public test servers

Public Test Servers Update june 6/21

Amber Green posted an update regarding updates to the Public Test Servers. BioWare will be patching them up to the weekend, so it’s possible to play and test the servers all weekend long. Now go have fun and report in them bugs. Here is the post: Hello PTS Testers, Happy Friday! We are currently releasing a small patch to the Public Test Server to correct a couple of issues for you before weekend testing. The server will be made available again as soon as possible, and we appreciate your patience. The Patch Notes for this update are both for Nightmare Mode Scum & Villainy: The area of effect missiles used bye Mercenary Demolitionists now damage players appropriately. During the encounter with Titan 6 in 16-Player Mode, the “Huge Grenade” ability now always uses two grenades. Thanks for your assistance in improving our new content and don’t forget to please use /bug…

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SWTOR: Game Update 2.2 now on PTS

BioWare just opened the Public test servers with game update 2.2. I haven’t testet it out my self yet, but  LightSaber from the-old-republic.ru send over a new video showcasing some of the awesome new stuff that comes with game update 2.2.  This Doesn’t seem like a huge patch but rather some nice additions and changes. Check out the patch notes below the video. The video shows Dark Ward, The Visual changes to flamethrower, Kell Dragon gear & New Rated PvP Weapons  we get with 2.2. Check it out:   Star Wars™: The Old Republic™ Game Update 2.2 PTS Patch Notes Last Updated: 5/24/2013 The patch notes published for the Public Test Server are intended to guide testing. They are not final and are subject to change. The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved…

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PSA – PTS Closing 3/26

BioWare are closing down the public test servers on March 26. This is off course due to the announcement of Star Wars: The old republic Rise of the Hutt Cartel. For some reason we are not getting this information when we actually log into the PTS, but AmberGreen updates us on the forums: PTS Closing – 3/26/2013 | 03.25.2013, 09:43 AM Tomorrow morning, we will be closing the PTS and this forum as we conclude public testing of Game Update 2.0. Please remember that the current build on PTS is not the final version, and there will be updates to what’s here before Game Update 2.0 is deployed to the live servers. Your participation and feedback have been exceptionally valuable, and we appreciate everyone who took time to test Game Update 2.0! PTS Closing Details: Date: March 26th, 2013 Time: 8AM PDT (5PM GMT) Duration: The PTS will remain closed until we…

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PTS update notes – March 6

BioWare deployed a new update to the public test servers yesterday with a new patch to Game Update 2.0.  check out the  full patch notes below.  Annoyingly, many of these changes (Sniper changes, Missile Salvo change, etc.) aren’t new today but were put in a couple days ago. I don’t know why they listed them again. Classes and Combat Jedi Knight Alacrity no longer reduces the channel duration of Force Stasis. Sith Warrior Alacrity no longer reduces the channel duration of Force Choke. Jedi Consular Sage Empowered Throw now also increases the damage dealt by Sever Force. Shadow Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when Combat Technique is active. Kinetic Combat Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active. Slow Time now has a 9second cooldown and costs 20 Force. Damage remains…

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