Below you will find the upcoming changes to Bodyguard and Combat Medic coming in Game Update 5.5:
Note: All changes below are currently in development and are subject to change before being released.
Mercenary
Bodyguard
- Healing Scan now heals for 6.45% less
- Progressive Scan now heals for 7% less
- The heal-over-time provided by Proactive Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
- The healing bonus given to Emergency Scan and Rapid Scan by Empowered Scans is now 3%
- The healing bonus given to Kolto Missile, Kolto Pods, and Progressive Scan by Peacekeeper is now 3%
- The critical healing bonus given by Warden is now 5%
- Bodyguard (the passive skill) now increases the healing each charge of Kolto shell does by 3%
Commando
Combat Medic
- Advanced Medical Probe now heals for 6.45% less
- Successive Treatment now heals for 7% less
- The heal-over-time provided by Preventative Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
- The healing bonus given to Bacta Infusion and Medical Probe by Field Medicine is now 3%
- The healing bonus given to Kolto Bomb, Kolto Pods, and Successive Treatment by Frontline Medic is now 3%
- The critical healing bonus given by Potent Medicine is now 5%
- Probe Medic now increases the healing each charge of Trauma Probe does by 3%
DevNotes: The Bodyguard / Combat Medic was overperforming in HPS output, so it needed some changes to various abilities.
First, we reduced the effects of Proactive Medicine / Preventative Medicine, in addition to reducing the overall healing done by Healing Scan / Advanced Medical Probe and Progressive Scan / Successive Treatment. Finally, we reduced the healing and critical healing bonuses given to the discipline through passives, which brought the Bodyguard / Combat Medic to its target HPS.