other starwars games

MONOPOLY: Star Wars Heroes vs. Villains Gets a Release Date, Trailer, and April Reveal Event

Monopoly Star Wars Heroes vs Villains logo on a blue and red space background

Lucasfilm Games has officially kicked off the rollout for MONOPOLY: Star Wars Heroes vs. Villains, and yes, this is exactly what it sounds like: a Star Wars-flavored, team-based spin on Monopoly with heroes, villains, and a full reveal still on the way. The first teaser confirms that the game launches on June 11, with the full reveal scheduled for April 29 during a May the 4th event push. Ubisoft has now published the game’s store page and a news post confirming the release window and broader platform plans. This Is Not Just Standard Monopoly With a Star Wars Skin That is the part that makes this a little more interesting. According to Ubisoft’s official description, MONOPOLY: Star Wars Heroes vs. Villains is being pitched as a dynamic team-based twist on the classic board game, with reimagined gameplay, cinematic moments, themed spaces, and dynamic elements designed to keep matches from playing…

Read More

Star Wars: Empire at War (2006) – The Strategy Game That Let Players Command the Galactic Civil War

Star Wars Empire at War 2006 header image showing Imperial and Rebel fleets, AT-AT walkers, starfighters, and a large-scale Galactic Civil War battle

For years, Star Wars games had let players swing lightsabers, fly starfighters, and fight on the front lines. Star Wars: Empire at War finally asked a different question: what if you were not the pilot, the Jedi, or the soldier — what if you were the commander deciding where the entire war goes next? Released in 2006, Empire at War gave Star Wars fans something they had wanted for a long time: a real-time strategy game built around the full scale of the Galactic Civil War. Fleets clashed in orbit, armies fought on planetary surfaces, and the galaxy map turned Star Wars into a campaign of logistics, conquest, and timing rather than just individual heroics. A clean way to describe its importance is this: Empire at War is the game that turned Star Wars from a battlefield fantasy into a galactic command fantasy. That shift is exactly why it remains…

Read More

Star Wars: Galactic Racer Physical Edition Details Announced

Alien racer speeding through a desert track in a Star Wars Galactic Racer header image about physical edition details

Star Wars: Galactic Racer is getting a physical release, and that is the kind of detail collectors and Star Wars gaming fans tend to notice fast. A new announcement confirms that publisher Secret Mode has signed a global physical distribution deal with PLAION for Star Wars: Galactic Racer, with PLAION handling retail and distribution across key international territories. Bespin Bulletin also highlighted the news as a major update for the game’s physical edition rollout. PLAION Is Handling the Physical Release This is the big headline: PLAION is now the global physical distribution partner for Star Wars: Galactic Racer. According to the Games Press announcement, PLAION will manage physical games logistics, distribution, and retail sales operations in major markets. That gives the game a much clearer path to store shelves, which matters a lot for players who still want an actual boxed copy instead of a digital-only release. Why This Matters…

Read More

Star Wars: Republic Commando (2005) – The Shooter That Made the Clone Wars Feel Like a Military Campaign

Star Wars Republic Commando 2005 header image showing Delta Squad clone commandos in battle with title overlay

Most Star Wars games ask players to become heroes, Jedi, or larger-than-life figures at the center of the galaxy. Star Wars: Republic Commando did something different. Released in 2005, it put players inside the helmet of an elite clone squad leader and treated the Star Wars universe less like myth and more like a war zone. That shift is exactly why the game still stands out. Republic Commando took the Clone Wars setting and filtered it through a squad-based military shooter lens, trading lightsaber fantasy for tactical teamwork, helmet HUDs, and grim frontline missions. A clean way to sum up its importance is this: Republic Commando is the game that proved Star Wars could feel like a boots-on-the-ground military sci-fi shooter without losing its identity. Game Information Title: Star Wars: Republic CommandoRelease year: 2005Developer: LucasArtsPublisher: LucasArtsPlatforms: Xbox, PC, later Nintendo Switch and PlayStation 4Genre: Tactical first-person shooterEra of Star Wars…

Read More

Galaxy of Heroes Adds Cinta Kaz, and She Looks Built to Be a Quiet Problem for the Other Team

