So, Fan Friday. It seems that Bioware decided to split the “Developer Corner” out of the Fan Friday and give it its own thing, called “Studio Insider””. Last time we got a look at the work the development team was doing on Flesh Raiders, and this time we get to experience Coruscant.
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We are excited about sharing new work-in-progress art, special screenshots, animations, and other insights from the Star Wars™: The Old Republic™ team. In this Studio Insider, World Designer Eric Young walks us through the process of building the city world of Coruscant. Also, we have picked some questions to answer in the Community Q&A section!
Designing Coruscant
They call me Eric Young. I’ve been a World Designer at BioWare for almost four years now; my job is to design the layout of planets, place buildings and mold terrain into mountains, valleys and roads. I work from the writers’ storylines to make sure the environment makes sense, and plan out roads and landmarks so that players can figure out where they are and where they need to go. It is a job that gives me the opportunity to interact with lots of talented people across multiple departments, and I wouldn’t have it any other way.
The Fan Friday has the usual with community images, fan fiction, wallpapers, smilies, etc:
We have a blast going through the art, fiction, and other creations posted in The Old Republic™ forums! There’s a ton of fantastic artists in our community, and we are dedicating this Friday to highlighting some of their work. We’re releasing new wallpaper, smilie, and avatar additions, as well!