Star Wars: Galactic Racer is already looking like one of the stranger Star Wars games on the calendar, and now Fuse Games has quietly made the post-launch picture a little clearer. In a new Shacknews interview, Fuse Games CEO Matt Webster was asked whether the racer could get extra pilots after launch, with Ewoks thrown out as the obvious chaos option. Webster’s answer was short, but useful: “yes, there will be things to come post launch.” That is not a full roadmap. It is not a DLC reveal. It is definitely not confirmation that an Ewok will be screaming through the Outer Rim in a repulsorcraft on day two. But it does mean Galactic Racer is not being treated as a one-and-done launch with no future additions planned. Post-Launch Content, Not a Season Pass Machine The important bit here is the distinction. Fuse Games has already been pretty clear that…
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Star Wars Eclipse Is Apparently Still Alive, and Quantic Dream Says the Team Is “Fully Committed”
Star Wars Eclipse has become one of those games where even a basic development update feels like someone spotted a rare creature in the woods. Not gameplay. Not a release date. Not a new trailer. Just confirmation that the thing is still being worked on. Quantic Dream has now pushed back against recent concerns around the project, saying development on Star Wars Eclipse is still “continuing as planned” and that the team has the resources needed to finish the game. The statement comes after reports that staff at the studio had gone on strike over planned layoffs, with some workers arguing that the game needs more people, not fewer, to actually make it across the finish line. Quantic Dream Says Eclipse Is Still Moving In a statement issued to IGN and reported by Video Games Chronicle, Quantic Dream said the development of Star Wars Eclipse remains unaffected by the recent…
Star Wars Games on PlayStation Are Going Digital-Only After January 2028
The next big shift for Star Wars games on PlayStation is not about lightsabers, open worlds, tactics, or whether the KOTOR remake is still lurking in a production meeting somewhere. It is about discs. Sony has announced that physical game disc production for all new PlayStation games will end starting January 2028. After that, new PlayStation releases will be available through the PlayStation Store and through retailers in digital formats only. Games already released, or games arriving before that cutoff with planned disc versions, are not affected. So yes, any new Star Wars game launching on PlayStation after January 2028 is now looking at a digital-only future on that platform. This Does Not Kill Existing Star Wars Discs First, the useful bit of calm. This does not mean your current PlayStation Star Wars discs suddenly become coasters with better branding. Existing physical releases are not being erased by the announcement….
Revenge of the Sith Event Returns to LEGO Star Wars: Castaways
LEGO Star Wars: Castaways is dipping back into the prequel well, which is usually a good place to go if you want lightsabers, dramatic robes, clone-era vehicles, and at least one character making a very bad life choice. The Revenge of the Sith-inspired “Sith Moves” event has returned to LEGO Star Wars: Castaways, giving players another limited-time shot at unlocking themed rewards. The event is live now and runs through July 31, with minifig parts for the character customiser, vehicles, and more up for grabs. It is not a massive new Star Wars game announcement, obviously. Nobody is pretending this is the next galaxy-shaking Lucasfilm Games reveal. But for Castaways players, this is the kind of returning event that actually makes sense. The game is already built around customising your own LEGO minifigure, hanging out in a social Star Wars space, jumping into simulations, and racing Microfighters. StarWars.com describes it…
Monopoly: Star Wars Heroes vs. Villains Costumes Guide: All Hero and Villain Skins
Monopoly: Star Wars Heroes vs. Villains is not exactly shy about throwing Star Wars stuff at the board. You get heroes. You get villains. You get team abilities. You get dice battles. You get the usual Monopoly betrayal, only now it comes dressed as Darth Vader, Leia, Maul, Ahsoka, and half the galaxy arguing over property values. The game also includes a full set of unlockable character costumes, giving every playable hero and villain at least one alternate look. Some characters get two costumes total, while a few get three. Costumes do not appear to change abilities, so don’t expect Luke’s X-wing pilot outfit to suddenly make him better at bankrupting your friends. For actual gameplay strategy, team picks, and ability combos, check our full Monopoly: Star Wars Heroes vs. Villains abilities guide. This guide is for the fun part: all the outfits. How Costumes Work in Monopoly: Star Wars…