Galaxy of Heroes promotional image showing Cinta Kaz as a Light Side character now available in the game

The Era of Andor rollout in Star Wars: Galaxy of Heroes is still going, and now it is Cinta Kaz’s turn to hit the holotables. Fantha Tracks picked up the news from Lucasfilm Games, while the official kit reveal mirrored on SWGOH.GG places her Marquee event from March 10 to March 17 as part of the broader Andor-era release schedule. That alone is enough to make Andor fans pay attention, because Cinta was never the loudest character in the room. She was the one who made silence feel dangerous. And honestly, that seems to be exactly what the game is leaning into here. The official kit reveal describes her as a cold, fearless assassin and a stealthy Attacker who slots into the new Rebel Fighter team alongside Cassian Andor (Undercover), Luthen Rael, Kleya Marki, and Vel Sartha. The Game Clearly Knows What Kind of Character Cinta Is One of the…

Read More

On This Day in Star Wars Gaming: Star Wars: Jedi Starfighter Released in 2002

Header image for Star Wars Jedi Starfighter showing the game’s box art and text marking its 2002 release anniversary

On this day in 2002, Star Wars: Jedi Starfighter was released — giving Star Wars fans another excuse to climb back into a cockpit and blow things up in the prequel era. Released for the PlayStation 2 and Xbox, Jedi Starfighter served as the follow-up to Star Wars: Starfighter and shifted the focus toward a more Force-connected story, tying into the events around Attack of the Clones. It also introduced players to Adee Gallia’s sleek Jedi starfighter, which remains one of the coolest ship designs of that era. What made Jedi Starfighter stand out wasn’t just the setting. It was the mix of arcade-style dogfighting and light Force mechanics, which gave it a slightly different flavor than a standard space shooter. It still had that fast, pick-up-and-play feel, but with just enough Jedi energy to remind you this was Star Wars and not just “planes in space.” The game followed…

Read More

New Star Wars: Galactic Racer Gameplay Is Out — and NVIDIA Confirms DLSS 4.5 + Ray-Traced Lumen on Day One

Star Wars Galactic Racer header image showing a speeder racing through a desert with text about DLSS 4.5 and ray-traced Lumen

Star Wars: Galactic Racer just got a fresh gameplay push — and the PC version is shaping up to be a full “RTX flex” on launch. Alongside the new gameplay trailer from Lucasfilm Games, NVIDIA has now confirmed that the game will ship day-one with DLSS 4.5 and a stack of modern rendering features, including hardware-accelerated, ray-traced Lumen lighting. The new gameplay trailer is official The gameplay trailer was revealed through Sony’s State of Play coverage and reposted by StarWars.com, which confirms the game is coming in 2026 to PS5, Xbox Series X|S, and PC. If you’re tracking the vibe: the game is still being pitched as a high-stakes Outer Rim racing circuit (speeders/swoops/podracing energy), leaning into “illegal league” adrenaline rather than clean sports racing. NVIDIA’s “Day One” PC feature list In NVIDIA’s GDC 2026 DLSS 4.5 announcement post, STAR WARS: Galactic Racer is listed as launching with DLSS 4.5…

Read More

The Cancelled Star Wars Shooter “First Assault” Is Reportedly Playable Online Now — Here’s What That Actually Means

Header image for Star Wars First Assault showing a sci-fi shooter firefight with the text “Cancelled Star Wars Shooter Now Playable Online”

A new wave of clips is making the rounds claiming that Star Wars: First Assault — the cancelled LucasArts-era shooter — is now playable online. The current spark is a YouTube upload showcasing gameplay and describing the unreleased Xbox 360 build as “finally playable online,” plus a viral X post amplifying the claim. Before anyone starts yelling “Battlefront 3!” (again): First Assault wasn’t Battlefront 3 — but it’s part of that same weird lost era of Star Wars games where multiple projects were being explored and then evaporated when LucasArts shut down. What Star Wars: First Assault was supposed to be Back in the early 2010s, First Assault was widely reported as a downloadable multiplayer shooter (often described as Xbox Live Arcade–style) in development at LucasArts. Reporting at the time framed it as a potential stepping stone toward a larger Battlefront-style future. It later became one of the projects people…

