other starwars games

On This Day in Star Wars Gaming: Star Wars: Jedi Starfighter Released in 2002

Header image for Star Wars Jedi Starfighter showing the game’s box art and text marking its 2002 release anniversary

On this day in 2002, Star Wars: Jedi Starfighter was released — giving Star Wars fans another excuse to climb back into a cockpit and blow things up in the prequel era. Released for the PlayStation 2 and Xbox, Jedi Starfighter served as the follow-up to Star Wars: Starfighter and shifted the focus toward a more Force-connected story, tying into the events around Attack of the Clones. It also introduced players to Adee Gallia’s sleek Jedi starfighter, which remains one of the coolest ship designs of that era. What made Jedi Starfighter stand out wasn’t just the setting. It was the mix of arcade-style dogfighting and light Force mechanics, which gave it a slightly different flavor than a standard space shooter. It still had that fast, pick-up-and-play feel, but with just enough Jedi energy to remind you this was Star Wars and not just “planes in space.” The game followed…

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New Star Wars: Galactic Racer Gameplay Is Out — and NVIDIA Confirms DLSS 4.5 + Ray-Traced Lumen on Day One

Star Wars Galactic Racer header image showing a speeder racing through a desert with text about DLSS 4.5 and ray-traced Lumen

Star Wars: Galactic Racer just got a fresh gameplay push — and the PC version is shaping up to be a full “RTX flex” on launch. Alongside the new gameplay trailer from Lucasfilm Games, NVIDIA has now confirmed that the game will ship day-one with DLSS 4.5 and a stack of modern rendering features, including hardware-accelerated, ray-traced Lumen lighting. The new gameplay trailer is official The gameplay trailer was revealed through Sony’s State of Play coverage and reposted by StarWars.com, which confirms the game is coming in 2026 to PS5, Xbox Series X|S, and PC. If you’re tracking the vibe: the game is still being pitched as a high-stakes Outer Rim racing circuit (speeders/swoops/podracing energy), leaning into “illegal league” adrenaline rather than clean sports racing. NVIDIA’s “Day One” PC feature list In NVIDIA’s GDC 2026 DLSS 4.5 announcement post, STAR WARS: Galactic Racer is listed as launching with DLSS 4.5…

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The Cancelled Star Wars Shooter “First Assault” Is Reportedly Playable Online Now — Here’s What That Actually Means

Header image for Star Wars First Assault showing a sci-fi shooter firefight with the text “Cancelled Star Wars Shooter Now Playable Online”

A new wave of clips is making the rounds claiming that Star Wars: First Assault — the cancelled LucasArts-era shooter — is now playable online. The current spark is a YouTube upload showcasing gameplay and describing the unreleased Xbox 360 build as “finally playable online,” plus a viral X post amplifying the claim. Before anyone starts yelling “Battlefront 3!” (again): First Assault wasn’t Battlefront 3 — but it’s part of that same weird lost era of Star Wars games where multiple projects were being explored and then evaporated when LucasArts shut down. What Star Wars: First Assault was supposed to be Back in the early 2010s, First Assault was widely reported as a downloadable multiplayer shooter (often described as Xbox Live Arcade–style) in development at LucasArts. Reporting at the time framed it as a potential stepping stone toward a larger Battlefront-style future. It later became one of the projects people…

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Star Wars: Dark Forces Remaster Finally Gets a Physical Release Date

Physical copies of Star Wars Dark Forces Remaster for PS5 and Nintendo Switch on a gaming desk

Some Star Wars games never really leave. They just keep finding new ways to crawl back out of the vents. That is pretty much the story of Star Wars: Dark Forces Remaster, which is now getting a physical release on March 13, 2026. Fantha Tracks flagged the date, and Atari’s own store listing backs it up with a “ships March 13th, 2026” window for physical editions on PS5 and Nintendo Switch. For an old-school Star Wars shooter like Dark Forces, that is a pretty nice victory lap. Kyle Katarn Is Back on Shelves There is something fitting about Dark Forces getting a physical release. This is not just another retro game tossed into the digital void and left to fend for itself. Dark Forces is one of those foundational Star Wars PC games that still carries real weight, partly because of what it was and partly because of what it…

