Most Star Wars games ask you to win a battle. Star Wars: Rebellion asked you to administer the consequences. It wanted to know where your ships were built, which planets paid for them, whether the local population supported your government, who was spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker had enough spare time between diplomatic assignments to become a Jedi. Then it opened another window. Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the United Kingdom and Ireland, the same game was released as Star Wars: Supremacy. There are no separate campaigns, altered mechanics, or regional design differences hiding behind the second title. Rebellion and Supremacy are the same enormous, stubborn, fascinating strategy game. The premise was almost irresponsibly ambitious. Instead of focusing on one battlefield, one fleet, or one group of heroes,…
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SWGOH Jaxxon Kit Guide: Best Team, Abilities, Omicron, and How He Works
Jaxxon has arrived in Star Wars: Galaxy of Heroes as a Light Side Attacker built for Prepared Scoundrel and Smuggler teams. Yes, the green rabbit from the old Marvel comics now has a Territory Battles Omicron. Star Wars has completed another perfectly normal lap around the sun. This guide covers Jaxxon’s best team, recommended mods, ability priorities, battle strategy, and whether his Omicron deserves your increasingly endangered materials. Jaxxon at a Glance Role: AttackerAlignment: Light SideTags: Mercenary, Scoundrel, SmugglerCore mechanic: PreparedBest partner: Any version of Lando CalrissianOmicron mode: Territory Battles Jaxxon is designed to attack repeatedly, feed Turn Meter to Prepared allies, and grow more dangerous through consecutive critical hits. He strongly prefers an all-Scoundrel squad. Mixing factions means leaving an important part of his unique ability sitting unused, which is generally frowned upon by both strategists and rabbits carrying blasters. Best Jaxxon Team The most natural starting squad is:…
Star Wars Zero Company Has Only One Jedi, and You Can Get Her Killed
Star Wars Zero Company is giving players exactly one Jedi Operator. One. Not one per squad. Not one waiting in the recruitment menu after payday. One in the entire game. And if you play with permadeath enabled and get her killed, the galaxy will not politely issue a replacement with a slightly different haircut. Tel-Rea is the only Jedi Padawan-class Operator available in Zero Company, according to lead designer James Brawley. His advice to players was wonderfully direct: be careful that nothing unfortunate happens to her. That feels less like a gameplay tip and more like something a nervous parent says before handing over the keys. Tel-Rea Cannot Simply Be Replaced Most battlefield roles in Zero Company can be filled by newly recruited Custom Operators. The game lets players hire additional squad members, adjust their equipment and specializations, and build a roster around whatever tactical disaster they are currently attempting…
SWGOH The Ronin Kit Guide: Best Team, Abilities, Omicron, and How He Works
The Ronin is coming to Star Wars: Galaxy of Heroes, and he might be the coolest character in the entire Myths & Legends rollout. Darth Jar Jar is funnier. Mara Jade Skywalker has the Legends weight. Jaxxon is pure old-comic chaos. But The Ronin brings something different to the holotable: Star Wars: Visions energy, Sith synergy, a summoned droid, Bleed pressure, Critical Damage scaling, and a Territory Wars Omicron that looks built for players who enjoy making Sith teams more annoying than legally necessary. The official The Ronin kit reveal from EA puts him inside the new Myths & Legends era, while the The Ronin unit data on SWGOH.GG shows a Dark Side Sith Attacker with a strange little engine built around Boiling Point, R5-D56, Bleed, Siphon, and enemies hiding behind Taunt, Stealth, or Resilient Defense. Translation: he is not here to politely tap someone with a lightsaber. He is…
Star Wars: Zero Company Will Take 30–40 Hours to Beat, and That Might Be Exactly Right
