July is not the loudest month Star Wars: The Old Republic has ever had, but it is at least giving players two reliable reasons to log in: strange ancient alien tech on Ilum and another round of pirate trouble on Dantooine. Broadsword has posted the official SWTOR in-game events for July 2026, and the month is built around two returning events: Relics of the Gree and Pirate Incursion. Both are familiar, both are still useful if you’re chasing reputation or cosmetics, and both are very SWTOR in the sense that one involves a mysterious super-advanced alien vessel and the other involves pirates making everyone’s day worse. Very on brand. Relics of the Gree Returns July 7 Relics of the Gree runs from July 7 to July 14, beginning and ending at 12:00 PM GMT. The event requires Level 50+ characters. This is the Ilum event, which means players are heading…
Ilum
SWTOR Reveals Exciting In-Game Events for February 2026 — Rakghoul Resurgence & Relics of the Gree
Star Wars: The Old Republic players have fresh activities to dive into this February, as the official SWTOR website has just announced two major in-game event campaigns rolling out throughout the month. Whether you’re looking to fight off biological threats or explore ancient alien mysteries, February promises variety and rewards for all types of players. Rakghoul Resurgence Returns to Tatooine (Feb 3–10) The month kicks off with the Rakghoul Resurgence outbreak on Tatooine, starting February 3 and running through February 10. This event brings back one of SWTOR’s most chaotic and rewarding seasonal experiences: a wave of Rakghoul plague activity threatening settlements across the desert world. The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an emergency alert and is calling for volunteers to help combat the outbreak. Key features of the event include: Players will want to prepare their squads and coordinate with friends — Rakghoul outbreaks can get…
From Hoth to Greenland: Why Star Wars Always Returns to Ice Worlds
Star Wars isn’t just space wizards and laser swords. It’s also… snow. A lot of snow. Some of the saga’s most iconic moments don’t happen on shiny Coruscant skylines or desert dunes — they happen in the kind of cold that makes your face hurt just thinking about it. Hoth. Starkiller Base. Frozen hangars, whiteouts, survival gear, and the kind of silence where you know something terrible is about to happen. And weirdly enough, in 2026, Star Wars ice worlds feel more culturally relevant than ever — because real-world headlines are suddenly full of Arctic tension, Greenland debates, and “strategic territory” conversations. So why does Star Wars keep returning to ice? And why do those icy planets always feel like the place where empires show up with bad intentions? Let’s dig into it. Hoth: the planet that made Star Wars feel real Hoth is where the galaxy far, far away…
Patch 7.7 Shakes Things Up: Dynamic Encounters Get Ranked and Ruled
If you’re returning to the galaxy of Star Wars: The Old Republic, patch 7.7 just added a galaxy of fresh content—and one fan dragged out a ruler to rank them all. A recent post at SWTOR Commando lays out a definitive list of the planets hosting 7.7’s dynamic encounters, splitting them into “capital worlds”, “starter planets”, and the icy realm of Ilum. Capital Worlds Take the Crown: Dromund Kaas and Coruscant Dromund KaasTopping the chart is Dromund Kaas. Why? It’s the variety champion. With over 20 unique dynamic encounters, this Sith capital pulls off themed chaos—from lightning-spired attacks to spaceport meltdowns. One cheeky NPC even shouts “What is Xarion hiding?”—a nice nod to timeline lore. And with encounters conveniently placed along travel routes, grinding out those conquest points becomes more a joy ride than a chore.Minor gripe: a few encounters—like “Shock and Awe”—feel over-tuned, and some voice lines play out…