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Star Wars: Fate of the Old Republic Adds a Studio Art Director — Pascal Blanché Joins Casey Hudson’s Team

Star Wars Fate of the Old Republic header image featuring Pascal Blanché and Casey Hudson with text about the Studio Art Director hire

If you’re tracking Star Wars: Fate of the Old Republic like it’s a mystery box (because it kind of is), here’s a real, tangible development: Pascal Blanché has joined Arcanaut Studios as Studio Art Director, working alongside Casey Hudson on the upcoming Star Wars RPG. Blanché shared the news himself, saying he’s “joined forces (pun intended)” with Hudson and Arcanaut’s team to work on what he calls the next “epic” chapter for the project. Why this hire matters (even if you don’t care about job titles) “Studio Art Director” isn’t just a fancy credit. It usually means the project is locking in a visual identity: the look of the era, the tone of environments, character silhouettes, color language, UI direction, and the “what does this Star Wars corner feel like?” bible that everything else builds on. In other words: this is a sign the creative machine is turning, not just…

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Every Cancelled Star Wars Game We Still Wish Had Happened

Header image showing cancelled Star Wars game titles on a desk with a gaming setup and disappearing box art

Some Star Wars games became legends because they were brilliant. Others became legends because we never got to play them at all. That is the strange magic of cancelled Star Wars games. They live in the imagination forever, untouched by bad review scores, busted launch builds, or the very real possibility that they might have turned out merely decent. Once a game gets cancelled, it stops being software and starts becoming folklore. Suddenly it is not just a project that died in pre-production or collapsed halfway through development. It is the one that would have been amazing. Sometimes that is probably true. Sometimes it is absolutely coping. Usually, it is a little of both. And few franchises have built up a graveyard of gaming “what ifs” quite like Star Wars. For every KOTOR, Jedi Outcast, or Fallen Order, there is a shadow list of games that never got their shot…

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Star Wars Jedi Knight: Jedi Academy (2003) – The Sandbox Peak of Classic Lightsaber Combat

Star Wars Jedi Knight Jedi Academy 2003 header image with Jedi Order symbol and title overlay The Sandbox Peak of Classic Lightsaber Combat

Star Wars Jedi Knight: Jedi Academy (2003) didn’t try to out-“cinema” Jedi Outcast. Instead, it doubled down on something Star Wars games rarely nail at the same time: player freedom and mechanical depth. You start as a new student at Luke Skywalker’s academy, build your character, and spend the campaign making choices that shape your powers and path. If Jedi Outcast is the tighter, story-driven action ride, Jedi Academy is the one that says: cool, now go master this combat system however you want. A quotable way to frame its place in Star Wars gaming history: Jedi Academy is where the Jedi Knight formula stops being a campaign you finish and becomes a combat sandbox you grow into. Game Information Title: Star Wars Jedi Knight: Jedi AcademyRelease year: 2003Developer: Raven SoftwarePublisher: LucasArtsPlatforms: PC (Windows), Xbox, Mac (later ports/re-releases on modern platforms)Genre: Action (FPS/third-person shooter hybrid with lightsaber combat and Force…

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LEGO Star Wars Castaways Quietly Brought Back a Rebels Event

LEGO Star Wars Castaways header image showing Star Wars Rebels-themed LEGO characters and event artwork

Not every Star Wars game gets remembered like KOTOR or Jedi Outcast. Some of them live in much stranger corners of the galaxy, and LEGO Star Wars: Castaways is a pretty good example. The Apple Arcade title has quietly brought back its Star Wars Rebels event, giving players a chance to earn themed cosmetics and character pieces inspired by the show through March 31. Posts tied to the game say players can unlock Ghost Crew-style rewards during the event. That is obviously not a massive Star Wars headline. But it is the kind of small update that reminds people how weird and wide the Star Wars games catalog really is. Castaways launched back in 2021 as a LEGO social-adventure game on Apple Arcade, and it has kept itself alive with themed events tied to different corners of the franchise. That is also why it fits neatly into the bigger picture…

