There are many ways to fail a diplomatic mission. You can insult the other side. You can misunderstand the negotiations. You can discover that the conference room is filling with poisonous gas while an army of battle droids waits outside. Or, in Star Wars: Episode I – The Phantom Menace, you can accidentally swing a lightsaber at the wrong person and turn the entire Trade Federation ship into a workplace dispute. Released for Windows and PlayStation in 1999, The Phantom Menace was Big Ape Productions’ attempt to squeeze George Lucas’ first prequel into a third-person action-adventure. Players moved between Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala, and Captain Panaka across an expanded retelling of the film, mixing lightsaber combat, blaster fights, puzzles, exploration, conversations, trading, and side objectives. It was ambitious. It was awkward. It had a camera that occasionally behaved like it had also been hit with a Force push….
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Star Wars: Masters of Teräs Käsi (1997): The Fighting Game Everyone Remembers for the Wrong Reasons
There is a moment in Star Wars: Masters of Teräs Käsi when a Gamorrean guard can punch Darth Vader unconscious. Not distract him. Not knock him into a conveniently placed reactor shaft. Not survive long enough for someone more qualified to arrive. Just beat him in a fight. That tells you almost everything you need to know about LucasArts’ 1997 attempt to turn Star Wars into a PlayStation fighting game. Almost. Because while Masters of Teräs Käsi has spent decades being treated as a punchline, it is not merely a bad game with a famous license. It is a fascinating collision between Star Wars, 1990s fighting-game fever, unfamiliar hardware, Expanded Universe enthusiasm, and the dangerous belief that any franchise could become the next Tekken if you gave everyone enough special moves. It did not become the next Tekken. It did, however, give us Boba Fett firing missiles at Luke Skywalker…
Star Wars: Rebel Assault II – The Hidden Empire (1995): The Sequel That Let Star Wars Get Even More Cinematic
If Star Wars: Rebel Assault (1993) was the moment LucasArts looked at the CD-ROM era and said, “what if Star Wars tried to feel like a movie now?”, then Rebel Assault II – The Hidden Empire is the sequel where that idea got bigger, shinier, stranger, and much more convinced it could pull the whole thing off. And to be fair, sometimes it really did. The first Rebel Assault was already built around spectacle. It wanted movement, drama, music, explosions, and that early-90s “look what this machine can do now” energy. But Rebel Assault II pushed that vision further. It did not just want to feel cinematic. It wanted to feel like Star Wars had stepped directly into the era of live-action CD-ROM ambition and decided subtlety was for weaker franchises. That makes it one of the most fascinating Star Wars games of the 1990s. As part of our Complete…
Star Wars Eclipse Is Apparently Still Alive, and Quantic Dream Says the Team Is “Fully Committed”
Star Wars Eclipse has become one of those games where even a basic development update feels like someone spotted a rare creature in the woods. Not gameplay. Not a release date. Not a new trailer. Just confirmation that the thing is still being worked on. Quantic Dream has now pushed back against recent concerns around the project, saying development on Star Wars Eclipse is still “continuing as planned” and that the team has the resources needed to finish the game. The statement comes after reports that staff at the studio had gone on strike over planned layoffs, with some workers arguing that the game needs more people, not fewer, to actually make it across the finish line. Quantic Dream Says Eclipse Is Still Moving In a statement issued to IGN and reported by Video Games Chronicle, Quantic Dream said the development of Star Wars Eclipse remains unaffected by the recent…
Star Wars Games on PlayStation Are Going Digital-Only After January 2028
The next big shift for Star Wars games on PlayStation is not about lightsabers, open worlds, tactics, or whether the KOTOR remake is still lurking in a production meeting somewhere. It is about discs. Sony has announced that physical game disc production for all new PlayStation games will end starting January 2028. After that, new PlayStation releases will be available through the PlayStation Store and through retailers in digital formats only. Games already released, or games arriving before that cutoff with planned disc versions, are not affected. So yes, any new Star Wars game launching on PlayStation after January 2028 is now looking at a digital-only future on that platform. This Does Not Kill Existing Star Wars Discs First, the useful bit of calm. This does not mean your current PlayStation Star Wars discs suddenly become coasters with better branding. Existing physical releases are not being erased by the announcement….
Battlefront II Is Back in the PS4 Download Charts — and the Player Surge Is Real
Star Wars Battlefront II continues to behave like a game that absolutely refuses to stay in the archive. According to PlayStation’s official April 2026 PlayStation Store download charts, Star Wars Battlefront II was the 8th most downloaded PS4 game in the US/Canada and the 10th most downloaded PS4 game in Europe last month. That would be notable for any older multiplayer shooter. For Battlefront II, it is even louder because the game has not had a major official content update since EA and DICE wrapped up the live content roadmap with The Battle on Scarif back in 2020. EA’s own Battlefront page still points to the April 2020 update as the moment the game’s “vision” was completed after more than two years of free content. In other words: no new official expansion. No new season. No big publisher comeback campaign. Just players coming back anyway. The Numbers Are Moving Again…
Return to the Old Republic: KOTOR Remake Pre-Orders Go Live!
The long wait is finally coming to an end. Pre-orders for the Star Wars: Knights of the Old Republic (KOTOR) Remake are now live, and it’s safe to say that excitement levels are approaching Death Star explosion levels. If you’ve been dreaming of diving back into the galaxy’s grittiest, Force-infused role-playing game, now is your chance. A Classic Reborn When the original KOTOR launched back in 2003, it set the standard for Star Wars RPGs. It wasn’t just a game—it was an experience. Epic choices, lightsaber battles, and one of the best plot twists in gaming history made it an instant classic. Now, with the remake officially on the horizon, it’s like getting the Millennium Falcon back with a shiny new hyperdrive. The remake promises not just updated graphics, but a complete overhaul. We’re talking rebuilt environments, enhanced combat mechanics, and dialogue trees that might actually reflect your inner Sith…
Star Wars PlayStation Evolution (1995-2017)
You know how I love talking about the evolution of Star Wars games here. There have been so many games to come out since 1982 with Star Wars themes. We continue to love them, play them, and reminisce on them even today. For today’s post, I’ve found a little gem focused on a specific type of Star Wars game – the PlayStation platform. We have had Star Wars themed games for the PlayStation since 1995. In this video from PSNext, we can see the full evolution of Star Wars games for the this platform – from those early days in 1995 (when I was just a girl) to as recently as 2017. What will the future hold for PlayStation and Star Wars? Only time will tell. In the meantime, check out this video for a recap of all the Star Wars games PlayStaion has brought to us over the years….
Star Wars: Battlefront Hits VR With PlayStation
With the VR wars in full swing, Sony fell somewhat behind as far as spectacular and hype-filled announcements were concerned at least, but they were apparently only squaring off to release this one: it looks like there will be a Star Wars Battlefront experience coming to Sony’s PlayStation VR as a fruit of the partnership between EA and Sony and as one of the 50 games which will be available for the VR device come its October 2016 release. The announcement was made at Sony’s GDC presentation which focused on the VR headset. Now then, as the expression “Star Wars battlefront experience” clues us in, it’s not an actual game we’re looking at, rather something described as “a cinematic gaming experience” by Sony Computer Entertainment’s Andrew House. House also said that there would be no shortage of content for the upcoming VR platform, given how some 230 developers are already…