Yes! It’s Friday again, and that means two things: Weekend with lot’s of beer and more news from Star Wars: The Old Republic. This time we get the monthly “The Studio Insider” wich gives us a glimpse of what it takes to produce a multi-million dollar MMO. In this issue of the Studio Insider, concept Artist Diego Almazan shares another step-by-step demonstration of the creation of the Flesh Raider, from base sketch to fully tricked-out creature.
When starting a concept, it’s important to get as much information as possible to help make the creature or object fit best in its place in the game. For this concept in particular, I was excited to take on the task of creating an alternate Flesh Raider which would fit alongside the current set.
After gathering and studying art work and other assets related to the Flesh Raider, I started off with a base which is a rough body sketch similar to an existing one in the game. At this point I was not exactly sure how far we wanted to stray from the original design, so in terms of the head and protrusions on the body I threw out some different ideas on what could be done. I tried not to spend too much time on the base, but wanted to give enough detail so there was a clear idea of what I have in mind. I even threw in a crazy wacky one to see if the team wanted something completely that deviated from the current Flesh Raider model.
Of course they go for the crazy one! I have not added any armor yet, so naturally this model has the most striking silhouette.
The article also highlights some questions about gameplay from SWTOR forum members answered by Lead Writer Daniel Erickson. Don’t miss the full article on the official site
This month’s Fan Friday features tons of new fan art, fan fiction wallpapers, avatars, and smilies.
Finally, two polls have been added to the Surveys and Polls section of the official site. Don’t forget to vote:
* First poll: What is your Star Wars weapon of choice? Vote here.
* Second poll: What excites you the most about the Crew Skills system? Vote here