Star Wars: Galaxy of Heroes has a new batch of live issues on the board, and they all point back to Dedra Meero. In an official Known Issues and Investigations post, the team said it is aware of multiple problems tied to Dedra-related quests and abilities and is currently investigating them, with no further details yet on timing or fixes. What Is Apparently Broken Right Now According to the official issue roundup, three specific problems are being tracked. First, “win battles with Dedra on your squad” quest progress is not counting correctly in Dedra marquee battles. Second, “Undermine” inflicted is not counting properly toward the related character quest. Third, Dedra’s Unique ability is reportedly not applying to ISB allies in Coliseum. Why This One Matters This is the kind of bug cluster players notice fast, because it hits both progression and team functionality at the same time. If marquee-battle wins…
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Star Wars Zero Company Is Starting to Sound Like a Jedi: Fallen Order Spinoff in the Best Possible Way
There was a very lazy way to talk about Star Wars Zero Company when it was first revealed: call it Star Wars XCOM, nod knowingly, move on with your day. That shorthand is already starting to feel too small. The more we hear about the game, the less it sounds like a neat little tactics side project and the more it sounds like Bit Reactor is trying to pull off something messier, weirder, and honestly more exciting: a Star Wars squad drama with turn-based tactics at the center, but with enough third-person storytelling and world interaction around the edges to make it feel like a real adventure instead of a spreadsheet with blasters. PC Gamer’s hands-on preview is a big reason that conversation is shifting. They came away from about four and a half hours with the game talking not just about combat, but about production values, third-person traversal, character…
Star Wars Zero Company Suddenly Looks Like More Than Just Star Wars XCOM
After a long quiet stretch, Star Wars Zero Company is suddenly looking much bigger, stranger, and more ambitious than the easy elevator pitch suggested. Yes, the Bit Reactor project still has the former-XCOM-developers angle hanging over it. But the latest wave of screenshots, combined with PC Gamer’s new hands-on preview, makes it sound less like “Star Wars XCOM” and more like a full-on squad RPG with turn-based tactics at its core. The Hands-On Preview Changed the Conversation The biggest shift came from PC Gamer’s feature after spending roughly four and a half hours with the game. Their main takeaway was that Zero Company is not just about tactical firefights. Outside combat, players directly control the customizable protagonist Hawks in third-person exploration segments, with story missions linking multiple battles through on-foot sequences. PC Gamer also came away impressed by the production values, the Star Wars presentation, and the more character-driven feel…
Star Wars: Fate of the Old Republic’s “Modesto” Codename May Be a George Lucas Clue
The latest Star Wars: Fate of the Old Republic speculation is not about a Sith Lord, a planet, or a returning character. It is about a possible internal codename: “Modesto.” The name surfaced through Star Wars community posts and leak chatter, but it has not been officially confirmed by Lucasfilm or Arcanaut Studios. That matters, because if the codename is real, it immediately points to something bigger than a random placeholder: Modesto is George Lucas’ hometown. Why “Modesto” Stands Out “Modesto” is not just any California reference. Lucasfilm has explicitly described Modesto as the place that shaped George Lucas’ adolescence and inspired American Graffiti, while StarWars.com recently called it the small California town where Lucas grew up before making Star Wars. That makes the alleged codename feel unusually specific. If true, it would be hard to read it as anything other than a deliberate nod to Lucas himself. Probably Not…
Star Wars: Zero Company Breaks Its Silence With New Artwork Ahead of Hands-On Coverage
Star Wars: Zero Company is finally moving again. After nearly a year of relative quiet, the upcoming turn-based tactics game is back in the spotlight with new promotional artwork and a confirmed wave of hands-on coverage from PC Gamer. Bespin Bulletin reports that the game’s new art appeared alongside news that the May 2026 issue of PC Gamer will feature Zero Company on the cover, complete with interviews and hands-on impressions from the team at Bit Reactor. That matters because Zero Company has not had much visible momentum lately. The game was officially announced at Star Wars Celebration Japan in April 2025 as a single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and set during the Clone Wars. Since then, updates have been pretty sparse. A New Look at the Squad According to Bespin Bulletin, the new cover art shows several familiar…
Star Wars: Shadows of the Empire (1996): The N64 Epic That Turned Star Wars Into a Multimedia Event
There are some Star Wars games that feel important because they were polished masterpieces. Then there are some that feel important because they captured a moment — a very specific, very chaotic, very exciting moment in Star Wars history. Star Wars: Shadows of the Empire belongs firmly in that second category. Released for Nintendo 64 in 1996 and later for Windows in 1997, Shadows of the Empire was much more than just another licensed action game. It arrived as part of the larger Shadows of the Empire multimedia project, a massive Lucasfilm push that included a bestselling novel, comic books, toys, trading cards, a soundtrack by Joel McNeely, and the game itself. StarWars.com later described 1996’s Shadows of the Empire rollout as a “multimedia assault” that gave fans “everything but a film,” which is still probably the cleanest way to explain why this project felt so huge at the time….
