This is Why SWTOR Matters

Ever gotten on a soapbox when it comes to talking about video games? You certainly wouldn’t be the first to do so. In fact, gamers are often so passionate about their video games that they find themselves on a soapbox quite often. Adam Harshberger of Pexielsordeath.com has a soapbox opportunity to tell us all why SWTOR matters.

It seems everyone who has played the game has a strong opinion one way or another about it. For some, SWTOR is just another MMO attempting to rival WoW that will probably wither and wane just like so many others. To some, it doesn’t matter at all. However, to others SWTOR matters and here is a glimpse into why.

Harshberger says:

“But, regardless, Bioware has succeeded in igniting my brain in ways that only single player games have previously – and, to frank with ya’ll, I can’t stop playing it.”

He says that most MMORPGs are boring and mindnumbing with the same go-get-this style quests to be done over and over again. However, he finds SWTOR to be different from the typical MMO and that it breaks the mould, captures his interest and brings him entertainment. So how is it different from other games in the market?

“How does SWTOR do it? The cut-scenes, really, are the culprit. They are fleshed out and well-written – and they work because the writers at Bioware are some of the best in the industry. The company’s promise of delivering ‘the fourth pillar’ (story) has been fulfilled. With these cut-scenes, my character is brought to life and given context in the world. It’s the end, not the means, that matter though – the cut-scenes aren’t the triumph; the fact that I have a character, not a husk, is.”

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.