Read More

Star Wars: Dark Forces Remaster Finally Gets a Physical Release Date

Physical copies of Star Wars Dark Forces Remaster for PS5 and Nintendo Switch on a gaming desk

Some Star Wars games never really leave. They just keep finding new ways to crawl back out of the vents. That is pretty much the story of Star Wars: Dark Forces Remaster, which is now getting a physical release on March 13, 2026. Fantha Tracks flagged the date, and Atari’s own store listing backs it up with a “ships March 13th, 2026” window for physical editions on PS5 and Nintendo Switch. For an old-school Star Wars shooter like Dark Forces, that is a pretty nice victory lap. Kyle Katarn Is Back on Shelves There is something fitting about Dark Forces getting a physical release. This is not just another retro game tossed into the digital void and left to fend for itself. Dark Forces is one of those foundational Star Wars PC games that still carries real weight, partly because of what it was and partly because of what it…

Read More

Star Wars: Fate of the Old Republic Adds a Studio Art Director — Pascal Blanché Joins Casey Hudson’s Team

Star Wars Fate of the Old Republic header image featuring Pascal Blanché and Casey Hudson with text about the Studio Art Director hire

If you’re tracking Star Wars: Fate of the Old Republic like it’s a mystery box (because it kind of is), here’s a real, tangible development: Pascal Blanché has joined Arcanaut Studios as Studio Art Director, working alongside Casey Hudson on the upcoming Star Wars RPG. Blanché shared the news himself, saying he’s “joined forces (pun intended)” with Hudson and Arcanaut’s team to work on what he calls the next “epic” chapter for the project. Why this hire matters (even if you don’t care about job titles) “Studio Art Director” isn’t just a fancy credit. It usually means the project is locking in a visual identity: the look of the era, the tone of environments, character silhouettes, color language, UI direction, and the “what does this Star Wars corner feel like?” bible that everything else builds on. In other words: this is a sign the creative machine is turning, not just…

Read More

Every Cancelled Star Wars Game We Still Wish Had Happened

Header image showing cancelled Star Wars game titles on a desk with a gaming setup and disappearing box art

Some Star Wars games became legends because they were brilliant. Others became legends because we never got to play them at all. That is the strange magic of cancelled Star Wars games. They live in the imagination forever, untouched by bad review scores, busted launch builds, or the very real possibility that they might have turned out merely decent. Once a game gets cancelled, it stops being software and starts becoming folklore. Suddenly it is not just a project that died in pre-production or collapsed halfway through development. It is the one that would have been amazing. Sometimes that is probably true. Sometimes it is absolutely coping. Usually, it is a little of both. And few franchises have built up a graveyard of gaming “what ifs” quite like Star Wars. For every KOTOR, Jedi Outcast, or Fallen Order, there is a shadow list of games that never got their shot…

Read More

Star Wars Jedi Knight: Jedi Academy (2003) – The Sandbox Peak of Classic Lightsaber Combat

Star Wars Jedi Knight Jedi Academy 2003 header image with Jedi Order symbol and title overlay The Sandbox Peak of Classic Lightsaber Combat

Star Wars Jedi Knight: Jedi Academy (2003) didn’t try to out-“cinema” Jedi Outcast. Instead, it doubled down on something Star Wars games rarely nail at the same time: player freedom and mechanical depth. You start as a new student at Luke Skywalker’s academy, build your character, and spend the campaign making choices that shape your powers and path. If Jedi Outcast is the tighter, story-driven action ride, Jedi Academy is the one that says: cool, now go master this combat system however you want. A quotable way to frame its place in Star Wars gaming history: Jedi Academy is where the Jedi Knight formula stops being a campaign you finish and becomes a combat sandbox you grow into. Game Information Title: Star Wars Jedi Knight: Jedi AcademyRelease year: 2003Developer: Raven SoftwarePublisher: LucasArtsPlatforms: PC (Windows), Xbox, Mac (later ports/re-releases on modern platforms)Genre: Action (FPS/third-person shooter hybrid with lightsaber combat and Force…