Monopoly: Star Wars Heroes vs. Villains Launch Trailer Makes Monopoly Look Slightly More Dangerous Than Usual
Monopoly has always been a game about smiling politely while ruining someone’s evening. So yes, putting it inside Star Wars actually makes a bit too much sense. The new launch trailer for Monopoly: Star Wars Heroes vs. Villains gives Ubisoft’s digital board game another push, showing off its heroes-versus-villains setup, character powers, dice battles, team play, and 3D Star Wars locations. This is still Monopoly, obviously. You are still fighting over spaces, money, control, and the fragile remains of friendship. Only now Darth Vader may be involved. This Is Not Just Regular Monopoly With a Star Wars Skin That would have been the easy version. Monopoly: Star Wars Heroes vs. Villains is built around team-based play, where players choose heroes or villains and use character abilities to fight for control of the board. Ubisoft describes it as a dynamic, team-based twist on Monopoly set in the Star Wars galaxy, with…
Star Wars: Galactic Racer’s “Trillions” of Vehicle Builds Sound Completely Unhinged
Star Wars: Galactic Racer already sounded like Fuse Games was trying to make something messier than a normal arcade racer. Now the garage is starting to look like the real danger. In a new TechRadar interview, Fuse Games talked about the scale of the game’s vehicle customization, including more than 300 vehicle parts and possible combinations described as being “in the trillions.” Creative director Kieran Crimmins also called the game’s mechanical depth “unbelievable,” arguing there may not have been an arcade racer with this much depth before. That is a ridiculous sentence. It is also exactly the kind of ridiculous sentence that makes Galactic Racer more interesting. Because if this is just a Star Wars racer with fast vehicles and a few pretty planets, fine. Nice enough. We’ve been there before. But if it’s a game where your vehicle build actually changes how you survive each run, each track, and…
Star Wars Heroes vs. Villains Abilities Guide – Full List, Best Characters, and Team Combos
Every character ability explained, the best hero and villain picks ranked, and the strongest team combos for board control, combat, movement, credits, and pure Monopoly table cruelty. Monopoly: Star Wars Heroes vs. Villains is not just regular Monopoly with a Star Wars coat of paint. That would have been easy. Instead, Ubisoft’s galactic version adds team play, hero and villain abilities, dice battles, GO Events, location control, character powers, and enough tactical nonsense to make the classic board game feel a lot more dangerous than usual. The result is still Monopoly. Someone will still become the villain at the table. The difference is that this time, they may actually be playing Darth Maul. Quick Answer: How Do Abilities Work in Monopoly: Star Wars Heroes vs. Villains? Monopoly: Star Wars Heroes vs. Villains has 28 playable Star Wars characters: 14 heroes and 14 villains. There are 14 unique ability types in…
Monopoly: Star Wars Heroes vs. Villains Is Out Now
The galaxy far, far away has entered the Monopoly board, which is probably terrible news for family peace, credit balances, and anyone who trusts a Sith Lord with property. Monopoly: Star Wars Heroes vs. Villains is out now and can be ordered here. bringing a new Star Wars twist to the classic board game. And yes, that means the galaxy has found yet another way to turn friendship into a negotiation crisis. This version of Monopoly takes the familiar property-trading formula and throws it into a heroes-versus-villains setup, with players choosing sides, building teams, and battling for control of the board with iconic Star Wars characters. So if normal Monopoly was not already dangerous enough, this one adds lightsabers, Force powers, and the possibility that Darth Vader now has opinions about rent. Star Wars Meets Monopoly, Because Apparently the Galaxy Needed More Conflict The idea is simple: classic Monopoly, but…
Star Wars: Rebel Assault (1993): The CD-ROM Star Wars Game That Wanted to Be a Movie
There are Star Wars games that want you to learn systems. There are Star Wars games that want you to master mechanics. And then there is Star Wars: Rebel Assault, a game that mostly wanted you to slam a CD into your computer, stare at the screen, and say, “Wait, games can do that now?” That was the magic of it in 1993. Star Wars: Rebel Assault arrived at exactly the right moment: the early CD-ROM era, when developers were suddenly drunk on storage space, cinematic ambition, and the exciting possibility of making players feel like they were inside a movie instead of just standing near one. It was developed and published by LucasArts, and more than almost any Star Wars game before it, it sold itself on spectacle. Not depth. Not freedom. Spectacle. And honestly, that was enough. As part of our Complete List of All Star Wars Games…