Star Wars: Zero Company will not eat your entire life. That might be a good thing. According to VICE’s report on new Zero Company details, Bit Reactor says the upcoming Clone Wars tactics game should take the average player around 30–40 hours to beat, with that number increasing a bit on higher difficulties. For a turn-based tactics game, that sounds pretty reasonable. Not tiny. Not endless. Just long enough to make bad decisions hurt. A Focused Clone Wars Campaign The 30–40 hour estimate suggests Zero Company is aiming for a focused story campaign rather than a massive tactics sandbox. That fits what we already know about the game. Star Wars: Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Players lead Hawks and an unusual squad through missions built around tactics, squad bonds, customization, and battlefield consequences. We have been collecting all the…
Star Wars: Zero Company Cast Revealed, and the Clone Wars Tactics Game Just Got More Interesting
Star Wars: Zero Company just became a lot more real. Lucasfilm has revealed the main cast for Bit Reactor’s upcoming Clone Wars tactics game ahead of its San Diego Comic-Con panel, and the lineup is a strong mix of Star Wars veterans, game actors, animation voices, and a few names that immediately make the squad feel less like a generic tactics roster and more like a proper ensemble. That matters. Because Zero Company is not being sold as just “move clone, shoot droid, repeat until the Separatists file a complaint.” This is a single-player, turn-based tactics game built around squad identity, character relationships, battlefield choices, and a cinematic Clone Wars story. A cast reveal is not just trivia here. It tells us who is carrying the emotional weight. For the full game breakdown, release details, squad systems, permadeath, pre-orders, and everything else we know so far, we have our complete…
SWGOH Mara Jade Skywalker Kit Guide: Best Team, Abilities, Omicron, and How She Works
Mara Jade Skywalker is coming to Star Wars: Galaxy of Heroes, and this version is not just here for Legends nostalgia. She looks built to make Jedi Knight Luke Skywalker nastier, faster, harder to shut down, and much more annoying in Grand Arena. Which is exactly the kind of sentence that makes SWGOH players start checking their Omicron stash with regret. As part of the new Myths & Legends era, EA has revealed Mara Jade Skywalker’s kit, and the headline is simple: this is a Light Side Jedi Attacker designed around out-of-turn attacks, Jedi synergy, Defense Down, Stagger, bonus turns, and a very specific relationship with Jedi Knight Luke. This guide breaks down what she does, where she fits, which abilities matter, and why her Grand Arena Omicron could become a serious problem. Mara Jade Skywalker Quick Overview Mara Jade Skywalker is a later Legends-era version of Mara Jade: former…
Darth Jar Jar Is Coming to SWGOH, and the Meme Has Officially Won
Star Wars: Galaxy of Heroes has done it. The meme is real. Darth Jar Jar is coming to SWGOH as part of the new Myths & Legends era, and somewhere in the galaxy, a thousand ancient Reddit threads just ignited at once. This is not just another “haha wouldn’t it be funny if…” moment. The character is now listed in the game’s Myths & Legends rollout, with Darth Jar Jar appearing on SWGOH.GG as a Dark Side Leader, Support, Gungan, and Sith unit. Yes. Sith. Jar Jar. Welcome to the stupidest timeline. Also possibly the most entertaining one. Darth Jar Jar Was Always Too Powerful to Stay a Joke Forever The Darth Jar Jar theory has been around forever. The basic version is simple: what if Jar Jar Binks was not just an awkward Gungan with suspicious luck, but secretly a dark-side mastermind hiding in plain sight? Was it ever…
Star Wars: Zero Company – Complete Guide to the Clone Wars Tactics Game
Star Wars: Zero Company is one of the most interesting Star Wars games on the way, and not just because it lets people say “Star Wars XCOM” and feel immediately understood. That shorthand works, sure. Turn-based tactics. Cover. Squad positioning. Bad decisions. The beautiful horror of watching one missed shot turn a clean plan into a smoking crater. But Zero Company is starting to look like more than a simple genre reskin. This is a single-player, turn-based tactics game set in the twilight of the Clone Wars, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. Players step into the role of Hawks, a former Republic officer leading an unconventional squad of professionals for hire through a gritty original Star Wars story. In other words: Clone Wars tactics, squad drama, battlefield consequences, and enough character tension to make every mission feel like it could ruin your evening….
