Maul

The Maul Gap: Why Shadow Lord’s 18 BBY Setting Matters

Star Wars timeline highlighting The Bad Batch 19BBY

For a Star Wars show built around one of the franchise’s angriest survivors, Maul: Shadow Lord picked a very smart place to land. The series is set in 18 BBY, about a year after Revenge of the Sith and the fall of the Republic. That alone makes it more than just another “Maul is back” project. It drops him into one of the ugliest, most unstable corners of the timeline: the moment when the Jedi are broken, the Empire is tightening its grip, and the galaxy is still trying to figure out what just happened. GamesRadar and Fantha Tracks both place the series in 18 BBY, while official Star Wars material describes the show as following Maul after The Clone Wars as he tries to rebuild his criminal power. That matters because Maul’s story has always had a weirdly large hole in the middle. We know who he was in…

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Star Wars: Galaxy of Heroes Celebrates Its 10th Anniversary with a Massive “New Era” Update

Din Djarin and Grogu stand at the center of the new Star Wars: Galaxy of Heroes poster surrounded by iconic characters like Darth Vader, Yoda, Rey, and Darth Maul.

Ten years. A decade of battles, guilds, lightsabers, and strategy at the holotable. Star Wars: Galaxy of Heroes (SWGOH) has officially hit its 10th anniversary — and Capital Games is celebrating with the biggest update in the game’s history. The update marks the beginning of what the developers are calling a “New Era” for the game, bringing sweeping structural changes, a revamped progression system, and brand-new content designed to unite veterans and newcomers under one galaxy-spanning system. Let’s break down everything you need to know about this landmark update and how it’s set to reshape SWGOH for years to come. The Era System: A New Way to Play The centerpiece of the 10th Anniversary update is the introduction of Eras, a new seasonal structure designed to organize content, progression, and storytelling. Each Era will consist of: Eras will be isolated from the rest of the game — referred to as…

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