Patch 1.1

1.1.5a Patch Notes – 3/13/2012

BioWare had a small patch for us today at the weekly maintenance. Nothing major, but check it out below: Companion Characters Bowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCs Missions Imperial Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

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1.1.5 Patch Notes — 3/6/2012

BioWare took the servers down for scheduled Maintenance today. At the same time they launched patch 1.1.5. While this patch is nothing compared to the monster that patch 1.2 looks like it’s going to be, it still brings many new fixes to the game. Check it out below: General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended. Sith Warrior The French version of the “Darth” title is now correct. Flashpoints and Operations Operations General Bosses in Operations now drop the correct amount of loot when the group is using the…

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TOR TV: PTR Patch 1.1.5 – Showing New Crystals, Shader Settings, /Random, & Speeder Price Reduction

This video shows the new PTR Patch 1.1.5 changes where /random functionality, new high-end preorder crystals, very low shader complexity were added and high end speeder costs were reduced. This video was created on February 24th, 2012, the same day the patch was released to the PTR. Any future changes are not reflected within. This is an additional change featured in PTR patch 1.1.5 that showcases the unnamed crystal vendor as well as the items sold by the vendor. This video was created on February 24th, 2012, the same day the patch was released to the PTR. Any future changes are not reflected within.

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1.1.0b Patch Notes – 1/24/2012

BioWare used todays maintenence to patch a few issiues. The most important this time was fix that should help out on the ability delay that has been hevely debated. Check out the patch notes below: 1.1.0b Patch Notes – 1/24/2012 General Implemented optimizations to improve performance on Republic and Imperial Fleets. Classes and Combat Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations. Operations General Operations will no longer allow more than 16 Operations Group members to enter concurrently. Karagga’s Palace Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator. Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno. Miscellaneous Bug Fixes Fixed an issue that could cause graphical inconsistencies, which most often manifested as…

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Undocumented Patch Changes – SWTOR Patch 1.1

The first official SWTOR patch came out Wednesday and with it come bugs as well as long awaited fixes. There are some little things we’ve been waiting for since launch that we finally have and then there are some other things that will just have to wait a bit longer to be added/resolved. What changes have you noticed so far? Have you found any previously undocumented patch changes? One Reddit user has compiled for us a list of undocumented patch changes: This is NOT a bug list Bank items now stack when right-clicking them from your inventory Diplomacy Mission Discovery Items now include (Light) or (Dark) in their names to reflect the morality yield of the unlocked mission. Orange social sets no longer lose their stats after logging in/loading a new area Companion starter gear has a different visual on several companions You can now see the damage of your abilities while…

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TOR TV: REAL World PvP on Ilum Patch 1.1

Reading Reddit and the official forums yesterday I became a sad sad panda. For some reason people are more interested in broken stuff, then all the cool stuff that works really well. I don’t understand what is happening and why the community is developing in to such a unproductive sad place, becourse we all know that Star Wars: The old republic is an AWESOME game. If you don’t you won’t be reading this story in the first place. Below is a 2 hour video showing FUN openworld pvp. I don’t expect you to watch it all, but the next time you feel like exploiting or in any other way destroying open world PVP on Ilum, see a few minuts of the video, and understand that you are doing it wrong! Interested in SWTOR Movies? We have new movies most weekdays here on swtorstrategies! Have suggestions for movie we ought to feature? Get in contact with us here

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SWTOR’s New Patch Created a Mess on Ilum

While some were celebrating the new patch today (SWTOR Patch 1.1), others were frustratingly being farmed on Ilum as they attempted to complete daily and weekly PvP quests. What resulted was a bit of a disaster if you’re on the wrong side. And even if you weren’t, it created some pretty severe system load from all of those people in one area. “”We’re currently investigating potential issues related to the Ilum open world PvP area post-1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread,” writes Joveth Gonzalez on the official SWTOR forums. He also reminds everyone of the forum rules when posting on this issue: “As always, we ask that the community keep the following things on mind when responding: No insults, name calling, or personal attacks Please stay on topic. If someone violates the Rules…

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Star Wars: The Old Republic Patch 1.1

SWTOR’s first major game update is now live! The updates goes under the name ‘Rise of the Rakghouls’ and features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size! In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes below: Edit. SWTOR-Tanking.com did a small video going over the patch notes: General Anti-aliasing is now available and can be enabled in the preferences menu. Classes and Combat General Healing caused by crowd control abilities no longer generates threat. Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without…

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