Still days before the official launch of SWTOR, we hear reports of people reach max level already. There are a few level 25+ in my guild already and they all have jobs and/or families and other responsibilities. At least a couple of them will reach 50 easily before December 20th. Jaxon reports on the forums early this morning: “Anyone beat this time? 2:10am CST 12/17/2011 Ding 50 Jaxon Server: Hedarr Soongh Republic Commando Some replies commented that he was not actually the first to 50, with one saying, “There is a level 50 on Lord Adraas (an RP server beat you!) that was max’d before this.” Either way, it’s safe to say Jaxon was probably in the top 10 to reach 50 in the United States. This does bring up a good point, however, as we read the comments and we see that some “haters” just don’t care much for…
leveling
Leveling is, let’s face it, ridiculous… ?!?
There has been an ongoing thread on the official forums this past week entitled “Leveling is, let’s face it, ridiculous” that has garnered quite a bit of attention. It became so popular in fact that the Lead Combat Designer Damion Schubert decided to drop in and leave a line. In his post he discusses a lot of interesting faults with skill based leveling systems. Quote From: Damion Schubert Not to go into the details of what advancement systems we will have or not have inside the game but… this doesn’t always work out this rosily, without great designer care. I worked on Meridian 59, which was a wholly skill-based game, and learned a lot about the strengths and pitfalls of systems like it. One of my great pet peeves of pure skill-based systems is that they claim that they are more realistic, but they in fact can create extremely unrealistic situations…