Scoundrel

A Day in the Life of Operatives and Scoundrels: The 6.0 Experience Explained

The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. They will also present various combat scenarios to show how these changes will mesh together  just like in our previous article covering   Powertechs and  Vanguards  In today’s article they are showcasing the Operative and Scoundrel Advanced Classes! Operative Let’s take a look at the new ability for Operatives! Tactical Overdrive – Resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. Alongside a new ability, Operatives will receive a bevy of Set Bonuses and Tactical items. Set Bonuses are…

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STAR WARS: The Old Republic – Class Changes: Concealment Operative / Scrapper Scoundrel

Eric Musco just updated the community about the upcoming changes for Carnage and Combat coming in Game Update 5.4. Note: All changes below are currently in development and are subject to change before being released. Operative Concealment Acid Blade’s damage has been reduced by 27.78% Collateral Strike’s damage has been reduced by 27.68% Scoundrel Scrapper Flechette Round’s damage has been reduced by 27.78% Flying Fists’ damage has been reduced by 27.68% DevNotes: The Concealment / Scrapper discipline was dealing more DPS than intended, so we made a couple changes to shrink it down a bit. These changes allow the Concealment Operative / Scrapper Scoundrel to still deal decent burst damage while having their sustained damage output brought in line with the DPS target.

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SWTOR Cosplay Comicbook

It’s time for another feature of SWTOR Cosplay swagger! This one is a special treat that has been out there for a while but most of us never even knew about it. It’s short, so take your time appreciating all the work that went into it, from costume design, backdrop, photography, post-production effects, etc, etc. In my opinion this is total genius and something to learn from for all Cosplayers. With that being said … We present you Issue One of Star Wars: The Old Republic – Arandani Comic: First Encounter, by Arandani Studios. But before all that, we flashback to Captain Kadd Aradan doing a drop on Ord Mantell moments right before the ambush. That’s all for now. A very enticing introduction, with blasters, double bladed lightsabers , Cathers, Sith Inquisitors and Scoundrels. What more can you ask for? More issues? Hell yeah! I really hope they make more,…

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Playing Pazaak on your Android Mobile and one day in SWTOR

Pazaak is an ancient card game from the Star Wars Universe. It’s believed by many controversial Coruscant researchers and historians that this is the origin of Sabacc or Jhabacc, a notorious gambling game frequently played by scoundrels like Lando Calrissian, Mara Jade and Han Solo. Ancient Pazaak was played for the first time, by Star Wars gamers in Knights of the Old Republic I and II. And now, is extremely popular by the deep desire of Star Wars gamers wanting to see it as part of their Massive Multi-Player Online experience, in the game Star Wars the Old Republic – which takes place not too long after Knights of the Old Republic. If you do a search for “Pazaak” in the forums of SWTOR.com you will find 4 pages of threads all asking for Pazaak to be added to the game.  We’re talking about 92 unique threads all demanding Pazaak….

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Georg talks about Smugglers and Cover

Are you hanging desperately onto every new word about SWTOR and stalking the forums for yellow posts to give you a little more insight into how rocking the game’s gonna be? Ok, maybe you’re not quite as pathetic as me but the good news is, I get to pass the interesting details on to you so you can go on and… I don’t know… have a life!     Speaking of interesting details, Georg “Observer” Zoeller, Principal Lead Combat Designer for SWTOR posted recently about Smugglers and cover on the forums.   According to Georg, “All Smugglers have access to cover, but depending on Advanced Class and Skill set, cover plays a less or more important role for your gameplay.” He goes on to explain the differences with a Gunslinger and a Scoundrel. For example, “A Gunslinger with lots of points in the Sniper tree will have made cover a…

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