Star Wars: Zero Company’s $50 Price Tag Might Be Its Smartest Move
In a gaming market where $70 and $80 releases are becoming painfully normal, Star Wars: Zero Company arriving at $50 suddenly feels like a very clever tactical decision. Star Wars: Zero Company already had a strong pitch. Clone Wars setting. Turn-based tactics. A squad of messy specialists. Former XCOM developers. A release date locked for August 27, 2026. But one of its smartest moves might be much simpler than any battlefield mechanic. It costs $50. Star Wars: Zero Company is already available to pre-order here, and the $50 price point makes the pitch feel a lot cleaner than it might have at full blockbuster pricing. For a focused single-player tactics game, that matters. That may not sound very dramatic until you look at the wider games industry, where $70 releases are now normal and the conversation around $80 games keeps getting louder. Against that background, Zero Company’s lower price suddenly…
Galaxy of Heroes Update 6-29-2026 Fixes Krayt Dragon Textures, Rotta Materials, and Some Confused Clone Troopers
Star Wars: Galaxy of Heroes has received a small update for June 29, 2026, and this one is very much a “clean up the strange stuff” patch. No giant new character reveal. No massive raid overhaul. No galactic economic disaster disguised as a balance change. Just a pink Krayt Dragon, a few text fixes, a Rotta the Hutt materials issue, and some Clone Troopers who apparently got very confused about which war they were supposed to be fighting. Honestly, that is still more entertaining than half the galaxy’s political speeches. The Krayt Dragon Is No Longer Pink The funniest fix in the update is probably the Krayt Dragon texture issue. According to the patch notes, the Krayt Dragon was showing a pink texture, which is exactly the kind of visual bug that sounds less like a terrifying desert monster and more like someone accidentally unlocked the “premium festival skin.” That…
Star Wars: Zero Company Might Be the Clone Wars Game We Didn’t Know We Needed
Star Wars: Zero Company suddenly looks like one of the most interesting Star Wars games on the 2026 calendar. The new gameplay trailer, revealed at Summer Game Fest, shows Bit Reactor’s upcoming single-player turn-based tactics game in action ahead of its August 27, 2026 release. It is coming to PC, PlayStation 5, and Xbox Series X|S, with Electronic Arts, Lucasfilm Games, and Bit Reactor finally giving players a clearer look at how this Clone Wars squad story actually plays. And honestly? This might be exactly the kind of Star Wars game the Clone Wars era needed. This Is Clone Wars, But Not the Usual Clone Wars Zero Company is set during the twilight of the Clone Wars, but it is not just another front-line battlefield story with Jedi generals, clone battalions, and heroic speeches over explosions. The official setup puts players in command of Hawks, a former Republic officer leading…
Star Wars: Galactic Racer’s Planet Hazards Sound Like Pure Racing Chaos
Star Wars: Galactic Racer keeps sounding less like “podracing, but new” and more like a racing game that actively wants you to suffer in interesting ways. In a new TechRadar interview from Summer Game Fest, Fuse Games creative director Kieran Crimmins explained that planets in Galactic Racer will have status effects that can directly impact your vehicle. That means Ando Prime can freeze you, Lantaana’s lava can overheat your racer, and water can help cool the vehicle back down. So yes. The track is now part of the enemy. Beautiful. Horrible. Very Star Wars. The Planets Are Not Just Pretty Backgrounds This is the kind of detail that could make Galactic Racer stand out. A lot of arcade racers treat environments as scenery. Sand track. Snow track. Lava track. Jungle track. Drive fast, don’t hit wall, pretend the crash was tactical. Galactic Racer seems to be going further. If each…
LEGO Star Wars: The Force Awakens Turns 10 Today
LEGO Star Wars: The Force Awakens released 10 years ago today, on June 28, 2016. Yes, somehow that is now a decade old. Please take a moment to let your bones turn into dust. Released by Warner Bros. Interactive Entertainment and developed by TT Games, LEGO Star Wars: The Force Awakens adapted the 2015 film into the familiar LEGO game formula: slapstick cutscenes, smashing everything for studs, playable characters, vehicle sections, and the kind of co-op chaos that has ended many peaceful living-room afternoons. But this one had a slightly strange job. It was not adapting a full trilogy. It was adapting one movie. One Movie, One LEGO Game, A Lot of Filling the Gaps Because The Force Awakens was the only sequel-era film available at the time, the game had to stretch a single movie into a full LEGO adventure. That meant extra missions, new dialogue, and bonus story…