SWGOH’s Myths & Legends Era Is Bringing Darth Jar Jar, Mara Jade Skywalker, and Pure Chaos
Star Wars: Galaxy of Heroes appears to have looked at the entire Star Wars timeline, shrugged, and chosen violence. A new Myths & Legends era is coming to SWGOH, and the character list is genuinely ridiculous in the best possible way: Darth Jar Jar, Mara Jade Skywalker, The Ronin, Starkiller / Luke Concept, Jaxxon, Stormtrooper Concept, and Yoda, Dark Side Vision. That is not a normal roster update. That is a Star Wars fever dream with mods. Darth Jar Jar Is the Headline, Obviously Let’s not pretend otherwise. The second Darth Jar Jar appears in a Galaxy of Heroes announcement, everything else has to wait in line. This is one of the longest-running Star Wars jokes, theories, memes, and “what if George Lucas was secretly cooking?” ideas in the fandom. And now he is apparently walking into SWGOH like this was always inevitable. Honestly, for this game? It kind of…
Star Wars: Galactic Racer’s Story Trailer Makes Podracing Look Illegal Again
Star Wars: Galactic Racer keeps looking less like a polite racing game and more like something the New Republic should probably investigate. The game’s official story trailer debuted during Summer Game Fest 2026, giving a better look at the rivalry, the danger, and the underground racing scene driving the upcoming Star Wars racer. Lucasfilm’s official page says Star Wars: Galactic Racer launches worldwide for PlayStation 5, Xbox Series X|S, and PC on October 6, 2026. That matters because this is not just “podracing again.” It is trying to turn Star Wars racing into a full-blown career of bad decisions. The Galactic League Looks Properly Dangerous The setup is simple enough: racing born in the lawless Outer Rim, with glory, revenge, rival pilots, and the kind of high-speed competition that probably does not have a very strong safety department. The official site describes Galactic Racer as a “high-stakes reinvention of racing”…
Classic Star Wars Games Are in Xbox’s Ultimate Game Sale, So Your Backlog Can Suffer Properly
The Xbox Ultimate Game Sale is here, and Star Wars fans have been handed a very dangerous little menu of bad decisions. Not bad games. Bad decisions. As in: “I already own KOTOR somewhere, but it is $4.99, so obviously I need it again.” According to Windows Central’s full Xbox Ultimate Game Sale 2026 list, several classic Star Wars games are currently discounted, including Knights of the Old Republic, KOTOR II, Republic Commando, Jedi Outcast, Jedi Academy, Jedi Starfighter, the original Battlefront games, and multiple LEGO Star Wars titles. In other words, your backlog is not safe. The Old Republic Is the Easy Pick The standout deal is obvious: Star Wars: Knights of the Old Republic. With the KOTOR remake rumor mill waking up again, this is a good time to revisit the original rather than just stare at Revan’s mask and argue about hypothetical trailers. We recently covered the…
Star Wars: Unlimited’s Galactic Championship Is This Week, and the TCG Scene Gets Its Big Moment
Star Wars: Unlimited gets its biggest stage of the year this week. The 2026 Galactic Championship runs July 24–26 in Las Vegas, with the official event site calling it the largest Star Wars: Unlimited event of the year. More than 3,000 fans are expected across the three-day weekend, with competition, panels, trading, side events, and plenty of prize hunting. That is a serious step for a Star Wars card game that only launched in 2024. The Main Event Is the Big Draw The championship tournament is the headline. The official competitor guide says the elimination rounds begin Sunday afternoon, with the Galactic Champion crowned around the end of the event. It is also positioned as the final major tournament of Star Wars: Unlimited Organized Play Season One. That gives the weekend real weight. This is where the current meta gets tested properly, not just debated endlessly in Discord, Reddit, and…
When Star Wars: Episode I Racer Turned Podracing Into One of the Fastest Star Wars Games Ever
There are Star Wars games people remember because they were deep, dramatic, and full of moral choices. And then there is Star Wars: Episode I Racer, a game remembered because it let you fly through a canyon at absurd speed while your engines screamed like they were seconds from becoming expensive scrap metal. Honestly, fair. The Nintendo 64 version of Star Wars: Episode I Racer was released on July 21, 1999, according to MobyGames’ release database, landing right in the middle of The Phantom Menace era when podracing briefly became the coolest thing in the galaxy. And yes, we have already covered the game properly in our full Star Wars: Episode I Racer 1999 archive entry. But on its anniversary, it is worth coming back to one simple point: This was not just a movie tie-in. It was one of the fastest Star Wars games ever made. Podracing Was Perfect…
Star Wars: Episode I – The Phantom Menace (1999): The Movie Game That Survived Development Chaos
There are many ways to fail a diplomatic mission. You can insult the other side. You can misunderstand the negotiations. You can discover that the conference room is filling with poisonous gas while an army of battle droids waits outside. Or, in Star Wars: Episode I – The Phantom Menace, you can accidentally swing a lightsaber at the wrong person and turn the entire Trade Federation ship into a workplace dispute. Released for Windows and PlayStation in 1999, The Phantom Menace was Big Ape Productions’ attempt to squeeze George Lucas’ first prequel into a third-person action-adventure. Players moved between Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala, and Captain Panaka across an expanded retelling of the film, mixing lightsaber combat, blaster fights, puzzles, exploration, conversations, trading, and side objectives. It was ambitious. It was awkward. It had a camera that occasionally behaved like it had also been hit with a Force push….