Star Wars: Galactic Racer’s Internal Codename Appears to Have Been Project Griffin
A small but interesting detail has surfaced around Star Wars: Galactic Racer — and it looks like the game’s internal codename may have been Project Griffin. The clearest clue comes from the game’s public Epic Games Store listing. While the store page now uses the final title Star Wars: Galactic Racer, several of the page’s image assets are still labeled with filenames that include “Project Griffin”, such as Project Griffin-1qqie and Project Griffin-1fa8k. That is usually the kind of leftover internal naming you see when marketing materials move from development to storefront rollout. A Small Leak Hiding in Plain Sight This is not a dramatic Lucasfilm reveal, obviously. It is more the kind of tiny development detail that slips through because no one bothered to rename every backend asset before the page went live. But that is also what makes it useful. This is not rumor stacked on rumor. It…
Star Wars: Lethal Alliance (2006): The Handheld Mission That Slipped Between the Films
Not every Star Wars game arrives with the same kind of cultural blast radius as Knights of the Old Republic, Battlefront, or Empire at War. Some games land in a quieter lane, tied to a specific platform, a specific moment, and a fanbase that only really discovers later that something interesting was hiding there all along. Star Wars: Lethal Alliance is one of those games. Released in late 2006 for PSP and Nintendo DS, Lethal Alliance came from Ubisoft during a period when Star Wars games were branching into all kinds of directions. On one end of the spectrum, the franchise had blockbuster strategy and shooter titles. On the other, it had handheld experiments like this one: an original story, a new lead character, and a mission set in the volatile gap between Revenge of the Sith and A New Hope. Ubisoft positioned it as the first original Star Wars…
Star Wars Outlaws and Jedi: Survivor Both Get a PS5 Pro Graphics Boost
Two recent Star Wars games just got a quiet visual lift on PS5 Pro, thanks to Sony’s latest system software update. Star Wars Outlaws and Star Wars Jedi: Survivor are both benefiting from Sony’s upgraded version of PlayStation Spectral Super Resolution, better known as PSSR. Sony says the updated tech improves image stability, fine-detail clarity, and overall consistency across supported PS5 Pro games. Both Star Wars titles were already using PSSR on PS5 Pro, which is why they now appear to be getting a boost from the newer version. This Is More Sony Update Than Game Patch That distinction matters. This is not really a case of Ubisoft and Respawn suddenly dropping big new content patches for their games. The bigger change is happening at the system level through Sony’s PS5 Pro update, which rolls out broader support for the upgraded PSSR and lets compatible games benefit from the newer…
LEGO Star Wars II: The Original Trilogy (2006) – The Brick-Built Original Trilogy Classic
By 2006, Star Wars games were already on a serious hot streak. LucasArts had spent the first half of the decade delivering heavy hitters across action, strategy, shooter, and RPG territory. Then LEGO Star Wars II: The Original Trilogy came along and proved there was still room for something lighter, funnier, and far more family-friendly without feeling disposable. Developed by Traveller’s Tales and published by LucasArts, LEGO Star Wars II adapted the original trilogy into a brick-built action-adventure packed with slapstick humor, accessible co-op, and a surprising amount of replay value. It also became one of the most important Star Wars games of its era, helping cement LEGO Star Wars as a major sub-series rather than a one-off novelty. It belongs naturally in the wider Star Wars games complete archive and especially within the Star Wars games from 2006 to 2012 era, where it stands out as one of the…
New MONOPOLY: Star Wars Heroes vs. Villains Screenshots Show Off Teams, Boards, and Galactic Locations