Star Wars: The History and Development of Atari’s Vector Graphics Masterpiece
Star Wars hit arcades in May 1983, wrapped in the glow of green and white vector lines, with Obi-Wan Kenobi’s voice crackling out of the cabinet to tell players that the Force would be with them, always. It became Atari’s best-selling arcade release of the year and one of the most beloved licensed games ever made. But it was built on the bones of a failed project, assembled by a team racing against a clock nobody could see yet, and released into an industry that was about to collapse around it. This is the story of how Star Wars, the arcade game, came together, and how a game that perfectly captured the cutting edge of arcade technology arrived just as that whole world started coming apart. A Space Game Nobody Could Finish Before there was a Death Star to blow up, there was a problem nobody at Atari could quite…
Super Star Wars: Return of the Jedi (1994): The Finale That Turned the SNES Trilogy Into a Proper Monster
If Super Star Wars (1992) was the moment Star Wars found its 16-bit swagger, and Super Star Wars: The Empire Strikes Back (1993) was the sequel that sharpened that swagger into something a little colder and much meaner, then Super Star Wars: Return of the Jedi (1994) is the finale where the whole thing stops pretending to be a respectable movie adaptation and just becomes a beautiful, aggressive, mildly unhinged SNES beast. And honestly, that was probably the right move. This was the third and final game in the Super Star Wars trilogy, and by the time it arrived, the formula was fully locked in. Big sprites. Loud action. Movie scenes remixed into game logic. Enemies everywhere. Bosses where there really did not need to be bosses. Platforming with opinions. A soundtrack doing its best to drag John Williams through the SNES sound chip and come out swinging. As part…
Star Wars Eclipse Developers Are Reportedly Striking to Save the Game
Star Wars Eclipse has returned to the news in the most uncomfortable way possible. Not with gameplay. Not with a release window. Not with a glossy new trailer full of High Republic drama and mysterious drum circles. Instead, Quantic Dream developers are reportedly striking as the studio faces possible layoffs affecting up to 115 employees connected to Spellcasters Chronicles, the studio’s recently shuttered multiplayer project. According to reporting picked up by PC Gamer and Vice, some workers argue those employees are needed on Star Wars Eclipse, not removed from the studio. That is the twist. This is not being framed by developers as an attempt to sabotage the game. It is being framed as an attempt to save it. Star Wars Eclipse Still Has No Release Window Star Wars Eclipse was revealed back in 2021 as the first video game set in the High Republic era. The official pitch describes…
Which Star Wars Game Should You Play Next? Take the Quiz
There are a lot of Star Wars games. That sounds obvious until you actually start looking at the full list and realize the franchise has tried almost everything. Space sims. RPGs. shooters. MMOs. mobile squad builders. podracing. Jedi action games. tactical commandos. open-world scoundrel adventures. Even the occasional game that feels like it was designed during a very long meeting with three lightsabers and no adult supervision. So which Star Wars game should you play next? That depends on what kind of chaos you want. Do you want moral choices and ancient Sith problems? Do you want to spend 90 hours in an MMO and call it “just checking my character”? Do you want to parry stormtroopers with dignity? Do you want to crash into a wall at podracing speed and pretend it was strategy? Good news. There is probably a Star Wars game for that. Before you start, you…
The Cancelled Darth Maul Game Still Hurts 15 Years Later
Darth Maul almost got the Star Wars game he deserved. Not a cameo. Not a bonus skin. Not another appearance where he shows up, looks furious, ignites the double-bladed lightsaber, and leaves before the game remembers what to do with him. A full game. And 15 years after Red Fly Studio’s Darth Maul project was cancelled, it still feels like one of the most painful missed opportunities in Star Wars gaming. The project, often discussed under the working title Battle of the Sith Lords, was in development at Red Fly Studio before being cancelled in 2011. Over the years, reported details and prototype footage have painted a picture of a game that could have been a darker, sharper, more aggressive kind of Star Wars action title. Maul was not just a villain with a cool design. He was a perfect video game character hiding in plain sight. Fast. Violent. Silent….
