it…

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SWTOR Crafting Bonuses Chart

If you’re the kind of player who loves to learn with visuals, then you’re really going to like this Crafting Bonuses chart for SWTOR, made by HoHawl (Reddit name). This great chart lists each class on the left-hand side, along with ship droid and optional companions. Then across the top we have the crafting skills and you can see the crit and skill bonuses you can receive for each class. You can see the full image here and download or save to your computer, or even print it out so you can refer to it often.

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Schematics Leaving the End Game of SWTOR

Have you been wondering why there are no end game schematics for your crafting skills in SWTOR? You are not alone and other people have brought this question to the forums where Allison Berryman, Senior Community Coordinator for SWTOR, gives us a little insight into why this is. I talked to Systems Designer David Hunt about this, and (related to this question), he told me that content in the near future generally won’t have schematics as drops in endgame content, and that those high-end schematics will come from reverse engineering. So, for content in the near future, schematics for all crafting skills won’t generally be part of those end game loot tables. It makes sense, when you think about it. But some players feel like crafting is just not balanced right now and that more needs to be done to even out the crew skills. Do you think it will…

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Leveling Guide 1 through 400 for Cybertech

The patterns in this leveling guide for Cybertech are obtainable from a Cybertech Trainer only. Cybertech is one of the most versatile skills in SWTOR and it’s used to make the following: Droid parts, ship parts, mods, earpieces, grenades, mounts and armor plates. The primary gathering skill used in Cybertech is Scavenging using compounds and scavenged metals. The secondary mission skill is Underworld Trading using underworld metals. After you complete each step, you can train for the next level by visiting the Cybertech Crew Skill Trainer. Reverse engineering is an option that will allow you to use fewer materials on anything you make. However, this process produces random materials so it’s impossible to calculate a precise number for players to use. For this reasons, this leveling guide is based on the materials needed when reverse engineering for Cybertech is not used, so you’ll know exactly what you’ll need. Here are…

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Synthweaving Leveling Guide 1 through 400

The patterns in this leveling guide for Synthweaving are obtainable from a Synthweaving Trainer only. After you complete a step, train for the next level by visiting the Synthweaving Crew Skill Trainer. The Sith Inquisitor, Sith Warrior, Jedi Consular and Jedi Knight are the classes that can use Synthweaving crafts gear. The primary gathering skill used in Synthweaving is Archaeology using artifact fragments and power crystals. The secondary mission skill needed is Underworld Trading with underworld metals and luxury fabrics. As of now, there are no specific level requirements needed before you can learn and level the patterns to the maximum. The requirements that you’ll find here are the ones needed to use the gear that you craft. Reverse engineering is an option you can use on anything you make. It will allow you to use about 20% fewer materials for this craft than what you’ll find listed in this…

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“I could weave a throw rug right now with my eyes closed”

Title is a reference to Demolition Man. This post is pre patch 1.3 so some things have changed. This thing took the player months to unlock, but that’s an artifact quality schematic from every medium armor green schem, plus a few of the blues (Which can be RE’d into even higher artifacts but there is little reason to do that). Redoubt (+Defense) -Anti-Armor (+Defense, +Surge) -Exactitude (+Defense, +Accuracy) -General’s (+Defense, +Presence) -Veracity (+Defense, +Shield) Critical (+Critical) -Endowment (+Critical, +Surge) -Fervor (+Critical, +Accuracy) -Leadership (+Critical, +Presence) -Supremacy (+Critical, +Alacrity) -Tempest (+Critical, +Shield) Overkill (+Power) -Commander (+Power, +Presence) -Expert (+Power, +Surge) -Hawkeye (+Power, +Accuracy) -Rampart (+Power, +Shield) -Vehemence (+Power, +Alacrity) 1: Took about 3 months to grind out the medium armors to get a full set from the starting green schems. 2: Many  have tried selling them on the GTN, but there’s no way you can make money back doing that. The reason there is so…

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Complete Custom Synthweaving overview

Here is a  fantastic Compilation of all the  Synthweaving armors currently available in the game. If your new to the game, Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creating. What do you think? Do you like the sets? Were you disappointed? Will you be saving up for a specific set in particular? Already got a set and have screenshots of it? We want to see! Post us a link to your images in the comments.

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