Gamespot Interview with Daniel Erickson – GamesCom 2010

As we continue our coverage of GamesCom 2010, Giancarlo Varanini from Gamespot interviewed Daniel Erickson about space combat and the advanced classes. Lot’s of new tidbits were revealed including:

  • Space combat may not be entirely optional
  • There will be access to rewards and other things through space combat
  • Advanced classes are “total class systems” not just little offshoots
  • Described advanced classes as very much “works in progress” (no word if that means the names as well)
  • Companions will factor in a big way into your class built
  • Companions may be assigned their abilities by “kits” you give them – for example, any companion can be a healer with the right kit
  • Daniel remarks that the Force is not magic, which makes the choice of the name Wizard for one of the Jedi Consular advanced classes all the more curious

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.