Eric Musco just posted a forum update about the crafting changes players can expect with Patch 4.1. With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. We want crafting to remain an important alternative to Mission and Operation gear. With the release of 4.1 we are releasing an alternative to the KotFE gear. This new tier of gear will be the best craftable gear that does not require exotic crafting materials, and to support this tier, we are introducing a new grade of crafting materials and missions. With this new change, we want Crafting to remain an important alternative means to collecting the most powerful gear in the galaxy – whether you’re looking to gain an edge in combat, or turning a tidy profit on the Galactic Trade Network. There are a few terms that we will be…
crew skills
Crew Skills Used in Flashpoints (Storymode)
Those of you who have been here with us since the beginning will remember vanilla SWTOR and here is something that might remind you of that era of the game. It reminds me of some of the instances in KOTOR, for example, where you had different paths. There are crew skills in the storymode Flashpoints and they are worked in like “hidden” gems for you to find. Here’s a really cool chart that tells you (almost) all of them in one place. Take a look: If you plan to try to find all of these, want specific ones, or just want to see what’s around in a Flashpoint you’re doing already, this is a handy chart to keep around. Bookmark it or print it out – whatever works for you – but keep it around to refer to. Have fun!
SWTOR Crew Skills Diagram
You know that we love bringing you community created items and tools to help you enjoy the game more, or just things that we think are cool. So here’s a SWTOR crew skills diagram that we think is worth taking a look at. This is a great cart and while the regular updates and additions might make it feel a little cluttered for some, we think the more info, the more useful. See below: As you can see, this chart has a great deal of information for building your crew skills. Do you think it has everything? Too much? What would you like to see in a crew skills diagram?
Crew Skill Updates for Patch 2.0.1
The new patch coming with the next Scheduled Maintenance, BioWare will be pushing a patch that should fix some of the crew skill issues that came with Star Wars: The old republic Rise of the hutt cartel. Amber Green breaks it down for us. Hello again everyone, The weekend is upon us! We’ve been listening to your feedback, and I wanted to be sure to give you folks an update about where we currently stand with regards to the various Crew Skill issues you’re seeing. As I stated in my last update, Patch 2.0.1 will contain a number of Crew Skill fixes: Tier 23 and 26 Armstech Augments now have the correct crafting times. Arkanian Relics will now be listed in the correct category in the Artifice Crafting Window. Successful Gathering Missions above level 400+ will now provide more crafting materials. Increased the number of Bio-Mechanical Interface Chips and Thermal Regulators provided as…
Crew Skills and Items in Game Update 1.3
BioWare updated the community blog, with a new post, describing some of the upcoming changes, we can expect happening to items and crew skills when path 1.2 launches. While we have covered most of the the information here before, the blog provides a great summary of the relevant details. Prior to Game Update 1.3, it was only possible to create an Augmented item through a critical crafting success. Augmented items have an additional mod slot, conveniently called an augment. Some of the most valuable items in the game right now are orange shells that have been crafted with an augment slot unlocked, because they have exceptional stat potential with their full complement of mod slots. While these items are cool, they are indicative of a systemic inequity between different types of items. That’s where Augment Tables come in. That covers most of the changes you’ll see for items in Game…
SWTOR Tips: Which Crew Skills Should I Choose?
If you are new to the game of SWTOR or just made a new character and you want to know which crew skills to choose, here are some guidelines to help you. First, you can choose any crew skills you want. However, just like crafting in any MMO, there are certain skills that make more sense to certain classes. There are also companion bonuses that come with certain crew skills. Here’s an overview to help you make your decision. Just keep in mind, it’s not set in stone and ultimately, you can choose anything you feel like doing. Play the game your way and have fun! Class / Skill Recommendations Smuggler / Imperial Agent Armor: Armormech, Scavenging, Underworld Trading Weapons: Armstech, Scavenging, Investigation Trooper / Bounty Hunter Armor: Armormech, Scavenging, Underworld Trading Weapons: Armstech, Scavenging, Investigation Sentinel / Marauder Armor: Synthweaving, Archaeology, Investigation Weapons: Artifice, Archaeology, Treasure Hunting Guardian /…