PowerWash Simulator 2’s Star Wars Pack Is Out Now, So the Galaxy Can Finally Be Clean Again
The PowerWash Simulator 2 STAR WARS Pack is officially out now, which means the galaxy far, far away has finally found the hero it truly needed. Not a Jedi. Not a Sith. Not a chosen one with unresolved family issues. A pressure washer. The new Star Wars crossover pack is now available, adding six new levels set across iconic locations including Tatooine, Hoth, and beyond. It also brings a new story narrative featuring messages from Han Solo, Luke Skywalker, Owen Lars, and more, plus new interactables, achievements, themed equipment, and the P0-W2 Droid outfit. The official Steam update lists the pack at $9.99 / €9.99 / £7.99 / ¥1,100. If you are jumping into the cleaning chaos and want the game on your shelf too, you can also check PowerWash Simulator 2 on Amazon here. We recently covered FuturLab’s developer video for the pack and why PowerWash Simulator 2’s Star…
Star Wars: Galactic Contention Relaunches This Month With Unreal Engine 5
Star Wars: Galactic Contention is coming back this month, and the fan-made Clone Wars shooter mod looks far more ambitious than it has any right to. The popular Squad total conversion is set to relaunch with Version 9.0 on July 31, 2026, bringing the project into Unreal Engine 5 with upgraded visuals, new changes, maps, and more details still to come. The Steam Workshop page currently lists the mod as “COMING JULY 31ST 2026” and describes it as a total conversion for Squad set during the Clone Wars. A new reveal trailer also shows the mod’s Unreal Engine 5 upgrade in action, with clone troopers, battle droids, vehicles, blaster fire, and large-scale battlefield chaos looking sharper than ever. A Clone Wars Battlefield Built by Fans For anyone new to it, Galactic Contention is not an official Star Wars game. It is a fan-made total conversion mod for Squad, the tactical…
Star Wars Trilogy Arcade (1998): The Sega Machine That Turned the Original Trilogy Into a Theme Park Ride
Before Star Wars games gave us open worlds, branching dialogue, skill trees, crafting systems, and 14 different versions of the same lightsaber handle, there was a simpler promise. Put money in machine. Grab joystick. Destroy Death Star. Star Wars Trilogy Arcade understood exactly what an arcade game needed to do. It did not want to retell every conversation from the original trilogy or make you manage Rebel Alliance supply routes. It wanted to grab the films’ biggest action scenes, weld them together with Sega hardware, and launch the player through them before anyone had time to ask how many coins were left. Released in 1998, Star Wars Trilogy Arcade was developed by Sega’s AM Annex, also associated with Sega AM3’s R&D operation, and published exclusively for arcades. It ran on Sega’s powerful Model 3 hardware and arrived shortly after the theatrical release of the original trilogy’s Special Editions had pushed…
Star Wars: Masters of Teräs Käsi (1997): The Fighting Game Everyone Remembers for the Wrong Reasons
There is a moment in Star Wars: Masters of Teräs Käsi when a Gamorrean guard can punch Darth Vader unconscious. Not distract him. Not knock him into a conveniently placed reactor shaft. Not survive long enough for someone more qualified to arrive. Just beat him in a fight. That tells you almost everything you need to know about LucasArts’ 1997 attempt to turn Star Wars into a PlayStation fighting game. Almost. Because while Masters of Teräs Käsi has spent decades being treated as a punchline, it is not merely a bad game with a famous license. It is a fascinating collision between Star Wars, 1990s fighting-game fever, unfamiliar hardware, Expanded Universe enthusiasm, and the dangerous belief that any franchise could become the next Tekken if you gave everyone enough special moves. It did not become the next Tekken. It did, however, give us Boba Fett firing missiles at Luke Skywalker…
Star Wars: Yoda Stories (1997): The Tiny Desktop Adventure That Made the Galaxy Feel Like a Lunch Break
