Below you will find the changes coming to Rage and Focus in Game Update 5.5. Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Rage Force Lash now deals 100% more damage The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10% Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Focus Force Lash now deals 100% more damage The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10% DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational…
Sith Juggernaut
SWTOR: Class Changes: Vengeance Juggernaut / Vigilance Guardian
Below are the changes that are coming to SWTOR Vengeance and Vigilance in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Vengeance Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Ravager from 3% to 5% Draining Scream now deals 45% more damage Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Vigilance Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Master Focus from 3% to 5% Burning Blade now deals 45% more damage DevNotes:…
Warrior / Knight Class Changes in SWTOR KOTET
Here are the Class Changes in KOTET for the Warrior / Knight classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Sith Warrior and Jedi Knight. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Sith Warrior Juggernaut For Juggernauts, we really wanted to strengthen their fantasy as Force-empowered, saber-wielding wrecking balls on the field of battle. To that end, in Knights of the Eternal Throne we have tweaked some of their existing abilities and added some new skills and abilities to help them realize the dream. Here are some of those changes: Ravage: This is now an instantly activated ability to help add more mobility to the Juggernaut. Guard: No longer has any Form restricting its use….
SWTOR Bioware explains Jugg/Guardian changes in 3.1
System Designer John Jarynowski, took some time explaining the upcoming Juggernaut/Guardian changes coming with game update 3.1. Defense Guardian Feedback Thread | 01.09.2015, 03:35 PM The team is actively discussing taking Retaliation/Riposte off the GCD. Normally, we do not want damage abilities to be off the GCD, however, both the Shield Tech/Shield Specialist and Darkness Assassin/Kinetic Combat Shadow already have major rotation skills (Dark Ward/Kinetic Ward and Heat Blast/Energy Blast) off the GCD. If these changes are made, we will definitely readdress the current changes to the Immortal Juggernaut/Defense Guardian. To those confused by the Immortal Juggernaut/Defense Guardian changes: We found that the Discipline was not performing to our DPS goals for tanks. The current changes are simply for balancing and maintaining our vision for the class. Concerning balancing/changes for other classes, tanking or otherwise: Keep an ear and eye open for upcoming news. This is just the start of…
SWTOR Game Update 3.0 Class Changes: Guardian + Juggernaut
With Game Update 3.0 coming soon, we’ve been getting updates from the SWTOR developers about the various class changes taking place. This week we got an update about Guardian and Juggernaut. This will help you to see what changes are coming to these classes in the game in more detail. There is also opportunity for discussion, should you have any questions or concerns about these changes and how it will affect how you play the game. Here is a snippet from Guardian. Please check out the Sentinel blog for the base Class changes coming to the Jedi Knight. Now that Guardians have Riposte all to themselves, we have slightly modified how it works to suit them better. We put Riposte back on the global cooldown, which allowed us to lower the focus it consumes while also increasing the damage it deals, so it now consumes less focus and deals more…
SWTOR Sith Warrior Juggernaut Leveling Build For 1.2
Today we have another post from the team over at www.swtorsavior.com and this post will give you a build for the Sith Warrior Juggernaut if you need an updated build for leveling since the 1.2 patch. First we will go over the build and then give you a bit of information about it: To use this build you should use Quinn or Vette as your companion and here are some rotations that you can use: Levels 1-30: Force Charge > Smash > Sundering Assault > Force Scream > Ravage Focus on adding in extra assaults to keep your rage up and vicious slash when you have built up enough rage. Levels 30-40 your rotation will change to: Force Charge > Smash > Sundering Assault > Force Scream > Impale > Ravage Then lastly from 40+ you will have the full rotation: Force Charge > Smash > Sundering Assault > Force…
SWTOR Sith Juggernaut PVP Build
It has been a while so I thought it was time for another build from the team over at www.swtorsavior.com. This time it is a build for PVP that will show you how to build a decent class build with the Sith Juggernaut. First let us have a look at the build and the point allocation from 10-50: Sith Juggernaut PVP Build: The Juggernaut in PVP is an awesome class and is able to deal more than average damage but also has a fair amount of survivability as well. The build is to be used in the following way: Rage Generation is a must with this build and you will want to use Sundering Assault when it isn’t on CD and use Assault when it is. Both of these skills will generate the same amount of rage but sundering assault will deal more damage and will also lower your targets…