SWGOH Update 6-24-2026 Just Made Dedra Meero Farmable
Star Wars: Galaxy of Heroes has dropped another small-but-annoyingly-important update, which means exactly one thing: Someone’s farming plan just got worse. The headline from the June 24, 2026 update is simple enough. Dedra Meero shards are now farmable from Dark Side Battles 8-E Hard. That is the kind of sentence that looks harmless until you remember how Galaxy of Heroes actually works. Nothing is ever just “farmable.” It is a new daily obligation, a new energy sink, and a fresh reason to stare at your roster while quietly negotiating with yourself. Do you need Dedra now? Probably. Do you have the energy? Of course not. This is the Holotable. Suffering is part of the interface. Dedra Meero Enters the Farm List Dedra Meero becoming farmable matters because she is one of those characters who feels perfectly built for Galaxy of Heroes: ruthless, efficient, unpleasantly competent, and exactly the kind of…
Galactic Racer’s Smartest Trick Is Making Crashing Matter
Most racing games treat crashing like a mild inconvenience. You hit a wall, swear at yourself, maybe blame the controller, and within three seconds you are back on the track pretending the whole thing was tactical. Very dignified. Very mature. Very “I meant to do that.” Star Wars: Galactic Racer seems to have a different idea. Based on the latest hands-on previews, Fuse Games is not just making a fast Star Wars racer with shiny vehicles and Outer Rim dust. It is building a racing game where bad choices can actually hurt. Not just “you lost a few seconds” hurt. More like “your whole run is now on fire and Hibi is probably judging you from the garage” hurt. That might be the smartest thing Galactic Racer has shown so far. Crashing Is Not Just Slapstick Here GamesRadar’s hands-on preview describes Galactic Racer as having a run-based campaign built around…
Leia (Jedi Training) Is Coming to Galaxy of Heroes, and Jedi Master Luke Just Got Interesting Again
Star Wars: Galaxy of Heroes has revealed Leia (Jedi Training), and this is not just another “here is a familiar character, please open your crystal wallet” moment. Well, okay, it is still Galaxy of Heroes. The crystal wallet is always somewhere in the room, breathing heavily. But this kit is interesting because Leia (Jedi Training) is clearly designed to solve one of the game’s long-running roster problems: Jedi Master Luke Skywalker has needed a proper lifter for a while, and Capital Games appears to have handed him one with a lightsaber, Jedi Lessons, and absolutely no patience for slow battles. According to EA’s official kit reveal, Leia (Jedi Training) is a Light Side Attacker with the Jedi tag. More importantly, almost everything in her kit starts getting much nastier when Jedi Master Luke Skywalker is in the Leader slot. That is the headline. Not “new Leia.” “JML players, please sit…
Star Wars: Galactic Racer Is Turning Racing Into a Buildcraft Problem
Star Wars: Galactic Racer could have taken the easy route. Give players fast vehicles, dusty Outer Rim tracks, a few nods to Sebulba, and let nostalgia do the heavy lifting. Honestly, that would probably work for about five minutes. Star Wars racing still has a very loud corner of the fandom that hears “podracing” and immediately starts remembering the Nintendo 64 like it was sacred scripture with rumble pack support. But the more we see of Galactic Racer, the clearer it becomes that Fuse Games is not just building a modern Episode I: Racer tribute. This thing sounds dangerously close to a full-blown Star Wars buildcraft machine with engines. And that might be the hook that makes it matter. This Is Not Just About Going Faster The latest hands-on previews make Galactic Racer sound far deeper than a simple arcade racer with Star Wars paint. TechRadar reports that the game…