Star Wars Galaxy of Heroes February update banner featuring Imperial Probe Droid and Director Krennic with Andor Era reworks

Star Wars: Galaxy of Heroes February Update – Andor Era Fixes & Major Imperial Touchups

The latest February update for Star Wars: Galaxy of Heroes is less about flashy new characters and more about something players actually love: fixing broken stuff and making old units dangerous again.

Between Era of Andor adjustments, long-requested bug fixes, and serious reworks for Imperial Probe Droid and Director Krennic, this patch quietly shifts parts of the meta — especially for Empire and ISB teams.

Let’s break it down.


🚀 News Highlights

Hunter (Mercenary) Is Now Accelerated

More shards, faster farming. Always a win for roster growth.

Era of Andor Continues

No major system overhaul here — but this patch supports the ongoing Andor-era focus, especially with ISB synergy upgrades (more on that below 👀).


🛠️ Bugs & Fixes (AKA The “Finally” Section)

This update hits a lot of lingering issues:

  • LSTs crashing the client → fixed
  • Rebel & Jedi Lightspeed Token eligibility → restored
  • GAC “Re-Save Roster” button → works properly again
  • GL Hondo Taunt interaction → corrected
  • Jedi Knight Revan “Master Strategist” bug → fixed
  • 4-LOM protection bonus bug → fixed
  • Inquisitor Barriss omicron text + functionality → corrected
  • Datacron SFX stacking noise → gone
  • Conquest Great Mothers + Weather the Storm disk bug → fixed
  • Temple Guard ability text clarified
  • Luthen Special 1 ignoring Taunt outside GAC → fixed
  • Support datacron Protection Up behavior → corrected

This is one of those patches where the game just plays smoother across modes.


⚙️ CHARACTER TOUCHUPS – THE REAL STORY

This patch secretly buffs Empire control squads in a big way.


🤖 Imperial Probe Droid (IPD) – Now a Walking Tactical Nuke

IPD goes from niche TB tool → core ISB engine piece.

💥 Self-Destruct = Battlefield Reset Button

  • Massive target damage
  • 30% Max Health splash damage
  • Exposes Target Locked enemies
  • In Territory Battles:
    • Revives after exploding
    • Deals bonus damage equal to 200% of Max Health
    • Grants Empire allies stacking Offense

IPD is now designed to:
Die → cripple enemies → revive → repeat.


📦 Imperial Logistics (New Power Engine)

  • +50% Max Health
  • Turn Meter gain on Droid turns, Empire turns, and Rebel enemy turns
  • Target Locked enemies:
    • –25% Evasion
    • Cannot gain buffs

This turns Target Lock into a control mechanic, not just a debuff.


🎖️ Rank System (Chain of Command)

IPD gains ranks by exposing Target Locked enemies.

At higher ranks:

  • When defeated → inflicts Healing Immunity
  • Healing Immunity becomes undispellable
  • ISB team comps allow automatic revival loops
  • Major Partagaz leader → all chance effects = 100%

This is a Territory Battle monster now.


🧠 Director Krennic – From Meme to Machine

Krennic finally plays like an ISB commander.


🔫 Basic

Now Target Locks enemies if they’re already Exposed.

💥 Special 1 (Deployed Garrisons)

  • Staggers enemies
  • Blinds Target Locked or Exposed enemies
  • Calls ISB allies to assist
  • Death Trooper synergy strengthened

This makes Krennic a control initiator.


🧪 Special 2 (Experimental Weaponry)

Now:

  • Role-based debuffs (Stun / Ability Block / Buff Immunity)
  • Rebels get Speed Down
  • Full ISB team:
    • Applies Expose + Vulnerable
    • Krennic gains Speed Up

🧬 Unique – Immeasurable Power

New bonuses:

  • Critical Chance per ISB ally
  • Death Trooper synergy expanded
  • GAC bonuses remain strong

🎖️ Chain of Command (ISB Synergy Core)

If full ISB squad:

  • Krennic starts Rank 3
  • Rank can’t drop
  • Summons ISB Death Trooper
  • Buff removal on Target Locked enemies when Rank 3 allies fall

This pushes ISB into true faction identity: control, debuff spread, battlefield manipulation.


🧩 What This Patch Actually Changes

BeforeAfter
IPD = nicheIPD = TB and ISB engine
Krennic = fillerKrennic = control core
Target Lock = minorTarget Lock = meta control debuff
ISB = incompleteISB = designed faction

This is clearly groundwork for future Andor-era synergy releases.


🎯 Final Thoughts

This update isn’t flashy — but it’s foundational.

It:

  • Fixes game stability
  • Strengthens Empire control archetypes
  • Future-proofs ISB for upcoming content
  • Makes underused characters matter

Quiet patch… big long-term implications.

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