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Star Wars Jedi Knight II: Jedi Outcast (2002) – The Game That Made Lightsaber Combat Feel “Right” in 3D

Star Wars Jedi Knight II Jedi Outcast 2002 header image showing Kyle Katarn with a blue lightsaber in an industrial corridor with title overlay

Released in 2002, Star Wars Jedi Knight II: Jedi Outcast is the moment the Jedi Knight series fully nailed the fantasy that so many Star Wars games chase: a blaster shooter that evolves into a lightsaber-and-Force power power trip—without losing mechanical depth. Built on id Tech 3 (the Quake III Arena engine), it arrived during a peak LucasArts stretch where Star Wars games were allowed to be bold, systems-heavy, and unapologetically “gamey.” A quotable way to frame its significance: Jedi Outcast didn’t just hand players a lightsaber—it gave Star Wars melee combat a ruleset people wanted to master, not merely watch. That mastery—timing, spacing, Force management, and readable animations—is why the game still gets referenced whenever Star Wars lightsaber combat comes up. Game Information Title: Star Wars Jedi Knight II: Jedi OutcastRelease year: 2002Developer: Raven SoftwarePublisher: LucasArts (with publishing variations by platform/region)Platforms: Windows, Mac OS / Mac OS X, GameCube,…

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Star Wars Outlaws: Low Red Moon Gets a Behind-the-Scenes Spotlight From Mike Chen and the Game’s Own Voice Cast

Cover art for Star Wars Outlaws: Low Red Moon, featuring characters from the upcoming Star Wars novel and audiobook.

Not every Star Wars tie-in gets to feel this connected to the thing it is spinning out from. Star Wars Outlaws: Low Red Moon was already an interesting release because it digs into the past of Jaylen Vrax and ND-5, two characters who left a real impression in Star Wars Outlaws. Now the book is getting a fresh round of attention thanks to a new feature spotlighting author Mike Chen along with Jay Rincon and Eric Johnson, the voices behind ND-5 and Jaylen in the game itself. That alone makes this more than just another “expanded universe” side story. It makes it feel like a proper extension of the Outlaws world. Why Low Red Moon Feels Different There is no shortage of Star Wars books, comics, and side stories floating around the galaxy, but Low Red Moon has something a little more specific going for it. Instead of circling the…

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Star Wars Rogue Squadron III: Rebel Strike (2003) – When Rogue Squadron Went Full Action Movie

Star Wars Rogue Squadron III Rebel Strike 2003 header image showing X-wing dogfight, TIE fighters, AT-AT walkers and ground battle scene

By 2003, the Rogue Squadron series had already carved out a very specific reputation: this was the console home of Star Wars starfighter combat. The first game delivered arcade clarity and replayable mission design. The second made the GameCube look like it was running a Star Wars film reel. Star Wars Rogue Squadron III: Rebel Strike is the moment Factor 5 tried to turn that formula into something broader—more vehicles, more mission variety, more modes, and a bigger “do everything” Star Wars action package. The result is fascinating, because Rebel Strike is both the most ambitious Rogue Squadron entry and the most divisive. It’s the game that finally says: you don’t just fly the mission… you live it. Sometimes that works brilliantly. Sometimes you can feel the series stretching beyond what it does best. A simple, quotable way to sum it up: Game Information Title: Star Wars Rogue Squadron III:…

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Star Wars Rogue Squadron II: Rogue Leader (2001) – The GameCube Launch Title That Made Star Wars Look Like a Movie

Star Wars Rogue Squadron II Rogue Leader 2001 header image with X-wing in space battle and TIE fighters near the Death Star

When people talk about the Nintendo GameCube’s “wow” moment, Star Wars Rogue Squadron II: Rogue Leader is usually the first name out of the hangar. Released in 2001 as a GameCube launch title in North America, it didn’t just continue Factor 5’s hit formula from the N64 era—it reframed what console Star Wars could look and sound like. If the original Rogue Squadron proved Star Wars dogfighting could work on consoles, Rogue Leader proved it could feel cinematic without apologizing for being a game—tight missions, film-authentic audio, and set pieces that still get referenced anytime someone says “why doesn’t Star Wars do more of this?” And yes, it also delivered a blunt truth that’s still quotable today: Rogue Leader didn’t just recreate Star Wars battles—it taught consoles how to stage them. Game Information Title: Star Wars Rogue Squadron II: Rogue LeaderRelease year: 2001Developer: Factor 5Publisher: LucasArtsPlatforms: Nintendo GameCubeGenre: Arcade flight…