MONOPOLY: Star Wars Heroes vs. Villains is starting to look a lot more interesting now that fresh gameplay screenshots are making the rounds. The new images give a clearer look at how Ubisoft and Behaviour Interactive are building this one as more than a simple Star Wars skin on classic Monopoly. Ubisoft’s official description says the game uses a custom Monopoly board featuring iconic locations from across Star Wars, along with competitive 2v2 and 3v3 modes, character abilities, and new match-changing twists. It is still set to launch on June 11, 2026. The Hero vs. Villain Setup Looks Like a Core Part of the Game One of the clearest screenshots shows the overall roster setup, with heroes like Han Solo, Leia Organa, and Luke Skywalker facing off against villains including Darth Vader, Emperor Palpatine, and Boba Fett. That lines up with Ubisoft’s official pitch that players choose favorite heroes or…
Star Wars: Galaxy of Heroes Update 3/18 Adds New Farmable Shards and Fixes Key Bugs
Star Wars: Galaxy of Heroes just got a small but useful March 18 update, and the biggest takeaway for many players will be a shard shuffle involving Yoda & Chewie and Baze Malbus. EA’s official update says Yoda & Chewie shards are now farmable from Light Side Battles (Hard) 9-C, replacing Baze Malbus, while Baze Malbus moves to Light Side Battles (Hard) 5-F. Two New Events Are Also On the Way The update also teases an Additive Drops Event and a Mystery Event, though EA’s post does not include detailed timing or rewards in the brief summary. Bug Fixes Include Stormtrooper Luke and Vane On the fixes side, Capital Games says it has corrected the Stormtrooper Luke Omicron cost and fixed an issue where Vane was not properly gaining offense based on max health. Those are the kind of adjustments that will matter a lot more to active roster builders…
Star Wars: Empire at War – Forces of Corruption (2006) – The Expansion That Turned Star Wars Strategy Criminal
If Star Wars: Empire at War (2006) gave players the fantasy of commanding the Galactic Civil War, Forces of Corruption asked a much messier question: what happens when the war is no longer just Rebels versus Empire? Released later in 2006 as the official expansion to Empire at War, Forces of Corruption did more than add extra maps and units. It introduced the Zann Consortium, a criminal faction that turned the strategy sandbox into something more unpredictable, more opportunistic, and in some ways more distinctly “Star Wars underworld” than the base game ever was. That shift is exactly why the expansion still matters. It did not simply make Empire at War bigger. It made it stranger. A clean way to frame its legacy is this: Game Information Title: Star Wars: Empire at War – Forces of CorruptionRelease year: 2006Developer: Petroglyph GamesPublisher: LucasArtsPlatforms: PC (Windows), later MacGenre: Real-time strategy (RTS) /…
MONOPOLY: Star Wars Heroes vs. Villains Gets a Release Date, Trailer, and April Reveal Event
Lucasfilm Games has officially kicked off the rollout for MONOPOLY: Star Wars Heroes vs. Villains, and yes, this is exactly what it sounds like: a Star Wars-flavored, team-based spin on Monopoly with heroes, villains, and a full reveal still on the way. The first teaser confirms that the game launches on June 11, with the full reveal scheduled for April 29 during a May the 4th event push. Ubisoft has now published the game’s store page and a news post confirming the release window and broader platform plans. This Is Not Just Standard Monopoly With a Star Wars Skin That is the part that makes this a little more interesting. According to Ubisoft’s official description, MONOPOLY: Star Wars Heroes vs. Villains is being pitched as a dynamic team-based twist on the classic board game, with reimagined gameplay, cinematic moments, themed spaces, and dynamic elements designed to keep matches from playing…
Star Wars: Empire at War (2006) – The Strategy Game That Let Players Command the Galactic Civil War
For years, Star Wars games had let players swing lightsabers, fly starfighters, and fight on the front lines. Star Wars: Empire at War finally asked a different question: what if you were not the pilot, the Jedi, or the soldier — what if you were the commander deciding where the entire war goes next? Released in 2006, Empire at War gave Star Wars fans something they had wanted for a long time: a real-time strategy game built around the full scale of the Galactic Civil War. Fleets clashed in orbit, armies fought on planetary surfaces, and the galaxy map turned Star Wars into a campaign of logistics, conquest, and timing rather than just individual heroics. A clean way to describe its importance is this: Empire at War is the game that turned Star Wars from a battlefield fantasy into a galactic command fantasy. That shift is exactly why it remains…
