More Star Wars: The Old Republic Galactic Strongholds content is revealed today, as BioWare posted a new developer diary. The post details everything from decorating hooks to the decorations for your brand new apartment will be available via loot drops and from crew skills, reputation and PvP rewards and off course the Cartel Market. All housing decorations will be available across your entire Legacy by default. It seems like crafters will play a big part in the process, as BioWare says that tradeskillers “of all levels will provide the components required to obtain these decorations.” But how much it really is, remains to be seen. Another thing that is really cool is the possibility to invites guest home to you apartment to show off your stuff. Also the furniture placement method in below gif looks outstanding. Needing to unlock a second of the same chair to place it again may…
Developer update
Developer Update: Scout Class Starfighter
Associate Designer, on Star Wars: The old Republic, Bret Hoffman posted a small developer update yesterday on Galactic Starfighter. In this he talks about his personal favorite type of ship, the Scout Class Starfighter. The Scout Class Starfighter comes in a few shapes and sizes and are not all the same. Read all about it over at the official swtor website, or read our copy paste below: Developer Update: Scout Class Starfighter 11.18.2013 Welcome Pilots. My name is Bret Hoffman. I am a Designer on the Galactic Starfighter™ digital expansion for Star Wars™: The Old Republic™. I am here to discuss my personal favorite type of ship, the Scout Class Starfighter. The Scout’s sleek design and speedy gameplay harkens back to classic Star Wars™ ships like the A-Wing and TIE Interceptor. Scouts, as the fastest of all of the Galactic Starfighter crafts, are often the vanguard of any battle. Their light-weight hulls…
Developer Update: Galactic Solutions Industries
BioWare have behyper active this weeks regarding Developer Updates. Today they posted yet a new one regarding the new faction: Galactic Solutions Industries that comes with The first Digital Expansion to Star Wars: The old republic – Rise of the Hutt Cartel. What is GSI, and what are their intentions? They’re a weapons research and manufacturing company that remains strictly unaligned in the galactic war. As long as you can pay for their services, they will do business with you. In fact, their company motto is “We stay neutral, so you don’t have to!” So, how do you go about doing business with GSI? As a matter of fact, GSI has conveniently placed their mission terminals across multiple planets. Complete the independent contracts they offer, and you’ll be rewarded with reputation trophies that build up your standing with them. Get to a high enough Reputation level, and you can purchase exclusive rewards from…
Developer Update: Macrobinoculars and Seeker Droids
BioWare just posted two small Developer Updates on new items available in Star Wars : The old republic Rise of the Hutt Cartel. In the first Developer Update, World Designers, Steven Chew and Michael Ammer, discuss Macrobinoculars, a new system in Rise of the Hutt Cartel. This new system allows players to scan and analyze objects far out in the distance, uncovering hidden objects and revealing interesting details about them. There may even be a reward for finding certain hidden objects. A brand new storyline will come with this new system, as players use the macrobinoculars to track down a dangerous new enemy known only as the Shroud. Players will return to previously explored planets and discover new threats, as they seek more information on the Shroud’s intricate plan. What is the Shroud up to? How will it affect the Galactic Republic and the Sith Empire? Be prepared to put on your thinking cap, as the…
Developer Update: Legions of Scum and Villainy
BioWare posted a new Developer update yesterday. From the title, I thought it was going to be a post about the official forums, but apparently it’s about the new Operation players can try out with game update 2.0: Rise of the Hutt Cartel. Legions of Scum and Villiany will be for level 55 players and continues the story line from the trail of the Dread Masters after Operation: Terror from Beyond. Both the Republic and the Empire have heard rumors of a gathering of mercenaries, arms traders, and war beast handlers on the remote desert planet of Darvannis. Intelligence points to the Hutt Cartel as the organization that is gathering an army for an unknown purpose. Both Republic and Empire forces know that the Hutt Cartel must be stopped. Read all about it at the official website. Players arrive outside of a city built into a protective canyon, in the midst of…
Developer Update: Overview of the Planet Makeb
BioWare posted a new Star Wars: The Old Republic developer blog yesterday, that detailed the process of creating the planet Makeb, an all-original addition to the Star Wars universe coming in the Rise of the Hutt Cartel digital expansion. Makeb will be a beautiful world peppered by towering geological formations, but it has been ravaged by ecological disaster and is a hostile environment. The Hutt Cartel are the main antagonists on Makeb, and the story takes in a rare instance of the Republic overcoming the Empire. For the official blog post, please visit this link or check out a snip below: Early on, we seized on the idea of a beautiful planet that’s being ravaged by ecological disasters. A place that would normally seem serene and welcoming, transformed into an environment that feels like it could fall out from under you at any second. With that goal in mind, we designed the entire…
Developer Update: Heroic Space Missions
BioWare posted a new Developer Update yesterday. This time by Lead Designer Michael Backus, focusing on the new Heroic Space Missions coming with game update 1.6. For those people following this blog and Star Wars: The Old Republic closely, there won’t be much new info. Still it’s worth a read if you are interested in understanding what thoughts that have gone into the development. Many spacers enjoy the serenity of the stars, the peace of floating through the Unknown Regions, wondering if they’re seeing events and phenomena never before witnessed by intelligent life. But for others, space is just another battleground in the Great War. It can be used as a place to hide from enemies, but more often it’s where the greatest warriors of the stars prove their skill… and their loyalty. Our primary focus for the Space Missions in Star Wars™: The Old Republic has always been to make the player…
Developer Update: Ancient Hypergate
Senior Designer Rob Hinkle, takes the stage, in today’s Developer Update. In this he introduce the new Warzone arriving with the upcoming Game Update 1.6 in Star Wars: The old republic. While this might not contain much new information for people following swtorstrategies, it’s still worth a read. Also remember to check out Lisa’s Ancient Hypergate Preview if you haven’t done so already. Today, I would like to introduce the public to our newest addition to Star Wars™: The Old Republic, the Warzone: Ancient Hypergate. This Warzone takes place in an ancient ruin built around a Gree hypergate. The Republic and Sith Empire are doing battle in an effort to control the area and claim the lost technology for themselves. Each of the factions have calibrated a gate that will allow reinforcements to be brought directly into the battle. These gates need to be charged up to full power in order to stabilize the connection and allow for safe passage. A nearby set…
Developer Update – Terror from Beyond coming in 1.4
As mentioned by Community Manager Joveth Gonzalez in his forum post a few days ago, BioWare would have a new Developer update for us this week. This time Lead Operations & Flashpoint Designer Jesse Sky talks about the new Operation Terror from Beyond, that comes with patch 1.4 some time next month. Here is an interesting snip: Terror from Beyond offers five new major boss encounters that will challenge even the most highly-coordinated groups of players. In keeping with previous Operations, Terror from Beyond includes one “puzzle” encounter that really steps outside of the bounds of what you normally see in a boss fight. To defeat this new enemy, players will need to work together to repair a massive, ancient Gree computer from within the machine itself. Unlike previous puzzle encounters where the solutions were relatively easy to figure out, this one has players leveraging their particular group composition to control a chaotic situation. It’s very different…