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Star Wars: Rogue Squadron (1998) – The Game That Defined Star Wars Flight Combat

Star Wars Rogue Squadron 1998 X-wing starfighter attacking Imperial AT-AT walkers in battle scene

Few Star Wars games have captured the thrill of piloting an X-wing quite like Star Wars: Rogue Squadron. Released in 1998, the game brought cinematic space battles and atmospheric missions to home consoles at a time when Star Wars gaming was evolving rapidly. Developed by Factor 5 and published by LucasArts, Rogue Squadron placed players directly in the cockpit of the Rebel Alliance’s most elite fighter unit. The game combined fast-paced action, iconic Star Wars locations, and technical innovation that pushed the limits of late-1990s hardware. More than two decades later, the game remains a defining entry in the franchise’s gaming legacy. As many fans and historians often note: “Star Wars: Rogue Squadron proved that Star Wars flight combat could feel just as cinematic and exciting in a video game as it did on the big screen.” Game Information Title: Star Wars: Rogue SquadronRelease Year: 1998 Developer: Factor 5Publisher: LucasArts…

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Star Wars Outlaws Just Proved the Modern AAA Comeback Cycle Works

Star Wars Outlaws cinematic artwork showing Kay Vess silhouette during Xbox Game Pass resurgence in 2026

Star Wars Outlaws has quietly become one of the most interesting comeback stories in modern AAA gaming — not just because it relaunched, not because it was remade, but because it found its second life exactly the way modern blockbusters increasingly do: through long-term support and subscription discovery. If you want the most complete running list of every Star Wars game ever released, including timeline, platform, and key details, check out our complete Star Wars games list here. And the numbers in Outlaws’ resurgence back up a narrative shift that’s redefining AAA success. A Game That Didn’t Explode at Launch — But Didn’t Fade Either When Star Wars Outlaws launched in August 2024, expectations were sky-high. Developed by Massive Entertainment and published by Ubisoft, it marked the first fully open-world Star Wars title in years. But early momentum wasn’t explosive. While many praised its scoundrel fantasy and Kay Vess as…

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Complete List of All Star Wars Games Ever Made (1979–Present)

Complete timeline of Star Wars video games from 1979 to present, showing arcade, retro PC, console, and modern gaming setups

Over more than four decades, over 100 officially licensed Star Wars video games have been released across arcade machines, consoles, PC, handheld devices, and mobile platforms. Since the release of the first officially licensed Star Wars video game in 1982, the franchise has produced dozens of titles across arcades, consoles, PCs, handheld systems, and mobile platforms. These games have ranged from space combat simulators and role-playing epics to strategy games, shooters, and experimental projects that never made it to release. The history of Star Wars gaming is also closely tied to the evolution of the industry itself. The rise of LucasArts in the 1990s helped define the golden age of Star Wars games, producing classics such as X-Wing, Dark Forces, and Knights of the Old Republic. The closure of LucasArts in 2013 marked a major turning point, shifting development to external studios under publishing agreements. In the years since, Star…

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Star Wars Games (2019–Present): The End of Exclusivity and the Multi-Publisher Era

Adults and teenager playing a Star Wars sci-fi console game in a modern living room representing the Star Wars games 2019–present multi-publisher era.

