Jedi Guardian

SWTOR Class Changes: Rage Juggernaut / Focus Guardian

Below you will find the changes coming to Rage and Focus in Game Update 5.5. Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Rage Force Lash now deals 100% more damage The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10% Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Focus Force Lash now deals 100% more damage The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10% DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational…

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SWTOR: Class Changes: Vengeance Juggernaut / Vigilance Guardian

Below are the changes that are coming to SWTOR Vengeance and Vigilance in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Vengeance Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Ravager from 3% to 5% Draining Scream now deals 45% more damage Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Vigilance Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Master Focus from 3% to 5% Burning Blade now deals 45% more damage DevNotes:…

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Warrior / Knight Class Changes in SWTOR KOTET

Here are the Class Changes in KOTET for the Warrior / Knight classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Sith Warrior and Jedi Knight. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Sith Warrior Juggernaut For Juggernauts, we really wanted to strengthen their fantasy as Force-empowered, saber-wielding wrecking balls on the field of battle. To that end, in Knights of the Eternal Throne we have tweaked some of their existing abilities and added some new skills and abilities to help them realize the dream. Here are some of those changes: Ravage: This is now an instantly activated ability to help add more mobility to the Juggernaut. Guard: No longer has any Form restricting its use….

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SWTOR Bioware explains Jugg/Guardian changes in 3.1

System Designer John Jarynowski, took some time explaining the upcoming Juggernaut/Guardian changes coming with game update 3.1. Defense Guardian Feedback Thread | 01.09.2015, 03:35 PM The team is actively discussing taking Retaliation/Riposte off the GCD. Normally, we do not want damage abilities to be off the GCD, however, both the Shield Tech/Shield Specialist and Darkness Assassin/Kinetic Combat Shadow already have major rotation skills (Dark Ward/Kinetic Ward and Heat Blast/Energy Blast) off the GCD. If these changes are made, we will definitely readdress the current changes to the Immortal Juggernaut/Defense Guardian. To those confused by the Immortal Juggernaut/Defense Guardian changes: We found that the Discipline was not performing to our DPS goals for tanks. The current changes are simply for balancing and maintaining our vision for the class. Concerning balancing/changes for other classes, tanking or otherwise: Keep an ear and eye open for upcoming news. This is just the start of…

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SWTOR Game Update 3.0 Class Changes: Guardian + Juggernaut

With Game Update 3.0 coming soon, we’ve been getting updates from the SWTOR developers about the various class changes taking place. This week we got an update about Guardian and Juggernaut. This will help you to see what changes are coming to these classes in the game in more detail. There is also opportunity for discussion, should you have any questions or concerns about these changes and how it will affect how you play the game. Here is a snippet from Guardian. Please check out the Sentinel blog for the base Class changes coming to the Jedi Knight. Now that Guardians have Riposte all to themselves, we have slightly modified how it works to suit them better. We put Riposte back on the global cooldown, which allowed us to lower the focus it consumes while also increasing the damage it deals, so it now consumes less focus and deals more…

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Star Wars Facts: The Three Branches of the Jedi Order

The Jedi Order was an ancient and noble monastic peacekeeping organization unified by its belief and observance of the Force. The Jedi were the guardians of peace and justice in the Galactic Republic, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia despite facing many trials, most often threats from the Sith, wielders of the dark side of the Force. For a full reading about the Jedi order check out our article about them here. Below is a walk through of the Three Branches of the Jedi Order: The Sentinels Jedi Sentinels were often considered a blend between the Consulars and the Guardians. However they were more than that. Whilst the other branches focused on what they could achieve with Force powers or Lightsabers Sentinels realised that the Force…

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Guardian Angel: 1.2 Updates

Now that patch 1.2 is out, we can start adjusting our Guardian Tank game play accordingly. This patch did not have a ton as far as Defense Guardians go, but it changed enough for us to re-examine a few elements in the Guardian’s build. Defense Guardian Changes: Guardian slash was the ability affected the most by this recent patch. Command took a nerf, which now makes it a worthless talent in PvE, and the tree as a whole got slimmed down. It now takes less skill points put into the Defense tree to get all of the relevant tank skills. Master Strike also received a buff in both damage and channel-ability. The attack can no longer be interrupted. This makes it more relevant in the Tank Guardian’s priority line, since more damage means more threat. Master Focus also adds to Master Strike damage and Single Saber Mastery now works in…

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Guardian Angel: Statting and Itemization

So far, with the Jedi Guardian we’ve only covered the very basics, including leveling, builds, rotations, and tactics. Now it’s time for itemization. Note that for the current build, 1.1.x, end game itemization is greatly limited by the amount of gear available from the tier system. There is only one tank set for Tionese, Columi, and Rakata gear, as well as Centurian, Champion, and Battlemaster gear. Though you may not be able to itemize as you choose now, familiarity with the system and how you can manipulate it will help you for later builds, such as the upcoming 1.2 patch. The only stat I will not cover in this article is armor, which is a stat that you have virtually no control over. We will start with the most basic stats. Strength and Endurance: As far as primary stats go, even in 1.2, your ability to manipulate these will be…

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