vulkk

SWTOR 4.0 Class Changes: Inquisitor and Consular

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Sith Inquisitor and Jedi Consular Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to…

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SWTOR 4.0 Class Changes: Bounty Hunter and Trooper (Video Overviews by Vulkk)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Bounty Hunter and Trooper Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: Whether you prefer bullets, missiles, or just plain fire, Bounty Hunters and Troopers have something for you! In Game Update 4.0, we wanted to give all Powertechs/Vanguards a quick way to jump into the thick of combat or instantly catch back up to a fleeing target. To accomplish this, we made Jet Charge/Storm baseline for all Powertechs/Vanguards. Getting up in the enemy’s face isn’t something…

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SWTOR 4.0 Imperial Agent and Smuggler Changes (Video Overview)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Imperial Agent and Smuggler Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: In Game Update 4.0, we wanted to increase the mobility of these formidable combatants in order to allow them to realize their full potential on the battle field, and to make them more difficult to kite. The new Knight/Warrior ability – Blade Blitz/Mad Dash – emphasizes this design intention, and Knight/Warrior players will find that they have an easier time staying on target…

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SWTOR 4.0 Knight and Warrior Changes (Video Overview by Vulkk)

knight and warrior changes

Video Overview and Analysis of Knight & Warrior Changes by Vulkk Bioware finally began releasing information about class changes in the next upcoming digital expansion Knights of the Fallen Empire. It’s scheduled for the end of October. In the embedded videos below you will learn more about the changes for Patch 4.0. In the Marauder and Sentinel video there is a slight note of personal opinion. This is my main class and I am 100% familiar and proficient with it. Knowing all current abilities and the state of the class, now and stretching way back to the pre-launch times of the game, does help a bit 🙂 Enjoy and don’t forget to leave a comment with your personal opinion for your favorite advanced class and discipline.

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SWTOR Basics: The DOs and DONTs for Beginners

A SWTOR Basics Guide, dedicated to Beginners, who just start their adventures in the game’s vast world. Leveling tips to make your experience smoother and easier. The video explains the most basic and primal things one should be concerned when starting their very first character and Playthrough in the massive SWTOR universe. The suggestions and ideas are global and most of them apply to both F2P and subscribers. There’s a little for everybody – PvE, PvP, exploring, crafting, gearing and more. Read the Blog Post about this video. It was published a few days earlier, giving you insights and some sneak-peaks into the script (adapted for a blog post, of course). First few minutes are for Class and Story choice and Crew Skills, after that we continue with the swtor basics of gearing, outfitting, GTN profits and in the end there is a little bit about colour crystals and PvP. If…

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Improve SWTOR Performance by Installing DirectX 9

Installing the old DirectX 9 on Windows 10 may sound weird at first, but let’s see what the reason is, shall we? It will very likely help Improving a lot your SWTOR Performance and FPS. Windows 10 comes packed with the newest edition of DirectX 12. Our favorite game SWTOR is created and still used only Directx 9. In order for it to display its beauty, the system needs to emulate al the DirectX 9 effects, which may slow it down and result in a poor performance. By installing the DirectX 9 package manually, we stop that process of simulation and allow our PC to use the original files the game is designed for, thus, in theory at least, speeding the process up. This installation wont make SWTOR run smooth and flawlessly, but it will likely boost it at least a bit. I have done this since the game’s launch in 2011 on multiple…

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SWTOR Celebration Cantina Live Stream Recap and Overview (Star Wars Celebration 2015)

This Saturday a special Panel aired live for ~52 minutes on Twitch. Bioware live streamed the SWTOR Community Cantina event from Celebration Anaheim 2015.The video linked below is Vulkk’s recap of the SWTOR Community Cantina Event from Star Wars Celebration Anaheim 2015. Did Bioware drop the ball with lack of new information or we got the awesome news we were dreaming for? Alongside the event notes, you will hear also his personal opinion and overview of the event.

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SWTOR: Patch 3.1.1 Jedi Sentinel and Sith Marauder Changes Analytical Video Preview

In this video Vulkk introduces the upcoming changes for Jedi Sentinel and Sith Marauder with Patch 3.1.1, which was recently released on PTS. He shares his opinion and analysis on the impact of these changes. There is a new Utility added and one was removed, a couple abilities were altered. Whether this fix is good for the class and in what situations  will Sentinels and Marauders feel stronger and more viable? If you are interested to hear Vulkk’s opinion, the video is attached down below. Don’t forget toshare your own expectations! Quick reminder of the Sentinel / Marauder patch notes for 3.1.1: Sentinel Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds. Removed the Stagger Skillful Utility. New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and…

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SWTOR: Complete KEYBINDING Guide and UI Tips

Keyboard keybinding is very personal and every player should edit and adjust their abilities to their own taste. With that said, in the linked video Vulkk shows us his personal bindings for both keyboard and mouse as well as various tips, tricks and reasons why certain skills should be located in certain spots and what is the logic behind each and every bound ability. The video examples the Jedi Sentinel keybinds, but the guide is made to be valid for all advanced classes. The ideal system is when all keybinds are the same or very similar for all of our alts, which makes remembering key press combinations a lot easier and saves us time.

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