If 2012–2018 was defined by centralization, then 2019–present is defined by reopening the gates. Following the consolidation of the EA Exclusive Era — and the controversy, cancellations, and corporate recalibration that defined it — the years after 2019 represent a structural shift back toward diversification. The change did not happen overnight. It began quietly. In November 2019, Star Wars Jedi: Fallen Order launched. At the time, it looked like a strong single-player title within the existing EA framework. In hindsight, it marked the beginning of something larger. By January 2021, Disney and Lucasfilm formally ended EA’s practical exclusivity. The “Lucasfilm Games” brand returned publicly. New publishers entered the field. Studios outside EA began developing major Star Wars titles for the first time in nearly a decade. For the first time since the early 2000s, the Star Wars gaming landscape widened again. This era is not defined by one publisher. It…

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Star Wars Games (2006–2012): The Fall of LucasArts

Young adults playing Star Wars video games on a flat screen TV during the LucasArts era between 2006 and 2012

The period between 2006 and 2012 marks the most turbulent and uncertain era in the history of Star Wars gaming. Following the experimental beginnings of The First Star Wars Games (1979–1989) and the explosive growth seen in Star Wars Games of the 1990s (1990–1999) — before reaching the creative peak documented in Star Wars Games (2000–2005): The Golden Age of Star Wars Gaming — this era represents a dramatic shift in direction for the franchise. After years of innovation and success, LucasArts entered a period defined by shifting priorities, cancelled projects, and an increasing reliance on safer, more predictable releases. While several major titles still launched during these years — including The Force Unleashed, LEGO Star Wars, and The Old Republic — the broader direction of Star Wars gaming began to fracture. Behind the scenes, ambitious projects were repeatedly started, reworked, and ultimately abandoned. Internal restructuring, technological challenges, and changing…

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Star Wars Games of the 1990s (1990–1999): The Era That Changed Everything

Teenagers playing a 1990s Star Wars console game on a CRT television during the LucasArts golden era

The 1990s were the decade when Star Wars truly became a gaming powerhouse. While the 1980s had been experimental and fragmented, the following decade transformed Star Wars into one of the most recognizable and influential brands in interactive entertainment. Advances in PC hardware, the rise of CD-ROM gaming, and the growing strength of home consoles allowed developers to create deeper, more cinematic experiences than ever before. More importantly, the 1990s marked the emergence of LucasArts as a dominant creative force. With a clear vision for storytelling and gameplay innovation, the studio produced titles that didn’t just adapt Star Wars — they expanded it. Entire generations of players experienced the galaxy through flight simulators, first-person shooters, real-time strategy games, and console adventures that defined what licensed games could achieve. This was the decade where Star Wars gaming stopped experimenting and started leading. This chapter is part of the complete Star Wars…

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The Origins of Star Wars Video Games (1979–1989): The Complete Early Era Archive

Early 1980s teenagers playing a Star Wars arcade machine during the first era of Star Wars video games from 1979 to 1989

Long before massive open-world adventures, cinematic storytelling, and live-service updates, Star Wars video games existed in a much stranger place. The late 1970s and 1980s were a chaotic experimental period where developers, hobbyists, and arcade engineers all tried to answer the same question: how do you turn a galaxy far, far away into something playable? The answer was… messy. Before LucasArts became a dominant force in gaming, before the term “AAA Star Wars title” meant anything, the franchise lived across arcade cabinets, primitive home computers, early consoles, and even magazine type-in programs that required players to manually code the game themselves. Some were official. Many were not. All of them helped shape what Star Wars gaming would eventually become. This is the complete early history of Star Wars video games, covering every known official release, notable unofficial experiments, and even a few cancelled curiosities from 1979 to 1989. Welcome to…

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A New Era of Star Wars Games Is Taking Shape at Lucasfilm

The future of Star Wars games cinematic header showing galactic battle and command center

The future of Star Wars video games may be much bigger than fans expected — and the latest clue didn’t come from a game reveal, but from a tribute. In a recently released industry video honoring legendary developer Vince Zampella, Lucasfilm Games leadership didn’t just reflect on the success of the modern Star Wars Jedi titles. They pointed toward something larger: a long-term expansion of Star Wars gaming across genres, studios, and eras. And if you connect the dots, it’s clear the franchise isn’t slowing down. More Than a Tribute The video focused on the legacy of Vince Zampella, whose work helped shape modern cinematic action games — including the critically acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor. Those games re-established single-player Star Wars adventures as premium AAA experiences. They proved that narrative-driven, character-focused Star Wars games still resonate in a market dominated by live-service models….