Read More

LEGO Star Wars Castaways Quietly Brought Back a Rebels Event

LEGO Star Wars Castaways header image showing Star Wars Rebels-themed LEGO characters and event artwork

Not every Star Wars game gets remembered like KOTOR or Jedi Outcast. Some of them live in much stranger corners of the galaxy, and LEGO Star Wars: Castaways is a pretty good example. The Apple Arcade title has quietly brought back its Star Wars Rebels event, giving players a chance to earn themed cosmetics and character pieces inspired by the show through March 31. Posts tied to the game say players can unlock Ghost Crew-style rewards during the event. That is obviously not a massive Star Wars headline. But it is the kind of small update that reminds people how weird and wide the Star Wars games catalog really is. Castaways launched back in 2021 as a LEGO social-adventure game on Apple Arcade, and it has kept itself alive with themed events tied to different corners of the franchise. That is also why it fits neatly into the bigger picture…

Read More

Star Wars Jedi Knight II: Jedi Outcast (2002) – The Game That Made Lightsaber Combat Feel “Right” in 3D

Star Wars Jedi Knight II Jedi Outcast 2002 header image showing Kyle Katarn with a blue lightsaber in an industrial corridor with title overlay

Released in 2002, Star Wars Jedi Knight II: Jedi Outcast is the moment the Jedi Knight series fully nailed the fantasy that so many Star Wars games chase: a blaster shooter that evolves into a lightsaber-and-Force power power trip—without losing mechanical depth. Built on id Tech 3 (the Quake III Arena engine), it arrived during a peak LucasArts stretch where Star Wars games were allowed to be bold, systems-heavy, and unapologetically “gamey.” A quotable way to frame its significance: Jedi Outcast didn’t just hand players a lightsaber—it gave Star Wars melee combat a ruleset people wanted to master, not merely watch. That mastery—timing, spacing, Force management, and readable animations—is why the game still gets referenced whenever Star Wars lightsaber combat comes up. Game Information Title: Star Wars Jedi Knight II: Jedi OutcastRelease year: 2002Developer: Raven SoftwarePublisher: LucasArts (with publishing variations by platform/region)Platforms: Windows, Mac OS / Mac OS X, GameCube,…

Read More

Star Wars Outlaws: Low Red Moon Gets a Behind-the-Scenes Spotlight From Mike Chen and the Game’s Own Voice Cast

Cover art for Star Wars Outlaws: Low Red Moon, featuring characters from the upcoming Star Wars novel and audiobook.

Not every Star Wars tie-in gets to feel this connected to the thing it is spinning out from. Star Wars Outlaws: Low Red Moon was already an interesting release because it digs into the past of Jaylen Vrax and ND-5, two characters who left a real impression in Star Wars Outlaws. Now the book is getting a fresh round of attention thanks to a new feature spotlighting author Mike Chen along with Jay Rincon and Eric Johnson, the voices behind ND-5 and Jaylen in the game itself. That alone makes this more than just another “expanded universe” side story. It makes it feel like a proper extension of the Outlaws world. Why Low Red Moon Feels Different There is no shortage of Star Wars books, comics, and side stories floating around the galaxy, but Low Red Moon has something a little more specific going for it. Instead of circling the…

Read More

Star Wars Rogue Squadron III: Rebel Strike (2003) – When Rogue Squadron Went Full Action Movie

Star Wars Rogue Squadron III Rebel Strike 2003 header image showing X-wing dogfight, TIE fighters, AT-AT walkers and ground battle scene

By 2003, the Rogue Squadron series had already carved out a very specific reputation: this was the console home of Star Wars starfighter combat. The first game delivered arcade clarity and replayable mission design. The second made the GameCube look like it was running a Star Wars film reel. Star Wars Rogue Squadron III: Rebel Strike is the moment Factor 5 tried to turn that formula into something broader—more vehicles, more mission variety, more modes, and a bigger “do everything” Star Wars action package. The result is fascinating, because Rebel Strike is both the most ambitious Rogue Squadron entry and the most divisive. It’s the game that finally says: you don’t just fly the mission… you live it. Sometimes that works brilliantly. Sometimes you can feel the series stretching beyond what it does best. A simple, quotable way to sum it up: Game Information Title: Star Wars Rogue Squadron III:…

