Today’s Friday updates features a Studio Insider on combat animation and details too Bioware’s plans for the Eurogamer Expo next week. In the Studio Inside, Principal Lead Animator Mark How, goes through the process of creating combat animations, from the idea stage to a finished product. The Studio insider also features Q and A were a number of community questions is being answered. The most interesting news we get here is that Dual Speccing is something BioWare wan’t to add soon after the launch of the game. Q: Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character? – illumineart A: Dual Speccing is something we want to add soon after…
studio Insider
Fan Friday and 2011 Event Appearances
It’s Friday once again and that means that it’s time for another BioWare update for Star Wars: The Old Republic. This week brings a trio of updates starting with a new video from the recent Fan Site Summit held at BioWare’s Austin, TX studio in April. The video reflects on the event and what attendees thought of their hands on time with SWTOR. It’s nice to see BioWare developing a nice, cozy, friendly relationship with the people that will be objectively reviewing their product. Part two of this week’s update is a new Fan Friday feature, which highlights some of the SWTOR fan art from the community and a new Fan Site Spotlight featuring SWTOR Life with a brief Q&A with Serge “Mikto” Stanarevic about the site. The Fan Friday update also confirmed the 2011 events that BioWare and LucasArts will be showing off SWTOR at. Fans can look forward…
Friday Update: Studio Insider – Experience Coruscant and Fan friday
So, Fan Friday. It seems that Bioware decided to split the “Developer Corner” out of the Fan Friday and give it its own thing, called “Studio Insider””. Last time we got a look at the work the development team was doing on Flesh Raiders, and this time we get to experience Coruscant. Read the full article here We are excited about sharing new work-in-progress art, special screenshots, animations, and other insights from the Star Wars™: The Old Republic™ team. In this Studio Insider, World Designer Eric Young walks us through the process of building the city world of Coruscant. Also, we have picked some questions to answer in the Community Q&A section! Designing Coruscant They call me Eric Young. I’ve been a World Designer at BioWare for almost four years now; my job is to design the layout of planets, place buildings and mold terrain into mountains, valleys and roads. I work from the…
Friday Update: Flesh Raiders, and Fan Friday
Yes! It’s Friday again, and that means two things: Weekend with lot’s of beer and more news from Star Wars: The Old Republic. This time we get the monthly “The Studio Insider” wich gives us a glimpse of what it takes to produce a multi-million dollar MMO. In this issue of the Studio Insider, concept Artist Diego Almazan shares another step-by-step demonstration of the creation of the Flesh Raider, from base sketch to fully tricked-out creature. When starting a concept, it’s important to get as much information as possible to help make the creature or object fit best in its place in the game. For this concept in particular, I was excited to take on the task of creating an alternate Flesh Raider which would fit alongside the current set. After gathering and studying art work and other assets related to the Flesh Raider, I started off with a base…