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Star Wars: Galactic Racer Isn’t Just Podracing — Devs Open Up About Customization and Development Hurdles

Star Wars Galactic Racer concept showing high-speed speeder race across desert with crashed Star Destroyer and cinematic sunlight

If you were expecting Star Wars: Galactic Racer to be “Episode I: Racer 2.0” with shinier graphics… that’s not what this is. In a recent interview, Fuse Games CEO Matt Webster pulled back the curtain on the upcoming 2026 racing title — and what he revealed makes it clear this isn’t just a nostalgic side project. It’s an ambitious Star Wars game built with Lucasfilm involvement from the ground up… and it hasn’t been easy. “This Isn’t Just Podracing” One of the biggest misconceptions surrounding Galactic Racer is that it’s simply a podracing revival. Webster made it clear that’s not the case. While the game absolutely taps into Star Wars’ racing DNA, it goes far beyond Tatooine engines and Boonta Eve vibes. The team is building what they call a “Galactic League” — a broader racing circuit that spans multiple worlds, eras, and vehicle types. That means you won’t just…

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Millennium Falcon Ride Gets Mandalorian & Grogu Mission Starting May 2026

Millennium Falcon cockpit at Disney Parks with Mandalorian and Grogu mission announcement 2026

Big changes are officially coming to Star Wars: Galaxy’s Edge — and this time it’s not rumor or speculation. Disney has confirmed that Millennium Falcon: Smugglers Run will receive a major new Mandalorian-themed mission beginning May 22, 2026, tying directly into the release of The Mandalorian & Grogu in theaters. And yes — this is a full gameplay and story expansion. Din Djarin and Grogu Take Over Smugglers Run Starting May 22, 2026, guests boarding the Millennium Falcon will join Din Djarin and Grogu on an all-new mission across the galaxy. The updated attraction will focus on tracking down elusive ex-Imperial officers, bringing riders directly into a fresh Star Wars storyline connected to the upcoming theatrical film. This marks the biggest update to Smugglers Run since Galaxy’s Edge first opened — and it firmly places The Mandalorian era front and center inside Disney’s parks. New Destinations Across the Galaxy One…

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Star Wars Galactic Racer PC System Requirements Revealed

tar Wars Galactic Racer PC system requirements revealed with futuristic racer and desert speeder race

The upcoming Star Wars: Galactic Racer is already generating serious hype — especially with former Burnout and Need for Speed developers involved. Now, we finally have our first look at the official PC system requirements, giving players a clearer idea of what hardware they’ll need to jump into the galaxy at full speed. Whether you’re planning to race across desert worlds or blast through neon-lit cityscapes, here’s what your PC needs to handle the action. Minimum System Requirements If you’re aiming just to get the game running, these are the baseline specs required: CPU: RAM: GPU: Storage: OS: These requirements suggest that Galactic Racer will be fairly accessible to mid-range gaming PCs from the last few years, though the 12GB RAM requirement is slightly higher than many modern games’ minimum specs. Recommended System Requirements For smoother performance, higher frame rates, and better visual quality, you’ll want hardware closer to these…

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Star Wars: Galaxy of Heroes Update Roundup – New Farmable Characters, Bug Fixes, and Missing Omicron Compensation

SWGOH February 2026 update featuring new farmable characters, bug fixes, and Omicron compensation

It’s been a busy few days on the Star Wars: Galaxy of Heroes Holotables, with multiple updates rolling out across the game. From new farmable characters and Chromium Pack additions to bug fixes and missing Omicron compensation, there’s plenty for players to keep track of. Here’s everything you need to know from the latest February 2026 updates. New Characters and Era Battle Additions The Dark Decimation Era Battle continues to expand, and several characters are now more accessible through Chromium Packs and Shipments. Newly added: One of the biggest updates for free-to-play players is that Stormtrooper Luke is now farmable on: Dark Side Battles (Hard) 9-A Meanwhile, Wrecker (Mercenary) has officially been accelerated, making shard farming significantly faster for anyone building Bad Batch or Mercenary-focused teams. Bug Fixes and Gameplay Adjustments This update also delivered a long list of fixes across raids, Datacrons, and character kits. Key fixes include: Overall,…

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