Some Star Wars games want to recreate the Battle of Hoth. Others want to simulate the pressure of commanding an Imperial fleet, surviving a lightsaber duel, or deciding whether your Jedi should remain noble or start firing Force lightning at everyone who mildly irritates them. Star Wars: Yoda Stories wanted to sit quietly in a small Windows box while you avoided doing actual work. Released for Windows in 1997, Yoda Stories was LucasArts’ second and final Desktop Adventures game after Indiana Jones and His Desktop Adventures. Rather than delivering one large campaign, it generated compact missions intended to be completed in short sessions, usually within about an hour. A Game Boy Color version followed in 1999, although that adaptation made some substantial compromises. It sounds modest because it was modest. That was the entire point. As part of our complete archive of every Star Wars game ever released, Yoda Stories…
Rotta the Hutt Kit Guide: Why the Light Side Hutt Cartel Thing Actually Makes Sense
Rotta the Hutt should probably not make sense as a Star Wars: Galaxy of Heroes unit. He was introduced as Jabba’s kidnapped child in The Clone Wars, spent years as a trivia answer with slime, and somehow now arrives on the Holotables as a Light Side Leader, Attacker, and Hutt Cartel character. That sounds ridiculous. Which means, naturally, his kit is actually kind of interesting. EA’s official Rotta the Hutt kit reveal frames him as no longer the helpless child from the Clone Wars era. This is an older Rotta, built around spectacle, raw power, and arena-brawler energy. The important design note is that Rotta can lead the Hutt Cartel, but he is also designed to fight alone. So yes, this is a Hutt Cartel character with solo gladiator potential. Welcome to Galaxy of Heroes. Please leave logic at the loading screen. Rotta’s Role: Leader, Attacker, Hutt Cartel Rotta’s tags…
Star Wars Zero Company PC Launch Guide: Release Date, Platforms, Price, and Pre-Order Bonuses
Star Wars Zero Company is getting closer, and if you are planning to play on PC, this is one of those releases where it is worth checking the basics before you blindly click pre-order and pretend you are “just looking.” The game launches on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. EA has confirmed pre-orders are live, with the PC version available through the EA app and Steam. The standard PC edition is listed at $49.99, while the Deluxe Edition is listed at $59.99 on Steam. So yes, the Clone Wars tactics game is real, dated, and priced like EA knows strategy players can smell nonsense from orbit. What Is Star Wars Zero Company? Star Wars Zero Company is a single-player, turn-based tactics game set during the Clone Wars. It is being developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, with EA…
Respawn Is Hiring a Narrative Designer for Star Wars Jedi, So Cal Kestis’ Story Is Still Moving
The next Star Wars Jedi game has not been officially revealed with a title, trailer, release window, or dramatic shot of Cal Kestis staring into the middle distance. But Respawn is hiring for it. A new job listing for Narrative Designer (Star Wars Jedi) has appeared for Respawn Entertainment, tied directly to the studio’s Star Wars Jedi team. The role is described as a 12-month temporary full-time position, reporting to the Lead Dialogue Designer, and focused on helping create “an incredible experience” for players. (linkedin.com, jobs.christran.gg) That is not the same as a formal announcement. But it is another very clear sign that the next Cal Kestis adventure is still active behind the scenes. Narrative Still Matters Here The interesting part is not just that Respawn is hiring. It is the role. Narrative Designer matters for this series because Jedi: Fallen Order and Jedi: Survivor were never just about lightsaber…
Rotta the Hutt Has Arrived in Galaxy of Heroes, and Somehow He’s a Gladiator Now
Rotta the Hutt is back, and he is no longer just Jabba’s kidnapped baby from The Clone Wars. Star Wars: Galaxy of Heroes has revealed Rotta as a new Light Side Leader, Attacker, and Hutt Cartel unit, and the whole thing is weird enough to work. EA’s official kit reveal frames him as older, tougher, and built around a gladiator-style identity rather than the helpless infant most players remember. (forums.ea.com) Yes, Light Side. Yes, Hutt Cartel. Yes, apparently we are doing arena-slug energy now. Rotta Is Not a Joke Unit The interesting part is that Rotta’s kit is not just a meme with stats attached. He is built around Bleed, Off Balance, Thermal Detonators, and Hutt Cartel synergy. His abilities can apply nasty debuffs, trigger Bleed stacks, detonate Thermal Detonators, and create the kind of ugly pressure that makes Holotable fights spiral fast. Which honestly feels right. Hutt Cartel teams…