Read More

Star Wars Rogue Squadron II: Rogue Leader (2001) – The GameCube Launch Title That Made Star Wars Look Like a Movie

Star Wars Rogue Squadron II Rogue Leader 2001 header image with X-wing in space battle and TIE fighters near the Death Star

When people talk about the Nintendo GameCube’s “wow” moment, Star Wars Rogue Squadron II: Rogue Leader is usually the first name out of the hangar. Released in 2001 as a GameCube launch title in North America, it didn’t just continue Factor 5’s hit formula from the N64 era—it reframed what console Star Wars could look and sound like. If the original Rogue Squadron proved Star Wars dogfighting could work on consoles, Rogue Leader proved it could feel cinematic without apologizing for being a game—tight missions, film-authentic audio, and set pieces that still get referenced anytime someone says “why doesn’t Star Wars do more of this?” And yes, it also delivered a blunt truth that’s still quotable today: Rogue Leader didn’t just recreate Star Wars battles—it taught consoles how to stage them. Game Information Title: Star Wars Rogue Squadron II: Rogue LeaderRelease year: 2001Developer: Factor 5Publisher: LucasArtsPlatforms: Nintendo GameCubeGenre: Arcade flight…

Read More

Star Wars: Rogue Squadron (1998) – The Game That Defined Star Wars Flight Combat

Star Wars Rogue Squadron 1998 X-wing starfighter attacking Imperial AT-AT walkers in battle scene

Few Star Wars games have captured the thrill of piloting an X-wing quite like Star Wars: Rogue Squadron. Released in 1998, the game brought cinematic space battles and atmospheric missions to home consoles at a time when Star Wars gaming was evolving rapidly. Developed by Factor 5 and published by LucasArts, Rogue Squadron placed players directly in the cockpit of the Rebel Alliance’s most elite fighter unit. The game combined fast-paced action, iconic Star Wars locations, and technical innovation that pushed the limits of late-1990s hardware. More than two decades later, the game remains a defining entry in the franchise’s gaming legacy. As many fans and historians often note: “Star Wars: Rogue Squadron proved that Star Wars flight combat could feel just as cinematic and exciting in a video game as it did on the big screen.” Game Information Title: Star Wars: Rogue SquadronRelease Year: 1998 Developer: Factor 5Publisher: LucasArts…

Read More

Star Wars Outlaws Just Proved the Modern AAA Comeback Cycle Works

Star Wars Outlaws cinematic artwork showing Kay Vess silhouette during Xbox Game Pass resurgence in 2026

Star Wars Outlaws has quietly become one of the most interesting comeback stories in modern AAA gaming — not just because it relaunched, not because it was remade, but because it found its second life exactly the way modern blockbusters increasingly do: through long-term support and subscription discovery. If you want the most complete running list of every Star Wars game ever released, including timeline, platform, and key details, check out our complete Star Wars games list here. And the numbers in Outlaws’ resurgence back up a narrative shift that’s redefining AAA success. A Game That Didn’t Explode at Launch — But Didn’t Fade Either When Star Wars Outlaws launched in August 2024, expectations were sky-high. Developed by Massive Entertainment and published by Ubisoft, it marked the first fully open-world Star Wars title in years. But early momentum wasn’t explosive. While many praised its scoundrel fantasy and Kay Vess as…

Read More

Complete List of All Star Wars Games Ever Made (1979–Present)

Complete timeline of Star Wars video games from 1979 to present, showing arcade, retro PC, console, and modern gaming setups

Over more than four decades, over 100 officially licensed Star Wars video games have been released across arcade machines, consoles, PC, handheld devices, and mobile platforms. Since the release of the first officially licensed Star Wars video game in 1982, the franchise has produced dozens of titles across arcades, consoles, PCs, handheld systems, and mobile platforms. These games have ranged from space combat simulators and role-playing epics to strategy games, shooters, and experimental projects that never made it to release. The history of Star Wars gaming is also closely tied to the evolution of the industry itself. The rise of LucasArts in the 1990s helped define the golden age of Star Wars games, producing classics such as X-Wing, Dark Forces, and Knights of the Old Republic. The closure of LucasArts in 2013 marked a major turning point, shifting development to external studios under publishing agreements. In the years since, Star…

Read More

Star Wars Games (2019–Present): The End of Exclusivity and the Multi-Publisher Era

Adults and teenager playing a Star Wars sci-fi console game in a modern living room representing the Star Wars games 2019–present multi-publisher era.

