SWTOR Game Update 3.0 Class Changes: Guardian + Juggernaut

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With Game Update 3.0 coming soon, we’ve been getting updates from the SWTOR developers about the various class changes taking place. This week we got an update about Guardian and Juggernaut. This will help you to see what changes are coming to these classes in the game in more detail. There is also opportunity for discussion, should you have any questions or concerns about these changes and how it will affect how you play the game.

Here is a snippet from Guardian.

Please check out the Sentinel blog for the base Class changes coming to the Jedi Knight.

Now that Guardians have Riposte all to themselves, we have slightly modified how it works to suit them better. We put Riposte back on the global cooldown, which allowed us to lower the focus it consumes while also increasing the damage it deals, so it now consumes less focus and deals more damage than Slash. We also changed what enables Riposte based on the Guardian’s active form. While in Soresu Form, parrying, deflecting, dodging, or being missed by an enemy’s attack will enable the use of Riposte. While not in Soresu Form, Riposte is enabled whenever one of the Guardian’s melee attacks is parried, dodged, or misses its target. This change allows for Guardians that focus on dealing damage to use the ability more often in situations where they are not actively tanking an enemy, while effectively keeping the ability unchanged for Guardians that are focused on tanking.

All Guardians now gain access to the following two passive abilities:

Focused Striking: Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.
Single Saber Mastery: Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
Shii-Cho Form: Increases all Force damage dealt by 5%.
Shien Form: Increases all melee damage dealt by 5%.
Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Force Sweep and Cyclone Slash by 30%.

And then here we have a snippet from Juggernaut:

Please check out the Marauder blog for the base Class changes coming to the Sith Warrior.

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Juggernaut

Now that Juggernauts have Retaliation all to themselves, we have slightly modified how it works to suit them better. We put Retaliation back on the global cooldown, which allowed us to lower the rage it consumes while also increasing the damage it deals, so it now consumes less rage and deals more damage than Vicious Slash. We also changed what enables Retaliation based on the Juggernaut’s active form. While in Soresu Form, parrying, deflecting, dodging, or being missed by an enemy’s attack will enable the use of Retaliation. While not in Soresu Form, Retaliation is enabled whenever one of the Juggernaut’s melee attacks is parried, dodged, or misses its target. This change allows for Juggernauts that focus on dealing damage to use the ability more often in situations where they are not actively tanking an enemy, while effectively keeping the ability unchanged for Juggernauts that are focused on tanking.

All Juggernauts now gain access to the following two passive abilities:

Raging Assault: Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.
Single Saber Mastery: Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
Shii-Cho Form: Increases all Force damage dealt by 5%.
Shien Form: Increases all melee damage dealt by 5%.
Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Smash and Sweeping Slash by 30%.

Soresu Form also now increases accuracy by 10%, but it causes the Juggernaut to do 10% less damage as well. Taunt and Threatening Scream can now miss, but the accuracy granted by Soresu Form offsets this for tanks, while damage dealers will need to continue to gear for some accuracy to keep all of their abilities from missing. We also moved around the levels at which Juggernauts get some abilities, to help the Immortal discipline feel more like a tank earlier in the leveling experience.

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Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.