Star Wars: Galactic Racer Physical Edition Details Announced
Star Wars: Galactic Racer is getting a physical release, and that is the kind of detail collectors and Star Wars gaming fans tend to notice fast. A new announcement confirms that publisher Secret Mode has signed a global physical distribution deal with PLAION for Star Wars: Galactic Racer, with PLAION handling retail and distribution across key international territories. Bespin Bulletin also highlighted the news as a major update for the game’s physical edition rollout. PLAION Is Handling the Physical Release This is the big headline: PLAION is now the global physical distribution partner for Star Wars: Galactic Racer. According to the Games Press announcement, PLAION will manage physical games logistics, distribution, and retail sales operations in major markets. That gives the game a much clearer path to store shelves, which matters a lot for players who still want an actual boxed copy instead of a digital-only release. Why This Matters…
Star Wars: Republic Commando (2005) – The Shooter That Made the Clone Wars Feel Like a Military Campaign
Most Star Wars games ask players to become heroes, Jedi, or larger-than-life figures at the center of the galaxy. Star Wars: Republic Commando did something different. Released in 2005, it put players inside the helmet of an elite clone squad leader and treated the Star Wars universe less like myth and more like a war zone. That shift is exactly why the game still stands out. Republic Commando took the Clone Wars setting and filtered it through a squad-based military shooter lens, trading lightsaber fantasy for tactical teamwork, helmet HUDs, and grim frontline missions. A clean way to sum up its importance is this: Republic Commando is the game that proved Star Wars could feel like a boots-on-the-ground military sci-fi shooter without losing its identity. Game Information Title: Star Wars: Republic CommandoRelease year: 2005Developer: LucasArtsPublisher: LucasArtsPlatforms: Xbox, PC, later Nintendo Switch and PlayStation 4Genre: Tactical first-person shooterEra of Star Wars…
Galaxy of Heroes Adds Cinta Kaz, and She Looks Built to Be a Quiet Problem for the Other Team
The Era of Andor rollout in Star Wars: Galaxy of Heroes is still going, and now it is Cinta Kaz’s turn to hit the holotables. Fantha Tracks picked up the news from Lucasfilm Games, while the official kit reveal mirrored on SWGOH.GG places her Marquee event from March 10 to March 17 as part of the broader Andor-era release schedule. That alone is enough to make Andor fans pay attention, because Cinta was never the loudest character in the room. She was the one who made silence feel dangerous. And honestly, that seems to be exactly what the game is leaning into here. The official kit reveal describes her as a cold, fearless assassin and a stealthy Attacker who slots into the new Rebel Fighter team alongside Cassian Andor (Undercover), Luthen Rael, Kleya Marki, and Vel Sartha. The Game Clearly Knows What Kind of Character Cinta Is One of the…
On This Day in Star Wars Gaming: Star Wars: Jedi Starfighter Released in 2002
On this day in 2002, Star Wars: Jedi Starfighter was released — giving Star Wars fans another excuse to climb back into a cockpit and blow things up in the prequel era. Released for the PlayStation 2 and Xbox, Jedi Starfighter served as the follow-up to Star Wars: Starfighter and shifted the focus toward a more Force-connected story, tying into the events around Attack of the Clones. It also introduced players to Adee Gallia’s sleek Jedi starfighter, which remains one of the coolest ship designs of that era. What made Jedi Starfighter stand out wasn’t just the setting. It was the mix of arcade-style dogfighting and light Force mechanics, which gave it a slightly different flavor than a standard space shooter. It still had that fast, pick-up-and-play feel, but with just enough Jedi energy to remind you this was Star Wars and not just “planes in space.” The game followed…
New Star Wars: Galactic Racer Gameplay Is Out — and NVIDIA Confirms DLSS 4.5 + Ray-Traced Lumen on Day One