If 2012–2018 was defined by centralization, then 2019–present is defined by reopening the gates. Following the consolidation of the EA Exclusive Era — and the controversy, cancellations, and corporate recalibration that defined it — the years after 2019 represent a structural shift back toward diversification. The change did not happen overnight. It began quietly. In November 2019, Star Wars Jedi: Fallen Order launched. At the time, it looked like a strong single-player title within the existing EA framework. In hindsight, it marked the beginning of something larger. By January 2021, Disney and Lucasfilm formally ended EA’s practical exclusivity. The “Lucasfilm Games” brand returned publicly. New publishers entered the field. Studios outside EA began developing major Star Wars titles for the first time in nearly a decade. For the first time since the early 2000s, the Star Wars gaming landscape widened again. This era is not defined by one publisher. It…

Read More

Star Wars Games (2006–2012): The Fall of LucasArts

Young adults playing Star Wars video games on a flat screen TV during the LucasArts era between 2006 and 2012

The period between 2006 and 2012 marks the most turbulent and uncertain era in the history of Star Wars gaming. Following the experimental beginnings of The First Star Wars Games (1979–1989) and the explosive growth seen in Star Wars Games of the 1990s (1990–1999) — before reaching the creative peak documented in Star Wars Games (2000–2005): The Golden Age of Star Wars Gaming — this era represents a dramatic shift in direction for the franchise. After years of innovation and success, LucasArts entered a period defined by shifting priorities, cancelled projects, and an increasing reliance on safer, more predictable releases. While several major titles still launched during these years — including The Force Unleashed, LEGO Star Wars, and The Old Republic — the broader direction of Star Wars gaming began to fracture. Behind the scenes, ambitious projects were repeatedly started, reworked, and ultimately abandoned. Internal restructuring, technological challenges, and changing…

Read More

Star Wars Games of the 1990s (1990–1999): The Era That Changed Everything

Teenagers playing a 1990s Star Wars console game on a CRT television during the LucasArts golden era

The 1990s were the decade when Star Wars truly became a gaming powerhouse. While the 1980s had been experimental and fragmented, the following decade transformed Star Wars into one of the most recognizable and influential brands in interactive entertainment. Advances in PC hardware, the rise of CD-ROM gaming, and the growing strength of home consoles allowed developers to create deeper, more cinematic experiences than ever before. More importantly, the 1990s marked the emergence of LucasArts as a dominant creative force. With a clear vision for storytelling and gameplay innovation, the studio produced titles that didn’t just adapt Star Wars — they expanded it. Entire generations of players experienced the galaxy through flight simulators, first-person shooters, real-time strategy games, and console adventures that defined what licensed games could achieve. This was the decade where Star Wars gaming stopped experimenting and started leading. This chapter is part of the complete Star Wars…

Read More

The Origins of Star Wars Video Games (1979–1989): The Complete Early Era Archive

Early 1980s teenagers playing a Star Wars arcade machine during the first era of Star Wars video games from 1979 to 1989

Long before massive open-world adventures, cinematic storytelling, and live-service updates, Star Wars video games existed in a much stranger place. The late 1970s and 1980s were a chaotic experimental period where developers, hobbyists, and arcade engineers all tried to answer the same question: how do you turn a galaxy far, far away into something playable? The answer was… messy. Before LucasArts became a dominant force in gaming, before the term “AAA Star Wars title” meant anything, the franchise lived across arcade cabinets, primitive home computers, early consoles, and even magazine type-in programs that required players to manually code the game themselves. Some were official. Many were not. All of them helped shape what Star Wars gaming would eventually become. This is the complete early history of Star Wars video games, covering every known official release, notable unofficial experiments, and even a few cancelled curiosities from 1979 to 1989. Welcome to…

Read More