Star Wars: Galactic Racer just got a fresh gameplay push — and the PC version is shaping up to be a full “RTX flex” on launch. Alongside the new gameplay trailer from Lucasfilm Games, NVIDIA has now confirmed that the game will ship day-one with DLSS 4.5 and a stack of modern rendering features, including hardware-accelerated, ray-traced Lumen lighting. The new gameplay trailer is official The gameplay trailer was revealed through Sony’s State of Play coverage and reposted by StarWars.com, which confirms the game is coming in 2026 to PS5, Xbox Series X|S, and PC. If you’re tracking the vibe: the game is still being pitched as a high-stakes Outer Rim racing circuit (speeders/swoops/podracing energy), leaning into “illegal league” adrenaline rather than clean sports racing. NVIDIA’s “Day One” PC feature list In NVIDIA’s GDC 2026 DLSS 4.5 announcement post, STAR WARS: Galactic Racer is listed as launching with DLSS 4.5…
The Cancelled Star Wars Shooter “First Assault” Is Reportedly Playable Online Now — Here’s What That Actually Means
A new wave of clips is making the rounds claiming that Star Wars: First Assault — the cancelled LucasArts-era shooter — is now playable online. The current spark is a YouTube upload showcasing gameplay and describing the unreleased Xbox 360 build as “finally playable online,” plus a viral X post amplifying the claim. Before anyone starts yelling “Battlefront 3!” (again): First Assault wasn’t Battlefront 3 — but it’s part of that same weird lost era of Star Wars games where multiple projects were being explored and then evaporated when LucasArts shut down. What Star Wars: First Assault was supposed to be Back in the early 2010s, First Assault was widely reported as a downloadable multiplayer shooter (often described as Xbox Live Arcade–style) in development at LucasArts. Reporting at the time framed it as a potential stepping stone toward a larger Battlefront-style future. It later became one of the projects people…
Star Wars: Dark Forces Remaster Finally Gets a Physical Release Date
Some Star Wars games never really leave. They just keep finding new ways to crawl back out of the vents. That is pretty much the story of Star Wars: Dark Forces Remaster, which is now getting a physical release on March 13, 2026. Fantha Tracks flagged the date, and Atari’s own store listing backs it up with a “ships March 13th, 2026” window for physical editions on PS5 and Nintendo Switch. For an old-school Star Wars shooter like Dark Forces, that is a pretty nice victory lap. Kyle Katarn Is Back on Shelves There is something fitting about Dark Forces getting a physical release. This is not just another retro game tossed into the digital void and left to fend for itself. Dark Forces is one of those foundational Star Wars PC games that still carries real weight, partly because of what it was and partly because of what it…
Star Wars: Fate of the Old Republic Adds a Studio Art Director — Pascal Blanché Joins Casey Hudson’s Team
If you’re tracking Star Wars: Fate of the Old Republic like it’s a mystery box (because it kind of is), here’s a real, tangible development: Pascal Blanché has joined Arcanaut Studios as Studio Art Director, working alongside Casey Hudson on the upcoming Star Wars RPG. Blanché shared the news himself, saying he’s “joined forces (pun intended)” with Hudson and Arcanaut’s team to work on what he calls the next “epic” chapter for the project. Why this hire matters (even if you don’t care about job titles) “Studio Art Director” isn’t just a fancy credit. It usually means the project is locking in a visual identity: the look of the era, the tone of environments, character silhouettes, color language, UI direction, and the “what does this Star Wars corner feel like?” bible that everything else builds on. In other words: this is a sign the creative machine is turning, not just…
Every Cancelled Star Wars Game We Still Wish Had Happened
Some Star Wars games became legends because they were brilliant. Others became legends because we never got to play them at all. That is the strange magic of cancelled Star Wars games. They live in the imagination forever, untouched by bad review scores, busted launch builds, or the very real possibility that they might have turned out merely decent. Once a game gets cancelled, it stops being software and starts becoming folklore. Suddenly it is not just a project that died in pre-production or collapsed halfway through development. It is the one that would have been amazing. Sometimes that is probably true. Sometimes it is absolutely coping. Usually, it is a little of both. And few franchises have built up a graveyard of gaming “what ifs” quite like Star Wars. For every KOTOR, Jedi Outcast, or Fallen Order, there is a shadow list of games that never got their shot…